IG_UI_EN = {
    IGUI_bikinitools_O_BeReadyForFeatureToggles = "Disable event performance optimization",
    IGUI_bikinitools_O_BeReadyForFeatureToggles_Tooltip = "tl;dr: If you want to be able to toggle features of my mod marked with an asterisk without returning to main menu, activate this. Long version: I have optimized my mod for event performance so many events are not bound when the feature is supposed to be disabled. You trade a tiny bit of performance for convenience.",

    IGUI_bikinitools_O_ReturnToMainMenu = "Please quit to main menu for all changes to take effect",

    IGUI_bikinitools_O_EnableSkinSwitcher = "Enable vehicle skin switcher",
    IGUI_bikinitools_O_EnableSkinSwitcher_Tooltip = "Enables an option in the context menu for switching the vehicle skin, if the vehicle supports it",

    IGUI_bikinitools_O_EnableOpenSesame = "Enable vehicle unlocker",
    IGUI_bikinitools_O_EnableOpenSesame_Tooltip = "Enables an option in the context menu of locked vehicles to *find* an open door",

    IGUI_bikinitools_O_UseOpenSesameAltText = "Use alternative unlocker Text",
    IGUI_bikinitools_O_UseOpenSesameAltText_Tooltip = "When *Open Sesame!* is not your thing, you can enable this so it's more serious",

    IGUI_bikinitools_O_EnableGetKeyContext = "Create car key from context menu",
    IGUI_bikinitools_O_EnableGetKeyContext_Tooltip = "Adds an option in the context menu to create a new key for it in your inventory. If the car is hotwired, the option will not be shown",

    IGUI_bikinitools_O_EnableVehicleItemHide = "Put away / re-equip items when entering / leaving vehicles",
    IGUI_bikinitools_O_EnableVehicleItemHide_Tooltip = "The character will put away primary / secondary equipped items and get them out automatically when leaving the vehicle again",

    IGUI_bikinitools_O_PutHiddenItemsInBackpack = "Try to put unequipped items into a bag",
    IGUI_bikinitools_O_PutHiddenItemsInBackpack_Tooltip = "If there's a bag available with enough capacity, the unequipped item will be stored there. If no bag is available, the items will be put in player inventory",

    IGUI_bikinitools_O_EnableVehicleSpawner = "Enable vehicle spawner",
    IGUI_bikinitools_O_EnableVehicleSpawner_Tooltip = "This creates a new context menu entry for spawning vehicles. They are sorted by condition and letters, so you don't have to scroll multiple pages long",

    IGUI_bikinitools_O_SpawnVehiclesFullyRepaired = "Spawn vehicles fully repaired",
    IGUI_bikinitools_O_SpawnVehiclesFullyRepaired_Tooltip = "When this is active the spawned cars will be in perfect condition",

    IGUI_bikinitools_O_SpawnVehiclesWithKey = "Spawn vehicles with key",
    IGUI_bikinitools_O_SpawnVehiclesWithKey_Tooltip = "When this is active you will find a key to the spawned car in your inventory",

    IGUI_bikinitools_O_EnableGravelBuddy = "Enable Gravel Buddy",
    IGUI_bikinitools_O_EnableGravelBuddy_Tooltip = "The Gravel Buddy helps you automate picking up dirt / sand / gravel. Stand on the soil you want, start it and let it do the work for you",

    IGUI_bikinitools_O_EnableRepairContext = "Repair vehicles from context menu",
    IGUI_bikinitools_O_EnableRepairContext_Tooltip = "This takes into account the actually installed parts and repairs them, unlike other mods that fill up all slots in tuning and modular vehicles",

    IGUI_bikinitools_O_RecolorContextMenu = "Recolor context menu",

    IGUI_bikinitools_O_EnableCorpseStacker = "Enable Corpse stacker",
    IGUI_bikinitools_O_EnableCorpseStacker_Tooltip = "The corpse stacker automates picking up corpses around you and puts them in the location you stood when you issued the order",

    IGUI_bikinitools_O_Context_EnableAll = "Enable all options",
    IGUI_bikinitools_O_Context_Automation = "Automation",
    IGUI_bikinitools_O_Context_Vehicle = "Vehicle",
    IGUI_bikinitools_O_Context_Configuration = "Configuration",
    IGUI_bikinitools_O_Context_ToggleSettings = "Toggle settings",
    IGUI_bikinitools_O_Context_VehicleSpawner = "Vehicle spawner",
    IGUI_bikinitools_O_Context_VehicleSkinSwitcher = "Vehicle skin switcher",
    IGUI_bikinitools_O_Context_VehicleUnlocker = "Vehicle unlocker",
    IGUI_bikinitools_O_Context_VehicleKeyCreator = "Vehicle key creator",
    IGUI_bikinitools_O_Context_VehicleRepair = "Vehicle repair",
    IGUI_bikinitools_O_Context_HideShowItems = "Hide / show items",
    IGUI_bikinitools_O_Context_GravelBuddy = "Gravel Buddy",
    IGUI_bikinitools_O_Context_CorpseStacker = "Corpse stacker",

