module GunFighter2EasyPacking
{
	imports
	{
		Base,
		Packing,
	}
	
	item 100pk40explosive
	{
		Weight			= 2.5,
		Type			= Normal,
		DisplayName		= 100 x Box of 40mm Explosive Rounds,
		DisplayCategory = Ammo,
		Icon			= PAmmoBox,
		WorldStaticModel = Packing.pkAmmoCan_Ground,
	}
	
	item 50pk40explosive
	{
		Weight			= 1.75,
		Type			= Normal,
		DisplayName		= 50 x Box of 40mm Explosive Rounds,
		DisplayCategory = Ammo,
		Icon			= PAmmoBox,
		WorldStaticModel = Packing.pkAmmoCan_Ground,
	}
	
	recipe Pack 100
	{
		destroy 40HERound=100,
		
		Result:100pk40explosive,
		OnTest:Recipe.OnTest.IsFavorite,
		Time:180.0,
		Category:Storage,
		Sound:Packing.AmmoCan_Storage,
	}
	
	recipe Unpack 100
	{
		destroy 100pk40explosive,
		
		Result:40HERound=100,
		Time:180.0,
		Category:Storage,
		Sound:Packing.AmmoCan_Storage,
	}
	
	recipe Pack 50
	{
		destroy 40HERound=50,
		
		Result:50pk40explosive,
		OnTest:Recipe.OnTest.IsFavorite,
		Time:130.0,
		Category:Storage,
		Sound:Packing.AmmoCan_Storage,
	}
	
	recipe Unpack 50
	{
		destroy 50pk40explosive,
		
		Result:40HERound=50,
		Time:130.0,
		Category:Storage,
		Sound:Packing.AmmoCan_Storage,
	}

	recipe Put Together
	{
		50pk40explosive=2,
		
		Result:100pk40explosive=1,
		Time:90.0,
		Sound:Packing.AmmoCan_Storage,
	}

	recipe Split in Two
	{
		100pk40explosive=1,
		
		Result:50pk40explosive=2,
		Time:90.0,
		Sound:Packing.AmmoCan_Storage,
	}
}