module EliazBetterBagsBackpacks {
	imports {
		Base
	}


    recipe DELETE BAG => Empty it before !
	{
		Bag_Schoolbag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_Schoolbag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}
	
    recipe DELETE BAG => Empty it before !
	{
		Suitcase,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Suitcase,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Tote,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Tote,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Purse,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Purse,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_GolfBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_GolfBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_WeaponBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_WeaponBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_InmateEscapedBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_InmateEscapedBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_MoneyBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_MoneyBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}
	
    recipe DELETE BAG => Empty it before !
	{
		Bag_WorkerBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_WorkerBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_DuffelBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_DuffelBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_DuffelBagTINT,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_DuffelBagTINT,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ShotgunBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ShotgunBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ShotgunSawnoffBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ShotgunSawnoffBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ShotgunDblBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ShotgunDblBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ShotgunDblSawnoffBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ShotgunDblSawnoffBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_NormalHikingBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_NormalHikingBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_BigHikingBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_BigHikingBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_SurvivorBag,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_SurvivorBag,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ALICEpack,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ALICEpack,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_ALICEpack_Army,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_ALICEpack_Army,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_FannyPackFront,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_FannyPackFront,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_FannyPackBack,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_FannyPackBack,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

    recipe DELETE BAG => Empty it before !
	{
		Bag_Satchel,
		LeatherStrips=5,
        Thread=10,
        keep Scissors,
        keep Needle,
		
	    OnCreate:PleaseKeepColor,
		Result:Bag_Satchel,
		Time:200.0,
        AnimNode:Disassemble,	   
		Category:Tailoring,
        Tooltip:Tooltip_DeleteBag,
	}

}
