module Base
{
    item Bomber
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = MA1 Bomber,
        ClothingItem = Bomber,
        BodyLocation = Jacket,
        IconsForTexture = B1_1;B1_2;B1_3,
        BloodLocation = Jacket,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.8,
        WindResistance = 0.7,
        WaterResistance = 0.25,		
        FabricType = Cotton,
        Weight = 1.5,
        WorldStaticModel = WorldItem-Bomber_Ground,
    }

    item Kurtk_1
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Jacket long,
        ClothingItem = Kurtk_1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,		
        IconsForTexture = B2_1;B2_2;B2_3;B2_4;B2_5;B2_6;B2_7;B2_8,
        BiteDefense = 20,
        ScratchDefense = 30,		
        NeckProtectionModifier = 0.5,
        Insulation = 0.37,
        WindResistance = 0.85,
        WaterResistance = 0.25,		
        FabricType = Denim,
        Weight = 2.5,
        WorldStaticModel = WorldItem-Kurtk_1_Ground,
    }

    item Kurtk_2
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Coat,
        ClothingItem = Kurtk_2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,		
        IconsForTexture = A1_1;A1_2;A1_3;A1_4;A1_5;A1_6;A1_7,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,		
        Insulation = 0.68,
        WindResistance = 0.45,
        WaterResistance = 0.45,		
        CombatSpeedModifier = 0.94,
        FabricType = Leather,		
        Weight = 2.5,
        WorldStaticModel = WorldItem-Kurtk_2_Ground,
    }

    item Kurtk_4
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Work Jacket,
        ClothingItem = Kurtk_4,
        BodyLocation = Jacket,
        IconsForTexture = C1_1;C1_2;C1_3;C1_4;C1_5;C1_6,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.7,
        WindResistance = 0.7,
        FabricType = Cotton,
        WaterResistance = 0.5,
        Weight = 2.0,
        WorldStaticModel = WorldItem-Kurtk_4_Ground,
    }

    item Vest_ForemanOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Foreman Vest,
        ClothingItem = Vest_ForemanOPEN,
        ClothingItemExtra = Vest_Foreman,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = ForemanVest,
        Insulation = 0.35,
        WindResistance = 0.55,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Foreman
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Foreman Vest,
        ClothingItem = Vest_Foreman,
        ClothingItemExtra = Vest_ForemanOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = ForemanVest,
        Insulation = 0.70,
        WindResistance = 0.55,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_HighVizOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = High Visibility Vest,
        ClothingItem = Vest_HighVizOPEN,
        ClothingItemExtra = Vest_HighViz,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = ConstructionVest,
        Insulation = 0.05,
        WindResistance = 0.05,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_HighViz
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = High Visibility Vest,
        ClothingItem = Vest_HighViz,
        ClothingItemExtra = Vest_HighVizOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = ConstructionVest,
        Insulation = 0.1,
        WindResistance = 0.05,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_CamoGreenOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Green Camo Hunting Vest,
        ClothingItem = Vest_Hunting_CamoGreenOPEN,
        ClothingItemExtra = Vest_Hunting_CamoGreen,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Camo,
        Insulation = 0.35,
        WindResistance = 0.80,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_CamoGreen
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Green Camo Hunting Vest,
        ClothingItem = Vest_Hunting_CamoGreen,
        ClothingItemExtra = Vest_Hunting_CamoGreennOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Camo,
        Insulation = 0.70,
        WindResistance = 0.80,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_CamoOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Camo Hunting Vest,
        ClothingItem = Vest_Hunting_CamoOPEN,
        ClothingItemExtra = Vest_Hunting_Camo,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Camo,
        Insulation = 0.4,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Camo
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Camo Hunting Vest,
        ClothingItem = Vest_Hunting_Camo,
        ClothingItemExtra = Vest_Hunting_CamoOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Camo,
        Insulation = 0.8,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_GreyOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Grey Hunting Vest,
        ClothingItem = Vest_Hunting_GreyOPEN,
        ClothingItemExtra = Vest_Hunting_Grey,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Grey,
        Insulation = 0.45,
        WindResistance = 0.80,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Grey
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Grey Hunting Vest,
        ClothingItem = Vest_Hunting_Grey,
        ClothingItemExtra = Vest_Hunting_GreyOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Grey,
        Insulation = 0.90,
        WindResistance = 0.80,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_OrangeOPEN
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Orange Hunting Vest,
        ClothingItem = Vest_Hunting_OrangeOPEN,
        ClothingItemExtra = Vest_Hunting_Orange,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Orange,
        Insulation = 0.37,
        WindResistance = 0.75,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Orange
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Orange Hunting Vest,
        ClothingItem = Vest_Hunting_Orange,
        ClothingItemExtra = Vest_Hunting_OrangeOPEN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = Huntingvest_Orange,
        Insulation = 0.75,
        WindResistance = 0.75,
        WorldStaticModel = HuntingVest_Ground,
    }

