module TW
{
	imports
	{
		Base,
	}



	recipe Disassamble Metal Armor
	{
		[Recipe.GetItemTypes.MetalArmor],
		keep MetalWorkbench,
		NoBrokenItems			: False,
		AllowDestroyedItem      : true,
		Result 					: ScrapMetal,
		Sound 					: GunDissasembly,
		Time 					: 200,
		Category 				: Scrapping,
		SkillRequired 			: MetalWelding=2,
		OnGiveXP 				: Give2MWXP,
		AnimNode 				: Disassemble,
		CanBeDoneFromFloor      : TRUE,
		Prop1 					: Screwdriver,
		Prop2 					: Source=1,
		NeedToBeLearn			: true,
	}
	recipe Disassamble Gun
	{
		[Recipe.GetItemTypes.Gun]/VarmintRifle/HuntingRifle/Shotgun/DoubleBarrelShotgun/ShotgunSawnoff/Pistol/Pistol2/Pistol3/Revolver/Revolver_Long/Revolver_Short/AssaultRifle/AssaultRifle2,
		keep MetalWorkbench,
		NoBrokenItems			: False,
		AllowDestroyedItem      : true,
		Result 					: GunParts,
		Sound 					: GunDissasembly,
		Time 					: 200,
		Category 				: Scrapping,
		SkillRequired 			: MetalWelding=4,
		OnCreate                : DeconstructGun_OnCreate,
		OnGiveXP 				: Give10MWXP,
		AnimNode 				: Disassemble,
		CanBeDoneFromFloor      : TRUE,
		Prop1 					: Screwdriver,
		Prop2 					: Source=1,
		NeedToBeLearn			: true,
	}
    recipe Disassemble Gun Magazine
    {
    	[Recipe.GetItemTypes.GunMagazine]/M14Clip/556Clip/308Clip/223Clip/44Clip/45Clip/9mmClip,
		keep MetalWorkbench,

		NoBrokenItems			: False,
		AllowDestroyedItem      : true,
        Result           		: Spring,
        Time             		: 200.0,
	    Sound 					: ScrapStuff,
		OnGiveXP 				: Give10MWXP,
		Category 		        : Scrapping,
		SkillRequired 			: MetalWelding=3,
		OnCreate                : DeconstructGunMag_OnCreate,
		AnimNode 				: Disassemble,
        Prop1					: Screwdriver,
        Prop2					: Source=1,
		CanBeDoneFromFloor      : TRUE,
		NeedToBeLearn: true,
    }
	recipe Disassemble Motor
    {

    	Motor,
		keep MetalWorkbench,

		NoBrokenItems			: False,
		AllowDestroyedItem      : true,
        Result           		: MetalParts=5,
        Time             		: 200.0,
	    Sound 					: ScrapStuff,
		OnGiveXP 				: Give10MWXP,
		Category 		        : Scrapping,
		OnCreate                : DeconstructMotor_OnCreate,
		AnimNode 				: Disassemble,
		SkillRequired    		: Mechanics=3,
        Prop1					: Screwdriver,
        Prop2					: Source=1,
		CanBeDoneFromFloor      : TRUE,
		NeedToBeLearn: true,
    }	
}