    IGUI_bikinitools_V_Skin = "Skin",
    IGUI_bikinitools_V_ChangeSkin = "Change vehicle skin",
    IGUI_bikinitools_V_PrevSkin = "Previous skin",
    IGUI_bikinitools_V_NextSkin = "Next skin",
    IGUI_bikinitools_V_SkinJumpToStart = "jumping to the beginning",
    IGUI_bikinitools_V_SkinJumpToEnd = "jumping to the end",
    IGUI_bikinitools_V_NoSkinAvailable = "Vehicle has no additional skins",
    IGUI_bikinitools_V_SelectSkin = "Select specific skin",
    IGUI_bikinitools_V_SwitchToSkinNo = "Switch to Skin #",
    IGUI_bikinitools_V_SwitchingTo = "Switching to",

    IGUI_bikinitools_V_OpenSesame = "Open Sesame!",
    IGUI_bikinitools_V_OpenSesameAlt = "Check for unlocked doors",
    IGUI_bikinitools_V_OpenDoorFound = "I can see an open door. Lucky me!",
    IGUI_bikinitools_V_OpenDoorFail = "Damn. No dice.",

    IGUI_bikinitools_V_GetKeyContext = "Create a key for this vehicle",

    IGUI_bikinitools_I_PutAwayMy = "Putting away",
    IGUI_bikinitools_I_ForLater = "for later",
    IGUI_bikinitools_I_EquippingMy = "Equipping",

    IGUI_bikinitools_V_SpawnVehicle = "Spawn vehicle",
    IGUI_bikinitools_V_SpawnerCatNormal = "Normal",
    IGUI_bikinitools_V_SpawnerCatBurnt = "Burnt",
    IGUI_bikinitools_V_SpawnerCatWrecked = "Wrecked",

    IGUI_bikinitools_A_GravelBuddy = "Gravel Buddy",
    IGUI_bikinitools_A_PickUpSoilInArea = "Pick up %1 in a %2 area",
    IGUI_bikinitools_A_Radius1 = "small",
    IGUI_bikinitools_A_Radius2 = "medium",
    IGUI_bikinitools_A_Radius3 = "large",
    IGUI_bikinitools_A_SoilDirt = "Dirt",
    IGUI_bikinitools_A_SoilSand = "Sand",
    IGUI_bikinitools_A_SoilGravel = "Gravel",
    IGUI_bikinitools_A_NoEmptyBag = "No bag found",
    IGUI_bikinitools_A_EnabledLC = "enabled",
    IGUI_bikinitools_A_DisabledLC = "disabled",
    IGUI_bikinitools_A_VehicleTooClose = "Too close to a vehicle",
    IGUI_bikinitools_A_WrongSoil = "Invalid soil under player",
    IGUI_bikinitools_A_NoShovel = "No shovel found",

    IGUI_bikinitools_V_RepairVehicle = "Repair vehicle",

    IGUI_bikinitools_A_CorpsesLC = "corpses",

    IGUI_bikinitools_O_EnableLumberjack = "Enable Lumberjack",
    IGUI_bikinitools_O_EnableLumberjack_Tooltip = "Chop all the trees in an area around you. It will even equip a new axe when one breaks, so it's perfect for stone axes. Just try not to die of exertion",
    IGUI_bikinitools_O_Context_Lumberjack = "Lumberjack",
    IGUI_bikinitools_A_ChopTreesInArea = "Chop trees in a %1 area",
    IGUI_bikinitools_A_NoAxe = "No axe found",

    IGUI_bikinitools_O_EnableGardener = "Enable gardener",
    IGUI_bikinitools_O_EnableGardener_Tooltip = "Remove grass and / or shrubbery in an area. You can choose either one or both and enjoy the time saved",
    IGUI_bikinitools_O_Context_Gardener = "Gardener",
    IGUI_bikinitools_A_Grass = "grass",
    IGUI_bikinitools_A_Shrubs = "shrubbery",
    IGUI_bikinitools_A_Plants = "grass and shrubbery",
    IGUI_bikinitools_A_RemoveGrassInArea = "Remove in a %1 area",
    IGUI_bikinitools_A_RemoveShrubsInArea = "Remove in a %1 area",
    IGUI_bikinitools_A_RemovePlantsInArea = "Remove in a %1 area",
    IGUI_bikinitools_A_NoCuttingTool = "No cutting tool for shrubbery found",

