module Base
{
  
 model TestBox
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/TestBox,
		scale   = 0.1,
	}

 item TestBox
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	TestBox,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = TestBox,	
        
    }

 model BookBoxTest
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxTest,
		scale   = 0.1,
	}

 item BookBoxTest
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	BookBoxTest,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxTest,	
        
    }

/****************************** Literature and Maps ******************************/

 model WallMapRiverside
	{
		mesh    = WorldItems/WallMap,
		texture = WorldItems/MapOfRiverside,
		scale   = 0.007,
	}

 model TableMapRiverside
	{
		mesh    = WorldItems/TableMap,
		texture = WorldItems/MapOfRiverside,
		scale   = 0.007,
	}

item WallMapRiverside
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Map of Riverside on Wall,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = WallMapRiverside,	
        
    }

item TableMapRiverside
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Spread out Map of Riverside,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = TableMapRiverside,	
        
    }
	

	recipe Lay Riverside Map Flat
    {
       RiversideMap,

        Result:TableMapRiverside,
        Time:20,
	
    }

	recipe Hang Riverside Map on Wall
    {
       RiversideMap,

        Result:WallMapRiverside,
        Time:20,
	
    }
    
	recipe Fold up Riverside Map
    {
        WallMapRiverside/TableMapRiverside,

        Result:RiversideMap,
        Sound:PutItemInBag,
        Time:5.0,
    } 


 model WallMapRosewood
	{
		mesh    = WorldItems/WallMap,
		texture = WorldItems/MapOfRosewood,
		scale   = 0.007,
	}

 model TableMapRosewood
	{
		mesh    = WorldItems/TableMap,
		texture = WorldItems/MapOfRosewood,
		scale   = 0.007,
	}

item WallMapRosewood
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Map of Rosewood on Wall,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = WallMapRosewood,	
        
    }

item TableMapRosewood
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Spread out Map of Rosewood,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = TableMapRosewood,	
        
    }
	

	recipe Lay Rosewood Map Flat
    {
       RosewoodMap,

        Result:TableMapRosewood,
        Time:20,
	
    }

	recipe Hang Rosewood Map on Wall
    {
       RosewoodMap,

        Result:WallMapRosewood,
        Time:20,
	
    }
    
	recipe Fold up Rosewood Map
    {
        WallMapRosewood/TableMapRosewood,

        Result:RosewoodMap,
        Sound:PutItemInBag,
        Time:5.0,
    } 

 model WallMapWestPoint
	{
		mesh    = WorldItems/WallMap,
		texture = WorldItems/MapOfWestPoint,
		scale   = 0.007,
	}

 model TableMapWestPoint
	{
		mesh    = WorldItems/TableMap,
		texture = WorldItems/MapOfWestPoint,
		scale   = 0.007,
	}

item WallMapWestPoint
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Map of WestPoint on Wall,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = WallMapWestPoint,	
        
    }

item TableMapWestPoint
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Spread out Map of WestPoint,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = TableMapWestPoint,	
        
    }
	

	recipe Lay WestPoint Map Flat
    {
       WestpointMap,

        Result:TableMapWestPoint,
        Time:20,
	
    }

	recipe Hang WestPoint Map on Wall
    {
       WestpointMap,

        Result:WallMapWestPoint,
        Time:20,
	
    }
    
	recipe Fold up WestPoint Map
    {
        WallMapWestPoint/TableMapWestPoint,

        Result:WestpointMap,
        Sound:PutItemInBag,
        Time:5.0,
    }  


 model WallMapMuldragh
	{
		mesh    = WorldItems/WallMap,
		texture = WorldItems/MapOfMuldragh,
		scale   = 0.007,
	}

 model TableMapMuldragh
	{
		mesh    = WorldItems/TableMap,
		texture = WorldItems/MapOfMuldragh,
		scale   = 0.007,
	}

item WallMapMuldragh
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Map of Muldraugh on Wall,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = WallMapMuldragh,	
        
    }

item TableMapMuldragh
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Spread out Map of Muldraugh,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = TableMapMuldragh,	
        
    }
	

	recipe Lay Muldraugh Map Flat
    {
       MuldraughMap,

        Result:TableMapMuldragh,
        Time:20,
	
    }

	recipe Hang Muldraugh Map on Wall
    {
       MuldraughMap,

        Result:WallMapMuldragh,
        Time:20,
	
    }
    
	recipe Fold up Muldraugh Map
    {
        WallMapMuldragh/TableMapMuldragh,

        Result:MuldraughMap,
        Sound:PutItemInBag,
        Time:5.0,
    }  

model WallMapMarchRidge
	{
		mesh    = WorldItems/WallMap,
		texture = WorldItems/MapOfMarchRidge,
		scale   = 0.007,
	}

 model TableMapMarchRidge
	{
		mesh    = WorldItems/TableMap,
		texture = WorldItems/MapOfMarchRidge,
		scale   = 0.007,
	}

item WallMapMarchRidge
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Map of MarchRidge on Wall,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = WallMapMarchRidge,	
        