    item KOS
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Biker jacket,
        ClothingItem = KOS,
        BodyLocation = Jacket,
        Icon= KOS,
        BloodLocation = Jacket,
        BiteDefense = 20,
	    ScratchDefense = 40,
        NeckProtectionModifier = 0.5,		
        RunSpeedModifier = 0.98,		
        CombatSpeedModifier = 0.98,		
        Insulation = 0.4,
        WindResistance = 0.6,
        WaterResistance = 0.4,		
        FabricType = Leather,
        Weight = 2.0,
        WorldStaticModel = WorldItem-KOS_Ground,
    }

    item SP1OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Sport Jacket,
        ClothingItem = SP1OP,
        ClothingItemExtra = SP1,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = SP1_1;SP1_2;SP1_3;SP1_4;SP1_5;SP1_6;SP1_7;SP1_8;SP1_9;SP1_10,
        Insulation = 0.22,			
        ScratchDefense = 20,
        WindResistance = 0.50,
        FabricType = Cotton,
        Weight = 0.3,
        WorldStaticModel = WorldItem-Sportvika_Ground,
    }

    item SP1
    {
       DisplayCategory = Clothing,	
        Type = Clothing,
        DisplayName = Sport Jacket,
        ClothingItem = SP1,
        ClothingItemExtra = SP1OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = SP1_1;SP1_2;SP1_3;SP1_4;SP1_5;SP1_6;SP1_7;SP1_8;SP1_9;SP1_10,
        ScratchDefense = 20,
        Insulation = 0.45,		
        WindResistance = 0.55,
        FabricType = Cotton,
        Weight = 0.3,
        WorldStaticModel = WorldItem-Sportvika_Ground,
    }

    item Kurtk_5OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Warm Jacket,
        ClothingItem = Kurtk_5OP,
        ClothingItemExtra = Kurtk_5,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JEEN_1;JEEN_2;JEEN_3;JEEN_4;JEEN_5;JEEN_6;JEEN_7;JEEN_8;JEEN_9;JEEN_10,
        BiteDefense = 20,
        ScratchDefense = 30,		
        NeckProtectionModifier = 0.5,
        Insulation = 0.37,
        WindResistance = 0.85,
        WaterResistance = 0.25,		
        FabricType = Denim,
        Weight = 1.0,
        WorldStaticModel = WorldItem-Kurtk_5_Ground,
    }

    item Kurtk_5
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Warm Jacket,
        ClothingItem = Kurtk_5,
        ClothingItemExtra = Kurtk_5OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JEEN_1;JEEN_2;JEEN_3;JEEN_4;JEEN_5;JEEN_6;JEEN_7;JEEN_8;JEEN_9;JEEN_10,
        BiteDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.75,
        WindResistance = 0.85,
        WaterResistance = 0.25,	
        FabricType = Denim,
        Weight = 1.0,
        WorldStaticModel = WorldItem-Kurtk_5_Ground,
    }

    item Kurtk_6OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Jacket with collar,
        ClothingItem = Kurtk_6OP,
        ClothingItemExtra = Kurtk_6,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = CU_1;CU_2;CU_3;CU_4;CU_5;CU_6;CU_7;CU_8;CU_9;CU_10,
        BiteDefense = 20,
        Insulation = 0.40,
        WindResistance = 0.4,		
        WaterResistance = 0.3,		
        NeckProtectionModifier = 1.0,
        ScratchDefense = 40,
        FabricType = Leather,
        Weight = 1.5,
        WorldStaticModel = WorldItem-Kurtk_6_Ground,
    }

    item Kurtk_6
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Jacket with collar,
        ClothingItem = Kurtk_6,
        ClothingItemExtra = Kurtk_6OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = CU_1;CU_2;CU_3;CU_4;CU_5;CU_6;CU_7;CU_8;CU_9;CU_10,
        BiteDefense = 20,
        Insulation = 0.60,
        NeckProtectionModifier = 1.0,
        ScratchDefense = 40,
        WindResistance = 0.6,
        WaterResistance = 0.4,		
        FabricType = Leather,
        Weight = 1.5,
        WorldStaticModel = WorldItem-Kurtk_6_Ground,
    }

