module Base
{
	model 67commandoPoliceLightbar
	{
		mesh = vehicles/Vehicles_67commando_Body|body_mk2_lightbar,
		shader = damn_vehicle_shader,
		invertX = FALSE,
		scale = 0.1,
	}
	vehicle 67commandoPolice
	{
		mechanicType = 2,
		offRoadEfficiency = 1.3,
		engineRepairLevel = 4,
		playerDamageProtection = 1.2,
		engineRPMType = van,

		model
		{
			file = 67commandoBase,
			scale = 1.3300,
			offset = 0.0000 0.5329 -0.1756,
		}

		spawnOffsetY = 0,

		skin
		{
			texture = Vehicles/Vehicles_67commando_Shell_Police,
		}

		textureRust = Vehicles/Vehicles_67commando_Rust,
		textureMask = Vehicles/Vehicles_67commando_Mask_Police,
		textureLights = Vehicles/Vehicles_67commando_Lights,
		textureDamage1Shell = Vehicles/Vehicles_67commando_Shell_Damaged01,
		textureDamage2Shell = Vehicles/Vehicles_67commando_Shell_Damaged02,
		textureDamage1Overlay = Vehicles/Vehicles_67commando_Overlays_Damaged01,
		textureDamage2Overlay = Vehicles/Vehicles_67commando_Overlays_Damaged02,

		sound
		{
			engine = VehicleEngineSUV,
			engineStart = VehicleEngineSUV,
			engineTurnOff = VehicleEngineSUV,
			horn = VehicleHornStandard,
			ignitionFail = VehicleIgnitionFailSUV,
		}

		lightbar
		{
			soundSiren = VehicleSiren,
			leftCol = 1;0;0,
			rightCol = 0;0;1,
		}

		extents = 1.6992 0.9925 3.9248,
		mass = 1150,
		physicsChassisShape = 1.6992 0.9925 3.9248,
		centerOfMassOffset = 0.0000 0.5549 -0.0028,
		shadowExtents = 1.6992 3.9399,
		shadowOffset = 0.0000 0.1203,
		engineForce = 5500,
		maxSpeed = 58f,
		engineLoudness = 130,
		engineQuality = 85,
		gearRatioCount = 4,
		gearRatioR = 4,
		gearRatio1 = 4,
		gearRatio2 = 3,
		gearRatio3 = 2.5,
		gearRatio4 = 1.0,
		brakingForce = 50,
		stoppingMovementForce = 4.0f,
		rollInfluence = 0.50f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 35,
		suspensionCompression = 3.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 12,
		suspensionRestLength = 0.5,
		wheelFriction = 1.8f,
		frontEndHealth = 3500,
		rearEndHealth = 3000,
		seats = 6,

		wheel FrontLeft
		{
			front = true,
			offset = 0.6617 -0.4887 1.1429,
			radius = 0.38f,
			width = 0.40f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.6617 -0.4887 1.1429,
			radius = 0.38f,
			width = 0.40f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.6617 -0.5263 -0.8571,
			radius = 0.38f,
			width = 0.40f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.6617 -0.5263 -0.8571,
			radius = 0.38f,
			width = 0.40f,
		}

		template = PassengerSeat6,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.2556 -0.0977 0.8346,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.0602 -0.8872 -0.5188,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.2857 -0.0977 0.8120,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.0602 -0.8872 -0.5564,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger MiddleLeft
		{
			door = DoorFrontLeft,
			showPassenger = true,
			hasRoof = true,
			area = SeatFrontLeft,

			position inside
			{
				offset = 0.4211 -0.0977 0.2105,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.0526 -0.8872 -0.5113,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger MiddleRight
		{
			door = DoorFrontRight,
			showPassenger = true,
			hasRoof = true,
			area = SeatFrontRight,

			position inside
			{
				offset = -0.4286 -0.0977 0.2030,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.0451 -0.8872 -0.5263,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			door = DoorRear,
			showPassenger = true,
			hasRoof = true,

			position inside
			{
				offset = 0.4511 -0.1053 -0.2857,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.3835 -0.8872 -2.3008,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}
		}

		passenger RearRight
		{
			door = DoorRear,
			showPassenger = true,
			hasRoof = true,

			position inside
			{
				offset = 0.0526 -0.1128 -0.2932,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.3459 -0.8872 -2.2782,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}
		}

		area Engine
		{
			xywh = 1.2406 -1.5074 0.7820 0.7970,
		}

		area Toolbox
		{
			xywh = -0.1053 2.3347 0.7519 0.7519,
		}

		area TruckBed
		{
			xywh = -0.4586 -2.3383 0.7519 0.7519,
		}

		area SeatFrontLeft
		{
			xywh = 1.2256 -0.3646 0.7519 0.6015,
		}

		area SeatFrontRight
		{
			xywh = -1.2256 -0.3646 0.7519 0.6015,
		}

		area SeatRearRight
		{
			xywh = -1.1504 -1.5826 0.6015 0.6015,
		}

		area GasTank
		{
			xywh = -1.0602 -1.5300 0.4211 0.4211,
		}

		area TireFrontLeft
		{
			xywh = 1.0602 0.9512 0.4211 0.4211,
		}

		area TireFrontRight
		{
			xywh = -1.0602 0.9512 0.4211 0.4211,
		}

		area TireRearLeft
		{
			xywh = 1.0602 -1.0413 0.4211 0.4211,
		}

		area TireRearRight
		{
			xywh = -1.0602 -1.0413 0.4211 0.4211,
		}

		template = runFlatTires,
		template = centralTireInflation,
		template = TrunkV100,
		template = V100Seats,

		part GloveBox
		{
			model V100Interior
			{
				file = 67commandoInterior,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
			}

			model V100lightbar
			{
				file = 67commandoPoliceLightbar,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
			}

			model V100hatch
			{
				file = 67commandoHatches,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
			}

			area = SeatFrontRight,
			itemType = Base.GloveBox,
			mechanicRequireKey = true,

			container
			{
				capacity = 10,
				test = Vehicles.ContainerAccess.GloveBox,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		template = GasTank,

		part GasTank
		{
			container
			{
				conditionAffectsCapacity = false,
				capacity = 150,
			}

			install
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}

			uninstall
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}
		}

		template = Battery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = V100EngineDoor/part/EngineDoor,
		template = V100ToolboxLid/part/V100ToolboxLid,
		template = V100Toolbox/part/V100Toolbox,

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = WindowV100,
		template = DoorV100,
		template = runFlatsLargeFront,
		template = runFlatsLargeRear,
		template = TireV100,
		template = V100LightGuards,
		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:4,
				recipes = Intermediate Mechanics,
			}
		}

		template = Radio_HAM,

		part Radio
		{
			model V100Radio
			{
				file = 67commandoRadio,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
				scale = 1.0,
			}
		}

		template = Headlight,

		useChassisPhysicsCollision = false,

		physics box
		{
			offset = 0.0000 0.5181 -1.6466,
			extents = 1.6692 0.5038 0.6692,
			rotate = 52.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.2481 0.9107 -1.9699,
			extents = 0.5263 0.4737 0.4737,
			rotate = 52.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.5639 -0.2387,
			extents = 1.6692 0.9173 2.7970,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.3985 1.6917,
			extents = 1.6541 0.6466 0.1053,
			rotate = 38.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.3910 1.3410,
			extents = 1.6692 0.5564 0.3910,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.6541 1.4511,
			extents = 1.6692 0.2857 0.7519,
			rotate = 16.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.3383 -1.9624,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3383 2.2782,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
