module Base
{


	model MetalWorkbench_Ground
	{
		mesh = WorldItems/other/MetalWorkbenchGround,
		texture	= other/MetalWorkbenchTexture,
    }
	model PropaneGasFurnace_Ground
	{
		mesh = WorldItems/other/PropaneGasFurnaceGround,
		texture	= other/PropaneGasFurnaceTexture,
    }
	model MetalParts_Ground
	{
		mesh = WorldItems/other/MetalPartsGround,
		texture	= other/MetalPartsTexture,
		scale = 0.012,
    }
	model File_Ground
	{
		mesh = WorldItems/other/FileGround,
		texture	= other/FileTexture,
		scale = 0.012,
    }
	model BoxScrews_Ground
	{
		mesh = WorldItems/other/BoxScrewsGround,
		texture	= other/BoxScrewsTexture,
		scale = 0.012,
    }
	model BoxLargeBolts_Ground
	{
		mesh = WorldItems/other/BoxLargeBoltsGround,
		texture	= other/BoxLargeBoltsTexture,
		scale = 0.012,
    }
	model LargeBolt_Ground
	{
		mesh = WorldItems/other/LargeBoltGround,
		texture	= other/LargeBoltTexture,
		scale = 0.012,
    }
	model Pliers_Ground
	{
		mesh = WorldItems/other/PliersGround,
		texture	= other/PliersTexture,
		scale = 0.012,
    }
	model Spring_Ground
	{
		mesh = WorldItems/other/SpringGround,
		texture	= other/SpringTexture,
		scale = 0.012,
    }
	model Chain_Ground
	{
		mesh = WorldItems/other/ChainGround,
		texture	= other/ChainTexture,
		scale = 0.012,
    }
	model Motor_Ground
	{
		mesh = WorldItems/other/MotorGround,
		texture	= other/MotorTexture,
		scale = 0.012,
    }
	model GunParts_Ground
	{
		mesh = WorldItems/other/GunPartsGround,
		texture	= other/GunPartsTexture,
		scale = 0.012,
    }
	model MetalCutter_Ground
	{
		mesh = WorldItems/other/MetalCutterGround,
		texture	= other/MetalCutterTexture,
    }
	model HugePropane_Ground
	{
		mesh = WorldItems/other/HugePropaneGround,
		texture	= other/HugePropaneTexture,
    }
	model LargePropane_Ground
	{
		mesh = WorldItems/other/LargePropaneGround,
		texture	= other/LargePropaneTexture,
    }
	model MetalBarMold_Ground
	{
		mesh = WorldItems/other/MetalBarMoldGround,
		texture	= other/MetalBarMoldTexture,
    }
	model MetalPipeMold_Ground
	{
		mesh = WorldItems/other/MetalBarMoldGround,
		texture	= other/MetalPipeMoldTexture,
    }
	model MetalSheetMold_Ground
	{
		mesh = WorldItems/other/MetalSheetMoldGround,
		texture	= other/MetalSheetMoldTexture,
    }
	
	
}
