[ 3/17/24 - Last Foreseeable Update Pre-B42 ]
- Fix: sounds getting stuck.
- Fix: Events unable to find target (getting stuck).
- Fix: Events failing to damage zombies (bullet hole error).
- Fix: Issue with events attacking cars.
- Fix: Broken helmet on raiders.

- New Sandbox Option: Crash Chance multiplier, chance of 0 turns off crashes.
- New Sandbox Option: Toggle for Air-Raid "transition" event.

- Tweak: Flyers say "read" instead of "read map".
- Tweak: "Insane Frequency" now several times more intense.
- Tweak: Tooltips for sandbox options.
- Tweak: Shorter/smaller sound clips.

- Misc: New badass art.
- Misc: Deleted 'dead' files.
[ ------ ]

[ 3/17/24 - Hotfix ]
- Removed debug stuff.
[ ------ ]

[ 3/21/24 - FR ]
- Updated French translation. (Credit: Inkredibehl)
[ ------ ]

[ 4/2/24 - Sound Fix 2: Sad Boogaloo ]
- Removed: 'looping' sound files, this may cause sound-stutter on poor connections.
- Removed: Press items leftover files (Fixes compatibility with G.E.A.R.)
- Improved: Zone-Type checks for the HeatMap and Targeting work off ground level squares to avoid typing issues.
- Tweaked: Zone-Type checks for the HeatMap and Targeting account for zombie intensity.
[ ------ ]

[ 9/27/24 ]
- Update ES translation.
- Update FR translation.
- Update EN translation.
- Update JP translation.
- Tweak: getDistanceToVector to avoid edge case errors.
- Add `OnDrop` sub-event.
- Removed deprecated assets as a lot of things were added to B42 (Clothing, flares, MRE's, emergency water rations, old vehicle debris.)
- Made obsolete items *more* obsolete.
- Fixes issues with heatmap when cells aren't tracked.
- Removed debug print for CanOpenBoxes tag.
[ ------ ]

[ 1/19/25 ]
- Infamous Sound-Bug Fix v3? v4? - there was a typo in the update function.
- FINAL UPDATE for B41- pending serious issues or bugs.
[ ------ ]

[ 2/9/25 ]
- Prior Update: Infamous Sound-Bug Fix v3? v4? - there was a typo in the update function.

1/20/25 - FINAL FINAL UPDATE for B41: (Except for hotfixes)
- There was an issue with file management caused by 42 development.
- Issues with missing meshes/textures should be fixed.
- Clothing that was previously removed should de-spawn now.
- Adjusted some zombie outfits that tried using removed items.

HOTFIX 1:
- Fixes TR encoding, thanks to VVentos!
- Most likely fixed the audio sound stuck issue. :D
-- Added new logic for sounds in network using attenuation.
[ ------ ]

[ 8/20/25 ]
- New License terms.
- Event markers tweak.
[ ------ ]

[ 10/12/25 ]
- Markers use UI position instead of the player's.
[ ------ ]