module Berserk
{
    item DragonSlayer
    {
        MaxRange	=	2,
        WeaponSprite	=	DragonSlayer,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        HitFloorSound	=	clang,
		ImpactSound	=	clang,
        DoorHitSound = clang,
		HitSound	=	clang,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	40,
        ConditionLowerChanceOneIn	=	100,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	10,
        DoorDamage	=	999,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Dragon Slayer,
        MinRange	=	0.98,
        SwingTime	=	2,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	DragonSlayer,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   999,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	999,
        MaxDamage	=	999,
        BaseSpeed = 0.9,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Shovel,
	WorldStaticModel = WorldItem_DragonSlayer,
    }
}