module Base
{
    
model TheZapper
    {
        mesh = weapons/firearm/TheZapper,
    }
model JeanBeanWand
    {
        mesh = weapons/1handed/JeanBeanWand,
    }
model JadeCandyCane
    {
        mesh = weapons/2handed/JadeCandyCane,
    }
model MndoBrush
    {
        mesh = weapons/1handed/MndoBrush,
    }
model MP5HK
    {
        mesh = weapons/firearm/MP5HK,
    }
model GhostTrap
    {
        mesh = weapons/firearm/GhostTrap,
    }
model E11Blaster
    {
        mesh = weapons/firearm/E11Blaster,
    }
model CyberPistol
    {
        mesh = weapons/firearm/CyberPistol,
    }
model FutureRevolver
    {
        mesh = weapons/firearm/FutureRevolver,
    }
model HoverboardMelee
    {
        mesh = weapons/2handed/HoverboardMelee,
    }
model M41APulseRifle
    {
        mesh = weapons/firearm/M41APulseRifle,
    }
model FutureAssaultRifle
    {
        mesh = weapons/firearm/FutureAssaultRifle,
    }	
model StormTrooperGround
    {
        mesh = WorldItems/StormTrooperGround,
        texture = StormTrooperArmor
    }
model FutureShotgun
    {
        mesh = weapons/firearm/FutureShotgun,
    }
model BuckRogersGun
    {
        mesh = weapons/firearm/BuckRogersGun,
    }
model Lightsaber01
    {
        mesh = weapons/2handed/Lightsaber01,
    }
model Lightsaber02
    {
        mesh = weapons/2handed/Lightsaber02,
    }	
model Lightsaber03
    {
        mesh = weapons/2handed/Lightsaber03,
    }
model SausageWeapon
    {
        mesh = weapons/2handed/SausageWeapon,
    }
model EnergySword
    {
        mesh = weapons/1handed/EnergySword,
    }							
model DjackzVinyl
    {
        mesh = weapons/1handed/DjackzVinyl,
    }
model Boltgun
    {
        mesh = weapons/firearm/Boltgun,
    }						
}