    item RUBOP
    {
       DisplayCategory = Clothing,	
        Type = Clothing,
        DisplayName = Denim shirt with collar,
        ClothingItem = RUBOP,
        ClothingItemExtra = RUB,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = RUB1_1;RUB1_2;RUB1_3;RUB1_4;RUB1_5;RUB1_6;RUB1_7;RUB1_8;RUB1_9;RUB1_10;RUB1_11;RUB1_12;RUB1_13;RUB1_14;RUB1_15;RUB1_16;RUB1_17;RUB1_18;RUB1_19;RUB1_20,
        BiteDefense = 10,
        ScratchDefense = 30,		
        Insulation = 0.32,
        NeckProtectionModifier = 0.5,
        FabricType = Denim,
        Weight = 0.5,
        WorldStaticModel = WorldItem-RUB_Ground,
    }

    item RUB
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Denim shirt with collar,
        ClothingItem = RUB,
        ClothingItemExtra = RUBOP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = RUB1_1;RUB1_2;RUB1_3;RUB1_4;RUB1_5;RUB1_6;RUB1_7;RUB1_8;RUB1_9;RUB1_10;RUB1_11;RUB1_12;RUB1_13;RUB1_14;RUB1_15;RUB1_16;RUB1_17;RUB1_18;RUB1_19;RUB1_20,
        BiteDefense = 10,
        ScratchDefense = 30,		
        Insulation = 0.65,
        NeckProtectionModifier = 0.5,
        FabricType = Denim,
        Weight = 0.5,
        WorldStaticModel = WorldItem-RUB_Ground,
    }

    item Kurtk_7OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Classic Cloak,
        ClothingItem = Kurtk_7OP,
        ClothingItemExtra = Kurtk_7,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS2_1;PLAS2_2;PLAS2_3;PLAS2_4;PLAS2_5,
        BiteDefense = 20,
        ScratchDefense = 40,		
        Insulation = 0.32,
        NeckProtectionModifier = 0.5,
        CombatSpeedModifier = 0.90,
        WindResistance = 0.55,		
        WaterResistance = 0.45,		
        FabricType = Denim,
        Weight = 2.0,
        WorldStaticModel = WorldItem-Kurtk_7_Ground,
    }

    item Kurtk_7
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Classic Cloak,
        ClothingItem = Kurtk_7,
        ClothingItemExtra = Kurtk_7OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS2_1;PLAS2_2;PLAS2_3;PLAS2_4;PLAS2_5,
        BiteDefense = 20,
        ScratchDefense = 40,		
        Insulation = 0.65,
        NeckProtectionModifier = 0.5,
        CombatSpeedModifier = 0.90,
        WindResistance = 0.55,		
        WaterResistance = 0.45,		
        FabricType = Denim,
        Weight = 2.0,
        WorldStaticModel = WorldItem-Kurtk_7_Ground,
    }

    item Kurtk_7_1OP
    {
       DisplayCategory = Clothing,	
        Type = Clothing,
        DisplayName = Classic Leather Cloak,
        ClothingItem = Kurtk_7_1OP,
        ClothingItemExtra = Kurtk_7_1,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS2_6;PLAS2_7;PLAS2_8;PLAS2_9;PLAS2_10,
        BiteDefense = 20,
        ScratchDefense = 40,		
        Insulation = 0.34,
        NeckProtectionModifier = 0.5,
        WindResistance = 0.35,
        WaterResistance = 0.45,			
        CombatSpeedModifier = 0.90,
        FabricType = Leather,
        Weight = 2.1,
        WorldStaticModel = WorldItem-Kurtk_7_Ground,
    }

    item Kurtk_7_1
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Classic Leather Cloak,
        ClothingItem = Kurtk_7_1,
        ClothingItemExtra = Kurtk_7_1OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS2_6;PLAS2_7;PLAS2_8;PLAS2_9;PLAS2_10,
        BiteDefense = 20,
        ScratchDefense = 40,		
        Insulation = 0.68,
        NeckProtectionModifier = 0.5,
        WindResistance = 0.70,
        WaterResistance = 0.45,			
        CombatSpeedModifier = 0.95,
        FabricType = Leather,		
        Weight = 2,
        WorldStaticModel = WorldItem-Kurtk_7_Ground,
    }

