module Base
{
	model isoContainer4Base
	{
		mesh = vehicles/Containers_ISO_body|ISO4_Body,
		shader = damn_vehicle_shader,
		static = TRUE,
		scale = 0.1,
	}
	vehicle isoContainer4
	{
		mechanicType = 2,

		model
		{
			file = isoContainer4Base,
			scale = 0.9000,
			offset = 0.0000 1.2556 0.0000,
		}

		spawnOffsetY = 0,

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell,
		}

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell_army,
		}

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell_camo,
		}

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell_evergreen,
		}

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell_gray,
		}

		skin
		{
			texture = Vehicles/Containers_ISO2_Shell_red,
		}

		textureRust = Vehicles/Containers_ISO2_rust,
		textureMask = Vehicles/Containers_ISO2_mask,
		textureDamage1Overlay = Vehicles/Containers_ISO2_damage1,
		textureDamage1Shell = Vehicles/Containers_ISO2_damage2,
		textureDamage2Overlay = Vehicles/Containers_ISO2_blood,
		textureDamage2Shell = Vehicles/Containers_ISO2_blood,
		extents = 2.5111 2.6222 6.0889,
		mass = 620,
		physicsChassisShape = 2.5111 2.6222 6.0889,
		centerOfMassOffset = 0.0000 1.2556 0.0778,
		shadowExtents = 2.5334 6.9000,
		shadowOffset = 0.0000 -0.0000,

		area TruckBed
		{
			xywh = 0.0000 -3.4667 2.2222 1.0000,
		}

		area TruckBed2
		{
			xywh = 0.0000 3.6222 2.2222 1.0000,
		}

		template = ContainerTrunk1,

        part ISOTrunk1
		{
			container
			{
				capacity = 500,
			}
		}

		template = ContainerTrunk2,

		template = ContainerDoubleDoor,

		attachment trailer
		{
			offset = 0.0000 -1.0000 -3.5444,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -1.0000 3.5444,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
