module Base
{
	model 82oshkoshM911Burnt
	{
		mesh = vehicles/Vehicles_82oshkoshM911_mk3_Body|m911_body_burnt,
		shader = vehicle,
		scale = 0.1,
	}
	vehicle 82oshkoshM911Burnt
	{
		model
		{
			file = 82oshkoshM911Burnt,
			scale = 0.9000,
			offset = 0.0000 0.6667 0.0000,
		}

		spawnOffsetY = 0,

		skin
		{
			texture = Vehicles/Vehicles_82oshkoshM911_burnt1,
		}

		skin
		{
			texture = Vehicles/Vehicles_82oshkoshM911_burnt2,
		}

		skin
		{
			texture = Vehicles/Vehicles_82oshkoshM911_burnt3,
		}

		skin
		{
			texture = Vehicles/Vehicles_82oshkoshM911_burnt4,
		}

		extents = 2.1333 1.2222 8.2000,
		mass = 1100,
		physicsChassisShape = 2.1333 1.2222 8.2000,
		centerOfMassOffset = 0.0000 0.6000 0.0444,
		shadowExtents = 2.3666 8.7333,
		shadowOffset = 0.0000 0.0444,

		attachment trailer
		{
			offset = 0.0000 -0.2889 -4.1889,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2889 4.3889,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
