module Base
{		
	item StormTrooperArmletL
	{
	Type = Clothing,
	DisplayName = Storm Trooper Left Armlet,
	ClothingItem = StormTrooperArmletL,
	BodyLocation = LeftArmArmor,
	BloodLocation = Jacket,
	Icon = StormTrooperIcon,
	ScratchDefense = 15,
    BiteDefense = 22,
    Weight = 0.3,
    Insulation = 0,
    WindResistance = 0,
	}
	
	item StormTrooperArmletR
	{
	Type = Clothing,
	DisplayName = Storm Trooper Right Armlet,
	ClothingItem = StormTrooperArmletR,
	BodyLocation = RightArmArmor,
	BloodLocation = Jacket,
	Icon = StormTrooperIcon,
	ScratchDefense = 15,
    BiteDefense = 22,
    Weight = 0.3,
    Insulation = 0,
    WindResistance = 0,
	}
    item StormTrooperArmor
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Storm Trooper Armor,
        ClothingItem = StormTrooperArmor,
        BodyLocation = TorsoExtra,
        BloodLocation = ShirtNoSleeves,
        Icon = StormTrooperIcon,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.2,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = StormTrooperGround,
    }
    item StormTrooperBelt
	{
	    Type = Clothing,
		DisplayName = Storm Trooper Belt,
		ClothingItem = StormTrooperBelt,
		BodyLocation = LowerBody,
		Icon = StormTrooperIcon,
		CanHaveHoles = True,
		BloodLocation = UpperLegs;Groin,
		BiteDefense = 45,
		ScratchDefense = 45,
		BulletDefense = 70,
		DisplayCategory = Armor,
		Insulation = 0,
		WaterResistance = 0,
        Weight = 2.6,
		ConditionLowerChanceOneIn = 15,
        ConditionMax = 15,
        RemoveOnBroken = false,
		Tooltip = Tooltip_ScrapKilt,
		Tags = MetalArmor,
    }
    item StormTrooperHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Storm Trooper Helmet,
		ClothingItem = StormTrooperHelmet,
		BodyLocation = Hat,
		Icon = StormTrooperIcon,
		BloodLocation = Head,
		CanHaveHoles = false,
        BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.8,
        WindResistance = 0.8,
    }
    item StormTrooperShoulders
	{
		Type = Clothing,
		DisplayName = Storm Trooper Shoulders,
		ClothingItem = StormTrooperShoulders,
		BodyLocation = Tail,
		BloodLocation = UpperArms,
		Icon = StormTrooperIcon,
		ConditionLowerChanceOneIn = 50,
        ConditionMax = 22,
        RemoveOnBroken = true,
		CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        BiteDefense = 20,
		Weight = 1,
    }
 item Shoes_StormTrooperBoots
	{
	Type = Clothing,
	DisplayName = Storm Trooper Boots,
	ClothingItem = Shoes_StormTrooperBoots,
	BodyLocation = Shoes,
	BloodLocation = Shoes,
	Icon = StormTrooperIcon,
	StompPower = 2.0,
	ConditionLowerChanceOneIn = 13,
        ConditionMax = 25,
        RunSpeedModifier = 1.1,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 0.45,
        WaterResistance = 0.45,
		FabricType = Leather,
	}
 item StormTrooperLegs
    {
       DisplayCategory = Clothing,		
        Type = Clothing,
        DisplayName = Storm Trooper Pants,
        ClothingItem = StormTrooperLegs,
        BodyLocation = Pants,
        Icon = StormTrooperIcon,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Denim,
		WorldStaticModel = ShortShorts_Ground,
       }
}
	