    }

item TableMapMarchRidge
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Spread out Map of MarchRidge,
        Icon	=	Map,
        SurvivalGear = TRUE,
        WorldStaticModel = TableMapMarchRidge,	
        
    }
	

	recipe Lay MarchRidge Map Flat
    {
       MarchRidgeMap,

        Result:TableMapMarchRidge,
        Time:20,
	
    }

	recipe Hang MarchRidge Map on Wall
    {
       MarchRidgeMap,

        Result:WallMapMarchRidge,
        Time:20,
	
    }
    
	recipe Fold up Marchridge Map
    {
        WallMapMarchRidge/TableMapMarchRidge,

        Result:MarchRidgeMap,
        Sound:PutItemInBag,
        Time:5.0,
    } 

model BoxOfMagazines
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfMagazine,
		scale   = 0.1,
	}

item BoxOfMagazines
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Box of 10 Magazines,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfMagazines,	
        
    }
	

	recipe Box up 10 Magazines
    {
       Magazine=10,

        Result:BoxOfMagazines,
        Time:20,
	
    }
    
	recipe Open Box of Magazines
    {
        BoxOfMagazines,

        Result:Magazine=10,
        Sound:PutItemInBag,
        Time:5.0,
    } 

model BoxOfComicBooks
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfComicBooks,
		scale   = 0.1,
	}

item BoxOfComicBooks
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Box of 10 ComicBooks,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfComicBooks,	
        
    }
	

	recipe Box up 10 ComicBooks
    {
       ComicBook=10,

        Result:BoxOfComicBooks,
        Time:20,
	
    }
    
	recipe Open Box of ComicBooks
    {
        BoxOfComicBooks,

        Result:ComicBook=10,
        Sound:PutItemInBag,
        Time:5.0,
    } 

 model BoxOfHottieZ
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfHottieZ,
		scale   = 0.1,
	}

item BoxOfHottieZ
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Box of 5 HottieZ,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfHottieZ,	
        
    }
	

	recipe Box up 5 HottieZ
    {
       HottieZ=5,

        Result:BoxOfHottieZ,
        Time:20,
	
    }
    
	recipe Open Box of HottieZ
    {
        BoxOfHottieZ,

        Result:HottieZ=5,
        Sound:PutItemInBag,
        Time:5.0,
    } 

model NewspaperStack
	{
		mesh    = WorldItems/NewspaperStack,
		texture = WorldItems/NewspaperStackTex,
		scale   = 0.1,
	}

item NewspaperStack
    {
        Weight	=	0.25,
        Type	=	Normal,
        DisplayName	=	Stack of 5 Newspaper,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = NewspaperStack,	
        
    }

	recipe Stack up 5 Newspaper
    {
	Newspaper=5,

        Result:NewspaperStack,
        Time:20,
	
    }
    
	recipe Open Stack of Newspaper
    {
        NewspaperStack,

        Result:Newspaper=5,
        Sound:PutItemInBag,
        Time:5.0,
	
    }

 model BookBox
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxTest,
		scale   = 0.1,
	}

item BookBox
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of 5 Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxTest,	
        
    }
	

	recipe Box up 5 Books
    {
	Book=5,

        Result:BookBox,
        Time:20,
	
    }
    
	recipe Open Box of Books
    {
        BookBox,

        Result:Book=5,
        Sound:PutItemInBag,
        Time:5.0,
	
    }

 model BookBoxCarpentry
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxCarpentry,
		scale   = 0.1,
	}

item BookBoxCarpentry
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Carpentry Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxCarpentry,	
        
    }
	

	recipe Box up Carpentry Books
    {
	BookCarpentry1,
	BookCarpentry2,
	BookCarpentry3,
	BookCarpentry4,
	BookCarpentry5,

        Result:BookBoxCarpentry,
        Time:20,
	
    }
    
	recipe Open Box of Carpentry Books
    {
        BookBoxCarpentry,

        Result:BookCarpentry1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenCarpentry,
    }

model BookBoxTrapping
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxTrapping,
		scale   = 0.1,
	}

item BookBoxTrapping
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Trapping Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxTrapping,	
        
    }
	

	recipe Box up Trapping Books
    {
	BookTrapping1,
	BookTrapping2,
	BookTrapping3,
	BookTrapping4,
	BookTrapping5,

