module Base
{
	item Toolbelt
    {
        WeightReduction			= 71,
        Weight					= 0.8,
        Type					= Container,
        Capacity				= 6,
        DisplayName				= Tool Belt,
        Icon        			= Toolbelt,
        BodyLocation 			= SpecialBelt,
        OpenSound   			= ToolbeltPutIn,
        CloseSound   			= ToolbeltClose,
        PutInSound   			= ToolbeltPutIn,
        ClothingItem 			= Toolbelt,
		ClothingItemExtra 		= Toolbelt,
        ClothingItemExtraOption = WearIt,
		CanBeEquipped			= SpecialBelt,
        BloodLocation 			= Bag,
        RunSpeedModifier 		= 0.90,
		Tooltip 				= Tooltip_Toolbelt,  
		AttachmentsProvided 	= SmallBeltRight;SmallBeltLeft;ToolBeltBack;ToolBeltFront,
		AcceptItemFunction      = TheWorkshop.AcceptItemFunctionToolbelt,
		DisplayCategory 		= Accessory,
		
    }
	item NailGun
	{
		DisplayCategory					    = Weapon,
		ImpactSound 						= StoneKnifeHit,
		MaxRange 							= 7,
		WeaponSprite 						= HandGun04,
		SoundVolume 						= 75,
		MinAngle 							= 0.95,
		Type 								= Weapon,
		MinimumSwingTime 					= 0.5,
		ToHitModifier 						= 1.5,
		NPCSoundBoost 						= 1.5,
		KnockBackOnNoDeath 					= TRUE,
		Ranged 								= TRUE,
		SwingAmountBeforeImpact 			= 0,
		ProjectileCount 					= 1,
		ConditionLowerChanceOneIn 			= 1,
		Weight 								= 1.8,
		SplatNumber 						= 0,
		PushBackMod 						= 0,
		SubCategory 						= Firearm,
		ConditionMax 						= 100,
		ShareDamage 						= FALSE,
		MaxHitCount 						= 1,
		IsAimedFirearm 						= TRUE,
		DoorDamage 							= 5,
		UseEndurance 						= FALSE,
		SwingAnim 							= Handgun,
		DisplayName 						= Nail Gun,
		MinRange 							= 0.61,
		SwingTime 							= 0.5,
		MultipleHitConditionAffected 		= FALSE,
		SwingSound 							= NailGunFire2,
		SoundRadius 						= 10,
		MinDamage 							= 0.3,
		MaxDamage 							= 0.3,
		SplatSize 							= 0,
		KnockdownMod 						= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 								= NailGun01,
		RunAnim 							= Run_Weapon2,
		CriticalChance 						= 0,
		CritDmgMultiplier 					= 0,
		AimingPerkCritModifier 				= 0,
		AimingPerkRangeModifier 			= 0,
		HitChance 							= 100,
		AimingPerkHitChanceModifier 		= 0,
		AimingPerkMinAngleModifier 			= 0.05,
		RecoilDelay 						= 25,
		SoundGain 							= 1.5,
		ClipSize 							= 25,
		ReloadTime 							= 50,
		AimingTime 							= 25,
		BreakSound 							= NailGunBreak,
		MetalValue 							= 5,
		AmmoBox 							= NailsBox,
		MaxAmmo 							= 25,
		InsertAmmoSound 					= NailGunInsert,
		EjectAmmoSound 						= NailGunInsert,
		RackSound 							= NailGunRack,
		MagazineType 						= Base.NailGunMagazine,
		AmmoType 							= Nails,
		WeaponReloadType 					= handgun,
		JamGunChance 						= 1,
		AttachmentType 						= Nailgun,
	}
	item NailGunMagazine
	{
		CanStack 				= FALSE,
		Weight 					= 0.2,
		Type 					= Normal,
		DisplayName 			= Nail Gun Magazine,
		Icon 					= NailGunMag,
		MetalValue 				= 1,
		MaxAmmo 				= 25,
		AmmoType 				= Nails,
		StaticModel 			= GunMagazine,
		UseWorldItem            = TRUE,
		ScaleWorldIcon          = 0.6,
		WorldStaticModel		= Gun_Magazine_Ground,
	}
	fixing Fix Nail gun
	{
		Require 		: NailGun,
		Fixer			: Battery=25000,
	}
	item CordlessDrill
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	0.9,
		WeaponSprite	=	CordlessDrill,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.5,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	100,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Cordless Drill,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	CordlessDrill,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   CordlessDrillBreak,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.9,
        MaxDamage	=	1.5,
	 	WeaponLength = 0.50,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
		HitFloorSound	=	StoneKnifeHit,
        ImpactSound	=	StoneKnifeHit,
        DoorHitSound = StoneKnifeHit,
		HitSound	=	StoneKnifeHit,
		SwingSound = CordlessDrillSwing,
		AttachmentType = Drilltool,
        Tags = Drill,
    }
	fixing Fix Cordless Drill
	{
	   Require : CordlessDrill,
       Fixer 	: Battery=25000,
	}

}
        