    IGUI_bikinitools_O_EnableVehicleRemover = "Enable vehicle remover",
    IGUI_bikinitools_O_EnableVehicleRemover_Tooltip = "Enables you to remove a single vehicle via the context menu",
    IGUI_bikinitools_O_EnableCellVehicleRemover = "Enable cell wide vehicle remover",
    IGUI_bikinitools_O_EnableCellVehicleRemover_Tooltip = "Removes all vehicles in the player's current cell",
    IGUI_bikinitools_O_Context_VehicleRemover = "Vehicle remover",
    IGUI_bikinitools_V_RemoveVehicle = "Remove vehicle",
    IGUI_bikinitools_V_ConfirmRemoveVehicle = "Do you want to remove this vehicle?",
    IGUI_bikinitools_V_RemoveVehicleCell = "Remove vehicles in cell",
    IGUI_bikinitools_V_ConfirmRemoveVehicleCell = "Do you want to remove all vehicles in this cell?",
    IGUI_bikinitools_V_XVehiclesRemoved = "%1 vehicle(s) removed",

    IGUI_bikinitools_O_SilentMode = "Silent mode",
    IGUI_bikinitools_O_SilentMode_Tooltip = "The player does not say anything anymore to increase immersion",
    IGUI_bikinitools_O_EnableHomeWrecker = "Enable home wrecker",
    IGUI_bikinitools_O_EnableHomeWrecker_Tooltip = "When activated the player will try to dismantle everything in an area or the room you're in. This works by the same rules as normal disassembly. Have your tools with you and they will be equipped automatically. Be careful when speeding up and changing floors when the game is lagging because the game tends to crash",
    IGUI_bikinitools_O_Context_HomeWrecker = "Home wrecker",
    IGUI_bikinitools_A_ScrappingLC = "scrapping",
    IGUI_bikinitools_A_DismantleItemsInArea = "Dismantle items in a %1 area",
    IGUI_bikinitools_A_DismantleItemsInRoom = "Dismantle items in this room",
    IGUI_bikinitools_A_NotInRoom = "No room found",
	IGUI_bikinitools_O_EnableContainerUnloader = "Enable container unloader",
    IGUI_bikinitools_O_EnableContainerUnloader_Tooltip = "Drop all items in containers onto the floor below them so you can dismantle them easier. This will leave moveables like radios, furniture and some other weird items in the containers and skip them",
    IGUI_bikinitools_A_UnloadContainersInArea = "Unload containers in a %1 area",
    IGUI_bikinitools_O_Context_ContainerUnloader = "Container unloader",
    IGUI_bikinitools_A_UnloadContainersInRoom = "Unload containers in this room",
    IGUI_bikinitools_A_UnloadContainersInBuilding = "Unload containers in this building",
    IGUI_bikinitools_O_UnloadContainersBeforeScrapping = "Unload containers before scrapping",
    IGUI_bikinitools_O_UnloadContainersBeforeScrapping_Tooltip = "Try to empty containers before scrapping them. Restrictions apply: see container unloader option",
    IGUI_bikinitools_A_UnableToEmptyContainer = "Unable to empty container",
    IGUI_bikinitools_A_DismantleItemsInBuilding = "Dismantle items in this building",
    IGUI_bikinitools_A_StackCorpsesInRoom = "Stack corpses from this room",
    IGUI_bikinitools_A_StackCorpsesInBuilding = "Stack corpses from this building",
    IGUI_bikinitools_O_LowPerformanceQueueMode = "Enable low performance automation queue",
    IGUI_bikinitools_O_LowPerformanceQueueMode_Tooltip = "Normally automations have a faster interval for processing tasks. With this mode enabled the interval is reduced to once per ingame minute. This will look a bit more sluggish with the player standing around a fraction of a second but have much less of a performance impact on the game",
    IGUI_bikinitools_I_DroppingX = "Dropping %1",
    IGUI_bikinitools_I_DroppingXScrap = "Dropping %1 piece(s) of scrap",
    IGUI_bikinitools_I_PickingUpXNails = "Picking up %1 nail(s)",
    IGUI_bikinitools_O_PickUpNailsAfterScrapping = "Try to pick up nails after scrapping",
    IGUI_bikinitools_O_DropElectronicsAfterScrapping = "Drop electronics parts after scrapping",
    IGUI_bikinitools_V_UnlockTrunk = "Unlock trunk",
    IGUI_bikinitools_V_TrunkUnlocked = "Trunk unlocked",
    IGUI_bikinitools_O_EnableTrunkUnlocker = "Enable trunk unlocker",
    IGUI_bikinitools_O_EnableTrunkUnlocker_Tooltip = "Creates a context menu option for unlocking locked trunks on vehicles and containers. The option is only present if the trunk is locked. This can fail if the lock is broken",
    IGUI_bikinitools_O_Context_TrunkUnlocker = "Vehicle trunk unlocker",

