module Base
{
        item BuckRogersGun
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	BuckRogersGun,
		SoundVolume	=	30,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	Buck Roger's 'Prop' Gun,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = ZapEquip,
		SwingSound	=	BuckShoot,
		HitSound = BulletHitBody,
		ClickSound = BuckJam,
		SoundRadius	=	40,
		MinDamage	=	1,
		MaxDamage	=	2,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun3,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 50,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 15,
		EquipSound = ZapEquip,
		UnequipSound = ZapEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        AttachmentType = Holster,
        StopPower = 5,
	}
}
