module Base
{

	item CAPARM_1
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Cap Army Woodland,
		ClothingItem = CAPARM_1,
		BodyLocation = Hat,
		Icon = CAPARM1_1,
		ChanceToFall = 80,
		Insulation = 0.3,
		BloodLocation = Head,
	}

	item CAPARM_2
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Cap Army Urban,
		ClothingItem = CAPARM_2,
		BodyLocation = Hat,
		Icon = CAPARM1_2,
		ChanceToFall = 80,
		Insulation = 0.3,
		BloodLocation = Head,
	}

	item CAPARM_3
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Cap Army Desert,
		ClothingItem = CAPARM_3,
		BodyLocation = Hat,
		Icon = CAPARM1_3,
		ChanceToFall = 80,
		Insulation = 0.3,
		BloodLocation = Head,
	}

	item CAPARM_4
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Cap Army,
		ClothingItem = CAPARM_4,
		BodyLocation = Hat,
		IconsForTexture = CAPARM1_4;CAPARM1_5;CAPARM1_6;CAPARM1_7,
		ChanceToFall = 80,
		Insulation = 0.3,
		BloodLocation = Head,
	}

}