module Base
{
	model DragonSlayer
	{
		mesh = Weapons/2Handed/DragonSlayer,
		texture = Weapons/2Handed/DragonSlayer,

		attachment shovel_back
		{
			offset = 0.0180 0.0370 0.0200,
			rotate = 45.0000 -88.0000 58.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0210 0.0500 0.0460,
			rotate = 124.0000 -89.0000 124.0000,
		}
	}
	model WorldItem_DragonSlayer
	{
		mesh = WorldItems/WorldItem_dragonslayer,
		texture = Weapons/2Handed/DragonSlayer,
	}
	model BerserkArmor_Ground
	{
		mesh = Worlditems/BerserkArmor_Ground,
		texture = Worlditems/BerserkArmor,
		scale = 0.0045,
	}
}
