module Base
{
	model Vehicle_Bell206Tail
	{
		mesh = vehicles/Vehicle_Bell206Tail,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	vehicle Bell206PoliceTail
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 4,
		playerDamageProtection = 0,

		model
		{
			file = Vehicle_Bell206Tail,
			scale = 3.1100,
			offset = 0.0000 -0.0064 0.1093,
		}

		spawnOffsetY = 0.19392952,

		skin
		{
			texture = Vehicles/EHE/Vehicle_Bell206PoliceDamaged,
		}

		textureMask = Vehicle_Bell206_mask,
		extents = 0.3923 0.4630 1.2090,
		mass = 300,
		physicsChassisShape = 0.3859 0.4630 1.2283,
		centerOfMassOffset = 0.0000 0.2219 -0.0032,
		shadowExtents = 0.1962 1.2862,
		shadowOffset = 0.0675 0.0032,
		frontEndHealth = 150,
		rearEndHealth = 150,

		attachment trailer
		{
			offset = 0.0000 0.0000 -0.7717,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.0000 0.6238,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
