module Base
{
	model Vehicle_Bell206Fuselage
	{
		mesh = vehicles/Vehicle_Bell206Fuselage,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	vehicle Bell206LBMWFuselage
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 4,
		playerDamageProtection = 0,

		model
		{
			file = Vehicle_Bell206Fuselage,
			scale = 3.1100,
			offset = 0.1125 -0.0032 0.2894,
		}

		spawnOffsetY = 0.19392952,

		skin
		{
			texture = Vehicles/EHE/Vehicle_Bell206LBMWDamaged,
		}

		textureMask = Vehicle_Bell206_mask,
		textureShadow = highlights/vehicleShadowHelicopterFuselage,
        extents = 0.7524 2.0257 1.8006,
        mass = 1500,
        physicsChassisShape = 0.7524 0.9646 1.7942,
        centerOfMassOffset = 0.0000 0.5016 0.2572,
        shadowExtents = 0.7524 1.7364,
        shadowOffset = 0.0000 0.2798,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,
		template = PassengerSeat4,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.1608 0.3859 0.1029,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.7235 0.0000 0.1029,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.1608 0.3859 0.1029,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7235 0.0000 0.1029,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			position inside
			{
				offset = 0.1608 0.3859 -0.3215,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.7235 0.0000 -0.2572,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}
		}

		passenger RearRight
		{
			position inside
			{
				offset = -0.1608 0.3859 -0.3215,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7235 0.0000 -0.2572,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}
		}

		area SeatFrontLeft
		{
			xywh = 0.6174 0.6559 0.4823 0.4823,
		}

		area SeatFrontRight
		{
			xywh = -0.6174 0.6559 0.4823 0.4823,
		}

		area SeatRearLeft
		{
			xywh = 0.6174 0.1736 0.4823 0.4823,
		}

		area SeatRearRight
		{
			xywh = -0.6174 0.1736 0.4823 0.4823,
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,
		template = Seat/part/SeatRearLeft,
		template = Seat/part/SeatRearRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
			}

			table uninstall
			{
				skills = Mechanics:2,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,
		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Door/part/DoorRearLeft,
		template = Door/part/DoorRearRight,

		attachment trailerfront
		{
			offset = 0.0000 0.0000 0.9550,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