        Result:BookBoxTrapping,
        Time:20,
	
    }
    
	recipe Open Box of Trapping Books
    {
        BookBoxTrapping,

        Result:BookTrapping1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenTrapping,
    }

model BookBoxFishing
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxFishing,
		scale   = 0.1,
	}

item BookBoxFishing
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Fishing Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxFishing,	
        
    }
	

	recipe Box up Fishing Books
    {
	BookFishing1,
	BookFishing2,
	BookFishing3,
	BookFishing4,
	BookFishing5,

        Result:BookBoxFishing,
        Time:20,
	
    }
    
	recipe Open Box of Fishing Books
    {
        BookBoxFishing,

        Result:BookFishing1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenFishing,
    }

model BookBoxMechanics
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxMechanics,
		scale   = 0.1,
	}

item BookBoxMechanics
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Mechanics Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxMechanics,	
        
    }
	

	recipe Box up Mechanics Books
    {
	BookMechanic1,
	BookMechanic2,
	BookMechanic3,
	BookMechanic4,
	BookMechanic5,

        Result:BookBoxMechanics,
        Time:20,
	
    }
    
	recipe Open Box of Mechanics Books
    {
        BookBoxMechanics,

        Result:BookMechanic1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenMechanics,
    }

model BookBoxFirstAid
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxFirstAid,
		scale   = 0.1,
	}

item BookBoxFirstAid
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 FirstAid Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxFirstAid,	
        
    }
	

	recipe Box up FirstAid Books
    {
	BookFirstAid1,
	BookFirstAid2,
	BookFirstAid3,
	BookFirstAid4,
	BookFirstAid5,

        Result:BookBoxFirstAid,
        Time:20,
	
    }
    
	recipe Open Box of FirstAid Books
    {
        BookBoxFirstAid,

        Result:BookFirstAid1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenFirstAid,
    }

model BookBoxMetalwork
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxMetalwork,
		scale   = 0.1,
	}

item BookBoxMetalwork
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Metalwork Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxMetalwork,	
        
    }
	

	recipe Box up Metalwork Books
    {
	BookMetalWelding1,
	BookMetalWelding2,
	BookMetalWelding3,
	BookMetalWelding4,
	BookMetalWelding5,

        Result:BookBoxMetalwork,
        Time:20,
	
    }
    
	recipe Open Box of Metalwork Books
    {
        BookBoxMetalwork,

        Result:BookMetalWelding1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenMetalwork,
    }

model BookBoxElectricity
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxElectricity,
		scale   = 0.1,
	}

item BookBoxElectricity
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Electricity Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxElectricity,	
        
    }
	

	recipe Box up Electricity Books
    {
	BookElectrician1,
	BookElectrician2,
	BookElectrician3,
	BookElectrician4,
	BookElectrician5,

        Result:BookBoxElectricity,
        Time:20,
	
    }
    
	recipe Open Box of Electricity Books
    {
        BookBoxElectricity,

        Result:BookElectrician1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenElectricity,
    }

model BookBoxCooking
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxCooking,
		scale   = 0.1,
	}

item BookBoxCooking
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Cooking Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxCooking,	
        
    }
	

	recipe Box up Cooking Books
    {
	BookCooking1,
	BookCooking2,
	BookCooking3,
	BookCooking4,
	BookCooking5,

        Result:BookBoxCooking,
        Time:20,
	
    }
    
	recipe Open Box of Cooking Books
    {
        BookBoxCooking,

        Result:BookCooking1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenCooking,
    }

model BookBoxFarming
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxFarming,
		scale   = 0.1,
	}

item BookBoxFarming
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Farming Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxFarming,	
        
    }
	

	recipe Box up Farming Books
    {
	BookFarming1,
	BookFarming2,
	BookFarming3,
	BookFarming4,
	BookFarming5,

        Result:BookBoxFarming,
        Time:20,
	
    }
    
	recipe Open Box of Farming Books
    {
        BookBoxFarming,

        Result:BookFarming1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenFarming,
    }

model BookBoxForaging
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxForaging,
		scale   = 0.1,
	}

item BookBoxForaging
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Foraging Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxForaging,	
        
    }
	

	recipe Box up Foraging Books
    {
	BookForaging1,
	BookForaging2,
	BookForaging3,
	BookForaging4,
	BookForaging5,

        Result:BookBoxForaging,
        Time:20,
	
    }
    
	recipe Open Box of Foraging Books
    {
        BookBoxForaging,

        Result:BookForaging1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenForaging,
    }


model BookBoxTailoring
	{
		mesh    = WorldItems/BookBoxTest,
		texture = WorldItems/BookBoxTailoring,
		scale   = 0.1,
	}

item BookBoxTailoring
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of all 5 Tailoring Skill Books,
        Icon	=	TestBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BookBoxTailoring,	
        