    item Kurtk_8OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Warm cloak,
        ClothingItem = Kurtk_8OP,
        ClothingItemExtra = Kurtk_8,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS3_1;PLAS3_2;PLAS3_3;PLAS3_4;PLAS3_5;PLAS3_6;PLAS3_7;PLAS3_8;PLAS3_9;PLAS3_10,
        BiteDefense = 20,
        Insulation = 0.45,
        NeckProtectionModifier = 0.5,
        ScratchDefense = 40,
        CombatSpeedModifier = 0.83,
        RunSpeedModifier = 0.89,		
        WaterResistance = 0.40,			
        WindResistance = 0.95,
        FabricType = Cotton,		
        Weight = 3.0,		
        WorldStaticModel = WorldItem-Kurtk_8_Ground,
    }

    item Kurtk_8
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Warm cloak,
        ClothingItem = Kurtk_8,
        ClothingItemExtra = Kurtk_8OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS3_1;PLAS3_2;PLAS3_3;PLAS3_4;PLAS3_5;PLAS3_6;PLAS3_7;PLAS3_8;PLAS3_9;PLAS3_10,
        BiteDefense = 20,
        Insulation = 0.9,
        NeckProtectionModifier = 0.5,
        ScratchDefense = 40,
        CombatSpeedModifier = 0.83,
        RunSpeedModifier = 0.89,		
        WaterResistance = 0.40,			
        WindResistance = 0.95,
        FabricType = Cotton,		
        Weight = 3.0,		
        WorldStaticModel = WorldItem-Kurtk_8_Ground,
   }

    item Kurtk_9OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Jacket with a hood,
        ClothingItem = Kurtk_9OP,
        ClothingItemExtra = Kurtk_9,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = PG11_1;PG1_2;PG1_3;PG1_4;PG1_5;PG1_6;PG1_7;PG1_8;PG1_9;PG1_10;PG1_11;PG1_12;PG1_13;PG1_14;PG1_15,
        BiteDefense = 10,
        ScratchDefense = 20,		
        Insulation = 0.32,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 1.1,
        WindResistance = 0.50,
        WaterResistance = 0.10,		
        WorldStaticModel = WorldItem-Kurtk_9_Ground,
    }

    item Kurtk_9
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Jacket with a hood,
        ClothingItem = Kurtk_9,
        ClothingItemExtra = Kurtk_9OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = JacketHat,
        BloodLocation = Jacket,
        IconsForTexture = PG11_1;PG1_2;PG1_3;PG1_4;PG1_5;PG1_6;PG1_7;PG1_8;PG1_9;PG1_10;PG1_11;PG1_12;PG1_13;PG1_14;PG1_15,
        BiteDefense = 10,
        ScratchDefense = 20,		
        Insulation = 0.65,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 1.1,
        WindResistance = 0.50,
        WaterResistance = 0.10,		
        WorldStaticModel = WorldItem-Kurtk_9_Ground,
   }

    item Kurtk_10OP
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Modern Leather Cloak,
        ClothingItem = Kurtk_10OP,
        ClothingItemExtra = Kurtk_10,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS4_1;PLAS4_2;PLAS4_3;PLAS4_4;PLAS4_5;PLAS4_6;PLAS4_7;PLAS4_8;PLAS4_9;PLAS4_10,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,		
        Insulation = 0.34,
        WindResistance = 0.45,
        WaterResistance = 0.45,		
        CombatSpeedModifier = 0.95,
        FabricType = Leather,		
        Weight = 2.5,
        WorldStaticModel = WorldItem-Kurtk_10_Ground,
    }

    item Kurtk_10
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Modern Leather Cloak,
        ClothingItem = Kurtk_10,
        ClothingItemExtra = Kurtk_10OP,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = Jacket,
        BloodLocation = LongJacket,
        IconsForTexture = PLAS4_1;PLAS4_2;PLAS4_3;PLAS4_4;PLAS4_5;PLAS4_6;PLAS4_7;PLAS4_8;PLAS4_9;PLAS4_10,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,		
        Insulation = 0.68,
        WindResistance = 0.45,
        WaterResistance = 0.45,		
        CombatSpeedModifier = 0.95,
        FabricType = Leather,		
        Weight = 2.5,
        WorldStaticModel = WorldItem-Kurtk_10_Ground,
    }



}