local distributionTable = VehicleDistributions[1]

VehicleDistributions.V100GloveBox = {
    rolls = 3,
    items ={
        "Base.67commandoMagazine", 60,
        "Base.Pistol", 3,
        "Base.9mmClip", 2,
        "Base.Bullets9mm", 1,
	    "Base.556Clip", 1,
        "Base.556Box", 1,
	    "Base.HuntingKnife", 2,
        "Base.FirstAidKit", 5,
    }
}

VehicleDistributions.V100MilitaryStuff = {
    rolls = 2,
    items ={
        "Base.Bag_ALICEpack_Army", 2,
        "Base.Vest_BulletArmy", 2,
        "Base.Hat_Army", 3,
        "Base.Hat_GasMask", 2,
		"Base.HolsterSimple", 3,
        "Base.Trousers_CamoGreen", 3,
        "Base.Shirt_CamoGreen", 3,
        "Base.Jacket_ArmyCamoGreen", 1,
        "Base.Hat_BonnieHat_CamoGreen", 1,
        "Base.Hat_PeakedCapArmy", 0.5,
        "Base.Hat_BeretArmy", 0.5,
        "Base.Jacket_CoatArmy", 0.5,
        "Base.Shoes_ArmyBoots", 1,
        "Base.Shirt_CamoGreen", 1,
        "Base.Radio.WalkieTalkie5", 2,
        "Base.HuntingKnife", 3,
        "Base.FirstAidKit", 3,
		"USMIL.GasCan0", 4,
		"USMIL.WaterCan0", 2,
	
    }
}

VehicleDistributions.V100 = {

	GloveBox = VehicleDistributions.V100GloveBox;
	V100Trunk = VehicleDistributions.V100MilitaryStuff;
	V100Toolbox = VehicleDistributions.V100MilitaryStuff;
}

distributionTable["67commando"] = { Normal = VehicleDistributions.V100; }
distributionTable["67commandoPolice"] = { Normal = VehicleDistributions.V100; }
distributionTable["67commandoT50"] = { Normal = VehicleDistributions.V100; }
distributionTable["67commandoBurnt"] = { Normal = VehicleDistributions.V100; }