    }
	

	recipe Box up Tailoring Books
    {
	BookTailoring1,
	BookTailoring2,
	BookTailoring3,
	BookTailoring4,
	BookTailoring5,

        Result:BookBoxTailoring,
        Time:20,
	
    }
    
	recipe Open Box of Tailoring Books
    {
        BookBoxTailoring,

        Result:BookTailoring1,
        Sound:PutItemInBag,
        Time:5.0,
	OnCreate 		: Box_OpenTailoring,
    }
/****************************** Non Perish Foods ******************************/

 model BoxOfCereal
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfCereal,
		scale   = 0.1,
	}

item BoxOfCereal
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of 4 Cereal,
        Icon	=	BoxOfCereal,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCereal,	
        
    }
	

	recipe Box up 4 Cereal
    {
       Cereal=4,

        Result:BoxOfCereal,
        Time:20,
	
    }
    
	recipe Open Box of Cereal
    {
        BoxOfCereal,

        Result:Cereal=4,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfRedCrisps
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfRedCrisps,
		scale   = 0.1,
	}

item BoxOfRedCrisps
    {
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Box of 16 Red Crisps,
        Icon	=	BoxOfRedCrisps,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfRedCrisps,	
        
    }
	

	recipe Box up 16 Red Crisps
    {
       Crisps=16,

        Result:BoxOfRedCrisps,
        Time:20,
	
    }
    
	recipe Open Box of Red Crisps
    {
        BoxOfRedCrisps,

        Result:Crisps=16,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfYellowCrisps
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfYellowCrisps,
		scale   = 0.1,
	}

item BoxOfYellowCrisps
    {
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Box of 16 Yellow Crisps,
        Icon	=	BoxOfYellowCrisps,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfYellowCrisps,	
        
    }
	

	recipe Box up 16 Yellow Crisps
    {
       Crisps2=16,

        Result:BoxOfYellowCrisps,
        Time:20,
	
    }
    
	recipe Open Box of Yellow Crisps
    {
        BoxOfYellowCrisps,

        Result:Crisps2=16,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfBlueCrisps
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfBlueCrisps,
		scale   = 0.1,
	}

item BoxOfBlueCrisps
    {
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Box of 16 Blue Crisps,
        Icon	=	BoxOfBlueCrisps,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfBlueCrisps,	
        
    }
	

	recipe Box up 16 Blue Crisps
    {
       Crisps3=16,

        Result:BoxOfBlueCrisps,
        Time:20,
	
    }
    
	recipe Open Box of Blue Crisps
    {
        BoxOfBlueCrisps,

        Result:Crisps3=16,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfGreenCrisps
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfGreenCrisps,
		scale   = 0.1,
	}

item BoxOfGreenCrisps
    {
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Box of 16 Green Crisps,
        Icon	=	BoxOfGreenCrisps,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfGreenCrisps,	
        
    }
	

	recipe Box up 16 Green Crisps
    {
       Crisps4=16,

        Result:BoxOfGreenCrisps,
        Time:20,
	
    }
    
	recipe Open Box of Green Crisps
    {
        BoxOfGreenCrisps,

        Result:Crisps4=16,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfChocolate
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfChocolate,
		scale   = 0.1,
	}


item BoxOfChocolate
    {
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Box of 12 Chocolate Bars,
        Icon	=	BoxOfChocolate,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfChocolate,	
        
    }
	

	recipe Box up 12 Chocolate Bars
    {
       Chocolate=12,

        Result:BoxOfChocolate,
        Time:20,
	
    }
    
	recipe Open Box of Chocolate Bars
    {
        BoxOfChocolate,

        Result:Chocolate=12,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfCoffee2
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfCoffee2,
		scale   = 0.1,
	}

item BoxOfCoffee2
    {
        Weight	=	4,
        Type	=	Normal,
        DisplayName	=	Box of 8 Instant Coffee,
        Icon	=	BoxOfCoffee2,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCoffee2,	
        
    }
	

	recipe Box up 8 Instant Coffee
    {
       Coffee2=8,

        Result:BoxOfCoffee2,
        Time:20,
	
    }
    
	recipe Open Box of Instant Coffee
    {
        BoxOfCoffee2,

        Result:Coffee2=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfCookie
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfCookie,
		scale   = 0.1,
	}

item BoxOfCookie
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 24 Cookies,
        Icon	=	BoxOfCookie,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCookie,	
        
