module Base
{
        model Bender_WorldItem
    {
        mesh = WorldItems/Bender_WorldItem,
        texture = WorldItems/Bender,
        scale = 1,
    }
 item Bender_WorldItem
    {
        Weight    =    1,
        Type    =    Normal,
        DisplayName    =    Bender Figurine,
        Icon    =    Bender,
        WorldStaticModel = Bender_WorldItem
    }

}
