module Base {

    sound pz_8bit
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/pz_8bit.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound pz
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/pz.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound metal_gear
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/metal_gear.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound metal_gear_2
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/metal_gear_2.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound snake_revenge
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/snake_revenge.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound elite
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/elite.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound donkey_kong
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/donkey_kong.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound contra
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/contra.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound the_legend_of_zelda
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/the_legend_of_zelda.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound final_fantasy
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/final_fantasy.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound the_lost_vikings
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/the_lost_vikings.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound tetris
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/tetris.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound duke_nukem
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/duke_nukem.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound doom
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/doom.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound star_wars_x_wing
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/star_wars_x_wing.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound lemmings
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/lemmings.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound civilization
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/civilization.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound dune_2
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/dune_2.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound wolfenstein
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/wolfenstein.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound skate_or_die
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/skate_or_die.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound simcity
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/simcity.ogg, distanceMax = 15, volume = 1.0, }
    }

    /* GENERIC */

    sound ComputerGame1
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame1.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame2
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame2.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame3
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame3.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame4
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame4.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame5
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame5.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame6
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame6.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame7
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame7.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame8
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame8.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame9
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame9.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame10
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame10.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame11
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame11.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame12
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame12.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame13
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame13.ogg, distanceMax = 15, volume = 1.0, }
    }

    sound ComputerGame14
    {
        category = Game, loop = true, is3D = true,
        clip { file = media/sound/Computer/ComputerGame14.ogg, distanceMax = 15, volume = 1.0, }
    }

}`