    }
	

	recipe Box up 24 Cookies
    {
       CookieChocolateChip=24,

        Result:BoxOfCookie,
        Time:20,
	
    }
    
	recipe Open Box of Cookies
    {
        BoxOfCookie,

        Result:CookieChocolateChip=24,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfCupcake
	{
		mesh    = WorldItems/BoxOfJars,
		texture = WorldItems/BoxOfCupcake,
		scale   = 0.4,
	}

item BoxOfCupcake
    {
        Weight	=	0.6,
        Type	=	Normal,
        DisplayName	=	Box of 6 Cupcakes,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCupcake,	
        
    }
	

	recipe Box up 6 Cupcakes
    {
       Cupcake=6,

        Result:BoxOfCupcake,
        Time:20,
	
    }
    
	recipe Open Box of Cupcakes
    {
        BoxOfCupcake,

        Result:Cupcake=6,
        Sound:PutItemInBag,
        Time:5.0,
    }


 model BoxOfMacandcheese
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfMacandcheese,
		scale   = 0.1,
	}

item BoxOfMacandcheese
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 8 Mac and Cheese,
        Icon	=	BoxOfMacandcheese,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfMacandcheese,	
        
    }
	

	recipe Box up 8 Mac and Cheese
    {
       Macandcheese=8,

        Result:BoxOfMacandcheese,
        Time:20,
	
    }
    
	recipe Open Box of Mac and Cheese
    {
        BoxOfMacandcheese,

        Result:Macandcheese=8,
        Sound:PutItemInBag,
        Time:5.0,
    }


 model BoxOfPeanutButter
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfPeanutButter,
		scale   = 0.1,
	}

item BoxOfPeanutButter
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 8 Jars of PeanutButter,
        Icon	=	BoxOfPeanutButter,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfPeanutButter,	
        
    }
	

	recipe Box up 8 Jars of PeanutButter
    {
       PeanutButter=8,

        Result:BoxOfPeanutButter,
        Time:20,
	
    }
    
	recipe Open Box of PeanutButter
    {
        BoxOfPeanutButter,

        Result:PeanutButter=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfCookieJelly
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfCookieJelly,
		scale   = 0.1,
	}

item BoxOfCookieJelly
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 12 Raspberry Shortbread,
        Icon	=	BoxOfCookieJelly,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCookieJelly,	
        
    }
	

	recipe Box up 12 Raspberry Shortbread
    {
       CookieJelly=12,

        Result:BoxOfCookieJelly,
        Time:20,
	
    }
    
	recipe Open Box of Raspberry Shortbread
    {
        BoxOfCookieJelly,

        Result:CookieJelly=12,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfTVDinner
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfTVDinner,
		scale   = 0.1,
	}

item BoxOfTVDinner
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 6 TV Dinners,
        Icon	=	BoxOfTVDinner,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfTVDinner,	
        
    }
	

	recipe Box up 6 TV Dinners
    {
       TVDinner=6,

        Result:BoxOfTVDinner,
        Time:20,
	
    }
    
	recipe Open Box of TV Dinners
    {
        BoxOfTVDinner,

        Result:TVDinner=6,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfRamen
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfRamen,
		scale   = 0.1,
	}

item BoxOfRamen
    {
        Weight	=	0.8,
        Type	=	Normal,
        DisplayName	=	Box of 8 Ramen,
        Icon	=	BoxOfRamen,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfRamen,	
        
    }
	

	recipe Box up 8 Ramen
    {
       Ramen=8,

        Result:BoxOfRamen,
        Time:20,
	
    }
    
	recipe Open Box of Ramen
    {
        BoxOfRamen,

        Result:Ramen=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfPopcorn
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfPopcorn,
		scale   = 0.1,
	}

item BoxOfPopcorn
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 8 Popcorn,
        Icon	=	BoxOfMacandcheese,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfPopcorn,	
        
    }
	

	recipe Box up 8 Popcorn
    {
       Popcorn=8,

        Result:BoxOfPopcorn,
        Time:20,
	
    }
    
	recipe Open Box of Popcorn
    {
        BoxOfPopcorn,

        Result:Popcorn=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfPasta
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfPasta,
		scale   = 0.1,
	}

item BoxOfPasta
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 3 Pasta,
        Icon	=	BoxOfPasta,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfPasta,	
        
    }
	

	recipe Box up 3 Pasta
    {
       Pasta=3,

        Result:BoxOfPasta,
        Time:20,
	
    }
    
	recipe Open Box of Pasta
    {
        BoxOfPasta,

        Result:Pasta=3,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfFlour
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfFlour,
		scale   = 0.1,
	}

item BoxOfFlour
    {
        Weight	=	6,
        Type	=	Normal,
        DisplayName	=	Box of 6 Flour,
        Icon	=	BoxOfFlour,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfFlour,	
        
