module Base
{
	item kupalnuk
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Swimsuit1,
		ClothingItem = kupalnuk,
		BodyLocation = Underwear,
		BloodLocation = Shirt,
		IconsForTexture = Swim1;Swim2;Swim3;Swim4;Swim5;Swim6;Swim7;Swim8,
		Weight = 0.01,
		WorldStaticModel = SwimSuit_Ground,
    }

	item Glasses_1
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Glasses Welder,
		ClothingItem = Glasses_1,
		BodyLocation = Eyes,
		Icon = A1_10,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 10,
        Insulation = 0.25,
		WorldStaticModel = WorldItem-Ochi_1_Ground,	
	}

	item tanktops
	{
       DisplayCategory = Clothing,		
		Type 			 = Clothing,
		DisplayName 	 = Tanktop,
		ClothingItem 	 = tanktops,
		BodyLocation 	 = TankTop,
		Icon 			 = TGeneric,
		BloodLocation	 = Shirt,
        Insulation 		 = 0.1,
        WindResistance 	 = 0.2,
		Weight 			 = 0.01,
        FabricType 		 = Cotton,
		WorldStaticModel = BulletVest_Ground,		
	}

	item tanktops1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Tanktop,
		ClothingItem = tanktops1,
		BodyLocation = TankTop,
		Icon = TGeneric,
		BloodLocation = Shirt,
        Insulation = 0.1,
        WindResistance 	 = 0.2,
		Weight 			 = 0.01,
        FabricType 		 = Cotton,
		WorldStaticModel = BulletVest_Ground,		
	}

	item PAN_2
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Bikini panties,
		ClothingItem = PAN_2,
		BodyLocation = Underwear,
		Icon = PANS,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = Underpants_Ground,
	}

	item PAN_3
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Bikini panties,
		ClothingItem = PAN_3,
		BodyLocation = Underwear,
		Icon = PANS,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = Underpants_Ground,
	}

	item PAN_4
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Pantsu,
		ClothingItem = PAN_4,
		BodyLocation = Underwear,
		IconsForTexture = PANS1_1;PANS1_2;PANS1_3;PANS1_4;PANS1_5;PANS1_6;PANS1_7;PANS1_8;PANS1_9;PANS1_10;PANS1_11;PANS1_12;PANS1_13;PANS1_14;PANS1_15,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = Underpants_Ground,
	}

	item Glasses_2
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses 80s,
		ClothingItem = Glasses_2,
		BodyLocation = Eyes,
		IconsForTexture = OH_1;OH_2;OH_3;OH_4;OH_5,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
		WorldStaticModel = WorldItem-Ochi_2_Ground,	
	}

	item Glasses_3
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses 80s,
		ClothingItem = Glasses_3,
		BodyLocation = Eyes,
		IconsForTexture = OH2_1;OH2_2;OH2_3;OH2_4;OH2_5,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
		WorldStaticModel = WorldItem-Ochi_3_Ground,	
	}

	item BOOT_1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Stomper Boots,
		ClothingItem = BOOT_1,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BOTS,
		StompPower = 3.0,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.85,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = WorldItem-Boot1_Ground,		
	}

	item OHI_1
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 1,
		ClothingItem = OHI_1,
		BodyLocation = Eyes,
		Icon = OHI_1,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_2
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 2,
		ClothingItem = OHI_2,
		BodyLocation = Eyes,
		Icon = OHI_2,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_3
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 3,
		ClothingItem = OHI_3,
		BodyLocation = Eyes,
		Icon = OHI_3,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_4
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 4,
		ClothingItem = OHI_4,
		BodyLocation = Eyes,
		Icon = OHI_4,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_5
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 5,
		ClothingItem = OHI_5,
		BodyLocation = Eyes,
		Icon = OHI_5,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_6
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 6,
		ClothingItem = OHI_6,
		BodyLocation = Eyes,
		Icon = OHI_6,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_7
	{
	    DisplayCategory = Accessory,	
		Type = Clothing,
		DisplayName = Glasses OHI 7,
		ClothingItem = OHI_7,
		BodyLocation = Eyes,
		Icon = OHI_7,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item OHI_8
	{
	    DisplayCategory = Accessory,		
		Type = Clothing,
		DisplayName = Glasses OHI 8,
		ClothingItem = OHI_8,
		BodyLocation = Eyes,
		Icon = OHI_8,
		Weight = 0.01,
		Cosmetic = TRUE,
		ChanceToFall = 50,
        WorldStaticModel = WorldItem-OHI_1_Ground,	
	}