	IGUI_bikinitools_O_PredetermineAreaViability = "Predetermine automation area viability",
	IGUI_bikinitools_O_PredetermineAreaViability_Tooltip = "When using the context menu it can get a bit laggy, because depending on enabled automations there are calculations for viability taking place, meaning checks if area size x can be processed or not. With this option disabled those checks are skipped to gain better performance",
	IGUI_bikinitools_O_DisabledInMP = "This module is disabled for multiplayer clients",
	IGUI_bikinitools_O_UseSkinNamesNotIndices = "Try to use skin names instead of indices",
    IGUI_bikinitools_A_Radius4 = "extra large (at your own risk)",
    IGUI_bikinitools_A_Radius5 = "huge (you were warned)",
    IGUI_bikinitools_A_Radius6 = "humongous (seriously, don't)",
    IGUI_bikinitools_A_Radius7 = "crash size",
	IGUI_bikinitools_O_EnableFunSizeRadii = "Enable 'fun size' radii options",
	IGUI_bikinitools_O_EnableFunSizeRadii_Tooltip = "Not recommended. This adds 4 ridiculous automation radius sizes to choose from",

	IGUI_bikinitools_O_FullyDisableBT = "Completely disable bikinitools",
	IGUI_bikinitools_O_FullyDisableBT_Tooltip = "This will permanently disable bikinitools for you. This option is for servers where the admins decided to add it and some of the clients do not want it. Enabling it again requires you to either modify or delete the file %1",
	IGUI_bikinitools_O_DisabledBTBtn = "Do you want to permanently disable bikinitools?",

    IGUI_bikinitools_O_EnableIconOverride = "Need an icon? Why not Zoidberg?",
    IGUI_bikinitools_O_ModIncompatibility = "This option is currently not available because of a mod conflict",

    IGUI_bikinitools_O_ForceLegacySkinChanger = "Force pre 41.69 skin changer method",
    IGUI_bikinitools_O_ForceLegacySkinChanger_Tooltip = "With 41.69 the devs introduced a native way to transmit the changed skin. If this does not work for you, try this option.",

    IGUI_bikinitools_O_Context_EnableAllCore = "Enable all available functions",
    IGUI_bikinitools_O_SpawnVehiclesDirectionally = "Spawn vehicles in view direction",

    IGUI_bikinitools_A_RemoveVegetationInRoom = "Remove vegetation in this room",
    IGUI_bikinitools_A_RemoveVegetationInBuilding = "Remove vegetation in this building",

    IGUI_bikinitools_O_Context_Farmer = "Farmer",
    IGUI_bikinitools_O_EnableFarmer = "Enable Farmer",
    IGUI_bikinitools_O_EnableFarmer_Tooltip = "Chop all the trees in an area around you. It will even equip a new axe when one breaks, so it's perfect for stone axes. Just try not to die of exertion",
    IGUI_bikinitools_A_WaterInArea = "Water plants in a %1 area",
    IGUI_bikinitools_A_NoWaterSrc = "No water sources found",
    IGUI_bikinitools_O_Context_WaterPlants = "Water plants to optimal level",
    IGUI_bikinitools_O_Context_CutGrass = "Cut grass",
    IGUI_bikinitools_O_Context_CutShrubbery = "Cut shrubbery",
    IGUI_bikinitools_O_Context_CutVegetation = "Cut grass and shrubbery",
    IGUI_bikinitools_O_Context_BagSoil = "Bag soil type you are standing on",
    IGUI_bikinitools_O_Context_StackCorpses = "Stack corpses at your location",
    IGUI_bikinitools_O_Context_UnloadContainers = "Unload container tiles",
    IGUI_bikinitools_O_Context_ScrapEverything = "Disassemble everything you can",
    IGUI_bikinitools_O_Context_CutTrees = "Chop trees",
    IGUI_bikinitools_A_WateringXWithY = "Watering %1 with %2 units",
}