    }
	

   
	recipe Open Box of Flour
    {
        BoxOfFlour,

        Result:Flour=6,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfRice
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfRice,
		scale   = 0.1,
	}

item BoxOfRice
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 3 Rice,
        Icon	=	BoxOfMacandcheese,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfRice,	
        
    }
	

	recipe Box up 3 Rice
    {
       Rice=3,

        Result:BoxOfRice,
        Time:20,
	
    }
    
	recipe Open Box of Rice
    {
        BoxOfRice,

        Result:Rice=3,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfSugar
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfSugar,
		scale   = 0.1,
	}

item BoxOfSugar
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 8 Sugar,
        Icon	=	BoxOfSugar,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfSugar,	
        
    }
	

	recipe Box up 8 Sugar
    {
       Sugar=8,

        Result:BoxOfSugar,
        Time:20,
	
    }
    
	recipe Open Box of Sugar
    {
        BoxOfSugar,

        Result:Sugar=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfTeabag2
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfTeabag2,
		scale   = 0.1,
	}

item BoxOfTeabag2
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 24 Teabags,
        Icon	=	BoxOfTeabag2,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfTeabag2,	
        
    }
	

	recipe Box up 24 Teabags
    {
       Teabag2=24,

        Result:BoxOfTeabag2,
        Time:20,
	
    }
    
	recipe Open Box of Teabags
    {
        BoxOfTeabag2,

        Result:Teabag2=24,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfVinegar
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfVinegar,
		scale   = 0.1,
	}

item BoxOfVinegar
    {
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Box of 8 Vinegar,
        Icon	=	BoxOfVinegar,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfVinegar,	
        
    }
	   
	recipe Open Box of Vinegar
    {
        BoxOfVinegar,

        Result:Vinegar=8,
        Sound:PutItemInBag,
        Time:5.0,
    }


 model BoxOfCocoaPowder
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfCocoaPowder,
		scale   = 0.1,
	}

item BoxOfCocoaPowder
    {
        Weight	=	4,
        Type	=	Normal,
        DisplayName	=	Box of 8 Cocoa Powder,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfCocoaPowder,	
        
    }
	

	recipe Box up 8 Cocoa Powder
    {
       CocoaPowder=8,

        Result:BoxOfCocoaPowder,
        Time:20,
	
    }
    
	recipe Open Box of 8 Cocoa Powder
    {
        BoxOfCocoaPowder,

        Result:CocoaPowder=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfMapleSyrup
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfMapleSyrup,
		scale   = 0.1,
	}

item BoxOfMapleSyrup
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Maple Syrup,
        Icon	=	BoxOfMapleSyrup,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfMapleSyrup,	
        
    }
	

	recipe Box up 6 Maple Syrup
    {
       MapleSyrup=6,

        Result:BoxOfMapleSyrup,
        Time:20,
	
    }
    
	recipe Open Box of 6 Maple Syrup
    {
        BoxOfMapleSyrup,

        Result:MapleSyrup=6,
        Sound:PutItemInBag,
        Time:5.0,
    }

model BoxOfSoySauce
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfSoySauce,
		scale   = 0.1,
	}

item BoxOfSoySauce
    {
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Soy Sauce,
        Icon	=	BoxOfSoySauce,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfSoySauce,	
        
    }
	

	recipe Box up 6 Soy Sauce
    {
       Soysauce=6,

        Result:BoxOfSoySauce,
        Time:20,
	
    }
    
	recipe Open Box of 6 Soy Sauce
    {
        BoxOfSoySauce,

        Result:Soysauce=6,
        Sound:PutItemInBag,
        Time:5.0,
    }

model BoxOfVegOil
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfVegOil,
		scale   = 0.1,
	}

item BoxOfVegOil
    {
        Weight	=	0.8,
        Type	=	Normal,
        DisplayName	=	Box of 8 Vegetable Oil,
        Icon	=	BoxOfVegOil,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfVegOil,	
        
    }
	

	recipe Box up 8 Vegetable Oil
    {
       OilVegetable=8,

        Result:BoxOfVegOil,
        Time:20,
	
    }
    
	recipe Open Box of 8 Vegetable Oil
    {
        BoxOfVegOil,

        Result:OilVegetable=8,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedWhiteBeans
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedWhiteBeans,
		scale   = 0.1,
	}

item BoxOfDriedWhiteBeans
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried White Beans,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedWhiteBeans,	
        
    }
	

	recipe Box up 5 Dried White Beans
    {
       DriedWhiteBeans=5,

        Result:BoxOfDriedWhiteBeans,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried White Beans
    {
        BoxOfDriedWhiteBeans,

