module Base
{
    model runFlatLargeTireV100
	{
		mesh = vehicles/runFlat_models|runFlat_Large,
		texture = vehicles/Wheels_runFlat_Large,
		shader = vehiclewheel,
        scale = 0.675,
	}

	template vehicle TireV100
	{
        template! = runFlatsLargeFront,
        template! = runFlatsLargeRear,

		part Tire*
		{
			model InflatedTirePlusWheel
				{
					file = runFlatLargeTireV100,
				}

                itemType = Base.V100Tire2;runFlat.LargeTire,

		}
	}
}