	item SK1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Sport Swimsuit,
		ClothingItem = SK1,
		BodyLocation = Underwear,
		IconsForTexture = SK_0;SK_1;SK_2;SK_3;SK_4;SK_5;SK_6;SK_7;SK_8;SK_9;SK_10;SK_11;SK_12;SK_13;SK_14;SK_15;SK_16,
		BloodLocation = Shirt,
        ScratchDefense = 5,
		Weight = 0.09,
		WorldStaticModel = SwimSuit_Ground,
   }

	item PAN_5
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Thong,
		ClothingItem = PAN_5,
		BodyLocation = Underwear,
		IconsForTexture = PANS2_1;PANS2_2;PANS2_3;PANS2_4;PANS2_5;PANS2_6;PANS2_7;PANS2_8;PANS2_9;PANS2_10,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = WorldItem-PAN_5_Ground,
	}

	item PAN_6
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Mini Thong,
		ClothingItem = PAN_6,
		BodyLocation = Underwear,
		IconsForTexture = PANS3_1;PANS3_2;PANS3_3;PANS3_4;PANS3_5;PANS3_6;PANS3_7;PANS3_8;PANS3_9;PANS3_10,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = WorldItem-PAN_5_Ground,
	}

	item PAN_7
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Man Thong,
		ClothingItem = PAN_7,
		BodyLocation = Underwear,
		IconsForTexture = PANS4_1;PANS4_2;PANS4_3;PANS4_4;PANS4_5;PANS4_6;PANS4_7;PANS4_8;PANS4_9;PANS4_10,
		BloodLocation = Shirt,
		Weight = 0.01,
		WorldStaticModel = SwimSuit_Ground,
	}

	item KOF1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Women's sweater,
		ClothingItem = KOF1,
		BodyLocation = Shirt,
		Icon = KOF1,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,		
	}


	item KOF2
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName =  Sweater2,
		ClothingItem = KOF2,
		BodyLocation = Shirt,
		IconsForTexture = KOF1_1;KOF1_2;KOF1_3;KOF1_4;KOF1_5;KOF1_6;KOF1_7;KOF1_8;KOF1_9;KOF1_10;KOF1_11;KOF1_12;KOF1_13;KOF1_14;KOF1_15,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,	
	}

	item LIF1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Brassiere,
		ClothingItem = LIF1,
		BodyLocation = TankTop,
		Icon = LIF1,
		BloodLocation = Shirt,
		Weight = 0.01,
        FabricType = Cotton,
		WorldStaticModel = Bikini_Ground,
	}


	item LIF1_1
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Brassiere,
		ClothingItem = LIF1_1,
		BodyLocation = TankTop,
		Icon = LIF1,
		BloodLocation = Shirt,
		Weight = 0.01,
        FabricType = Cotton,
		WorldStaticModel = Bikini_Ground,
	}

	item LIF2
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Brassiere 2,
		ClothingItem = LIF2,
		BodyLocation = TankTop,
		IconsForTexture = LIF2_1;LIF2_2;LIF2_3;LIF2_4;LIF2_5;LIF2_6;LIF2_7;LIF2_8;LIF2_9;LIF2_10;LIF2_11;LIF2_12;LIF2_13;LIF2_14;LIF2_15,
		BloodLocation = Shirt,
		Weight = 0.01,
        FabricType = Cotton,
		WorldStaticModel = Bikini_Ground,
	}

	item LIF3
	{
       DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Brassiere 3,
		ClothingItem = LIF3,
		BodyLocation = TankTop,
		IconsForTexture = LIF3_1;LIF3_2;LIF3_3;LIF3_4;LIF3_5;LIF3_6;LIF3_7;LIF3_8;LIF3_9;LIF3_10,
		BloodLocation = Shirt,
		Weight = 0.01,
        FabricType = Cotton,
		WorldStaticModel = Bikini_Ground,
	}

}