        Result:DriedWhiteBeans=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedSplitPeas
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedSplitPeas,
		scale   = 0.1,
	}

item BoxOfDriedSplitPeas
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried Split Peas,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedSplitPeas,	
        
    }
	

	recipe Box up 5 Dried Split Peas
    {
       DriedSplitPeas=5,

        Result:BoxOfDriedSplitPeas,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried Split Peas
    {
        BoxOfDriedSplitPeas,

        Result:DriedSplitPeas=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedLentils
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedLentils,
		scale   = 0.1,
	}

item BoxOfDriedLentils
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried Lentils,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedLentils,	
        
    }
	

	recipe Box up 5 Dried Lentils
    {
       DriedLentils=5,

        Result:BoxOfDriedLentils,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried Lentils
    {
        BoxOfDriedLentils,

        Result:DriedLentils=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedKidneyBeans
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedKidneyBeans,
		scale   = 0.1,
	}

item BoxOfDriedKidneyBeans
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried Kidney Beans,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedKidneyBeans,	
        
    }
	

	recipe Box up 5 Dried Kidney Beans
    {
       DriedKidneyBeans=5,

        Result:BoxOfDriedKidneyBeans,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried Kidney Beans
    {
        BoxOfDriedKidneyBeans,

        Result:DriedKidneyBeans=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedChickPeas
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedChickPeas,
		scale   = 0.1,
	}

item BoxOfDriedChickPeas
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried Chick Peas,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedChickPeas,	
        
    }
	

	recipe Box up 5 Dried Chick Peas
    {
       DriedChickpeas=5,

        Result:BoxOfDriedChickPeas,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried Chick Peas
    {
        BoxOfDriedChickPeas,

        Result:DriedChickpeas=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

 model BoxOfDriedBlackBeans
	{
		mesh    = WorldItems/TestBox,
		texture = WorldItems/BoxOfDriedBlackBeans,
		scale   = 0.1,
	}

item BoxOfDriedBlackBeans
    {
        Weight	=	5,
        Type	=	Normal,
        DisplayName	=	Box of 5 Dried Black Beans,
        Icon	=	BoxOfCocoaPowder,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfDriedBlackBeans,	
        
    }
	

	recipe Box up 5 Dried Black Beans
    {
       DriedBlackBeans=5,

        Result:BoxOfDriedBlackBeans,
        Time:20,
	
    }
    
	recipe Open Box of 5 Dried Black Beans
    {
        BoxOfDriedBlackBeans,

        Result:DriedBlackBeans=5,
        Sound:PutItemInBag,
        Time:5.0,
    }

/****************************** Canned Boxs ******************************/

 item BoxOfBeans
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Beans,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Beans
    {
       TinnedBeans=6,

        Result:BoxOfBeans,
        Time:20,
	
    }
    
	recipe Open Box of Canned Beans
    {
        BoxOfBeans,

        Result:TinnedBeans=6,
        Sound:PutItemInBag,
        Time:5.0,
    }


 item BoxOfBolognese
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Spaghetti Bolognese,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Bolognese
    {
       CannedBolognese=6,

        Result:BoxOfBolognese,
        Time:20,
	
    }

	recipe Open Box of Canned Bolognese
    {
        BoxOfBolognese,

        Result:CannedBolognese=6,
        Sound:PutItemInBag,
        Time:5.0,
    }

 item BoxOfCanCarrots
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Carrots,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Carrots
    {
       CannedCarrots2=6,

        Result:BoxOfCanCarrots,
        Time:20,
	
    }

	recipe Open Box of Canned Carrots
    {
       BoxOfCanCarrots,

        Result:CannedCarrots2=6,
        Time:20,
	
    }

 item BoxOfCanChili
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Chili,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Chili
    {
       CannedChili=6,

        Result:BoxOfCanChili,
        Time:20,
	
    }

	recipe Open Box of Canned Chilli
    {
       BoxOfCanChili,

        Result:CannedChili=6,
        Time:20,
	
    }

 item BoxOfCanCorn
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Corn,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Corn
    {
       CannedCorn=6,

        Result:BoxOfCanCorn,
        Time:20,
	
    }

	recipe Open Box of Canned Corn
    {
       BoxOfCanCorn,

        Result:CannedCorn=6,
        Time:20,
	
    }

 item BoxOfCanBeef
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Corned Beef,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Corned Beef
    {
       CannedCornedBeef=6,

        Result:BoxOfCanBeef,
        Time:20,
	
    }

	recipe Open Box of Canned Corned Beef
    {
       BoxOfCanBeef,

        Result:CannedCornedBeef=6,
        Time:20,
 
    }

 item BoxOfCanMushroomSoup
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Mushroom Soup,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Mushroom Soup
    {
       CannedMushroomSoup=6,

