require "Vehicles/VehicleDistributions"

VehicleDistributions.Uaz2208Holodos = {
	
	fridge = {
		rolls = 1,
		items = {
			"Milk", 2,
			"Milk", 2,
			"BeefJerky", 2,
			"Bread", 15,
			"Carrots", 12,
			"Steak", 13,
			"MeatPatty", 13,
			"Chicken", 13,
			"Ham", 3,
			"Salmon", 3,
			"Cheese", 2,
			"Watermelon", 2,
			"Broccoli", 2,
			"Pie", 3,
			"PopBottle", 3,
			"PopBottle", 3,
			"Butter", 3,
			"EggCarton", 2,
			"EggCarton", 2,
			"Apple", 2,
			"Orange", 2,
			"Banana", 2,
			"farming.RedRadish", 2,
			"farming.Strewberrie", 2,
			"Cherry", 2,
			"farming.Tomato", 2,
			"farming.Cabbage", 2,
			"Lettuce", 3,
			"Pickles", 3,
			"BellPepper", 3,
			"Peach", 3,
			"CakeSlice", 3,
			"Mustard", 2,
			"Ketchup", 2,
			"Processedcheese", 2,
			"Corndog", 2,
			"PorkChop", 3,
			"MuttonChop", 3,
			"Onion", 3,
			"Lemon", 3,
			"WaterBottleFull", 3,
			"WaterBottleFull", 3,
			"WaterBottleFull", 3,
			"Wine", 2,
			"Corn", 4,
			"Eggplant", 4,
			"Leek", 4,
			"Grapes", 4,
			"farming.Bacon", 4,
			"farming.MayonnaiseFull", 2,
			"farming.RemouladeFull", 0.5,
			"Worm", 1,
			"Avocado", 3,
			"Pineapple", 3,
			"Zucchini", 3,
			"Tofu", 2,
			"Yoghurt", 3,
			"JuiceBox", 1,
			"BeerCan", 5,
			"BeerCan", 5,
			"BeerCan", 5,
			"BeerBottle", 5,
		}
	},
	
	HolodosMiddleLeft = VehicleDistributions.GloveBox;
	HolodosRearLeft = VehicleDistributions.GloveBox;
	TruckBed = VehicleDistributions.TrunkHeavy;
    TruckBedOpen = VehicleDistributions.TrunkHeavy;
    TrailerTrunk = VehicleDistributions.TrunkHeavy;
	GloveBox = VehicleDistributions.GloveBox;
	SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}
local distributionTable = VehicleDistributions[1]

distributionTable["uaz2208"] = {
	Normal = VehicleDistributions.Uaz2208Holodos,
	Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
}

table.insert(VehicleDistributions, 1, distributionTable);