        Result:BoxOfCanMushroomSoup,
        Time:20,
	
    }

	recipe Open Box of Canned Mushroom Soup
    {
       BoxOfCanMushroomSoup,

        Result:CannedMushroomSoup=6,
        Time:20,
    }

 item BoxOfCanPeas
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Peas,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Peas
    {
       CannedPeas=6,

        Result:BoxOfCanPeas,
        Time:20,
	
    }


	recipe Open Box of Canned Peas
    {
       BoxOfCanPeas,

        Result:CannedPeas=6,
        Time:20,
    }

 item BoxOfCanPotato
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Potato,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Potato
    {
       CannedPotato2=6,

        Result:BoxOfCanPotato,
        Time:20,
	
    }

	recipe Open Box of Canned Potato
    {
       BoxOfCanPotato,

        Result:CannedPotato2=6,
        Time:20,
    }

 item BoxOfCanSardines
    {
        Weight	=	2.1,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Sardines,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Sardines
    {
       CannedSardines=6,

        Result:BoxOfCanSardines,
        Time:20,
	
    }

	recipe Open Box of Canned Sardines
    {
       BoxOfCanSardines,

        Result:CannedSardines=6,
        Time:20,
    }

 item BoxOfCanSoup
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Soup,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Soup
    {
       TinnedSoup=6,

        Result:BoxOfCanSoup,
        Time:20,
	
    }

	recipe Open Box of Canned Soup
    {
       BoxOfCanSoup,

        Result:TinnedSoup=6,
        Time:20,
    }

 item BoxOfCanTomato
    {
        Weight	=	2.4,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Tomato,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Tomato
    {
       CannedTomato2=6,

        Result:BoxOfCanTomato,
        Time:20,
	
    }


	recipe Open Box of Canned Tomato
    {
       BoxOfCanTomato,

        Result:CannedTomato2=6,
        Time:20,
    }

 item BoxOfCanTuna
    {
        Weight	=	0.9,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Tuna,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Canned Tuna
    {
       TunaTin=6,

        Result:BoxOfCanTuna,
        Time:20,
	
    }

	recipe Open Box of Canned Tuna
    {
       BoxOfCanTuna,

        Result:TunaTin=6,
        Time:20,
    }


 item BoxOfDogFood
    {
        Weight	=	6,
        Type	=	Normal,
        DisplayName	=	Box of 6 Dog Food Emergency food ONLY,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }
	

	recipe Box up Dog Food cans Why do you have so many
    {
       Dogfood=6,

        Result:BoxOfDogFood,
        Time:20,
	
    }

	recipe Open Box of Dog Food
    {
       BoxOfDogFood,

        Result:Dogfood=6,
        Time:20,
    }

 item BoxOfCanPeaches
    {
        Weight	=	0.9,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Peaches,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }

	recipe Box up Canned Peaches
    {
       CannedPeaches=6,

        Result:BoxOfCanPeaches,
        Time:20,
	
    }

	recipe Open Box of Canned Peaches
    {
       BoxOfCanPeaches,

        Result:CannedPeaches=6,
        Time:20,
    }

item BoxOfCanCocktail
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned FruitCocktail,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }

	recipe Box up Canned FruitCocktail
    {
       CannedFruitCocktail=6,

        Result:BoxOfCanCocktail,
        Time:20,
	
    }

	recipe Open Box of Canned FruitCocktail
    {
       BoxOfCanCocktail,

        Result:CannedFruitCocktail=6,
        Time:20,
    }

item BoxOfCanPineapple
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 6 Canned Pineapple,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }

	recipe Box up Canned Pineapple
    {
       CannedPineapple=6,

        Result:BoxOfCanPineapple,
        Time:20,
	
    }

	recipe Open Box of Canned Pineapple
    {
       BoxOfCanPineapple,

        Result:CannedPineapple=6,
        Time:20,
    }

item BoxOfJamFruit
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 6 Fruit Jam,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }

	recipe Box up Fruit Jam
    {
       JamFruit=6,

        Result:BoxOfJamFruit,
        Time:20,
	
    }

	recipe Open Box of Fruit Jam
    {
       BoxOfJamFruit,

        Result:JamFruit=6,
        Time:20,
    }

item BoxOfJamMarmalade
    {
        Weight	=	3,
        Type	=	Normal,
        DisplayName	=	Box of 6 Marmalade,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,	
        
    }

	recipe Box up Marmalade
    {
       JamMarmalade=6,

        Result:BoxOfJamMarmalade,
        Time:20,
	
    }

	recipe Open Box of Marmalade
    {
       BoxOfJamMarmalade,

        Result:JamMarmalade=6,
        Time:20,
    }
}