WanderInBuildingTask = {}
WanderInBuildingTask.__index = WanderInBuildingTask

function WanderInBuildingTask:new(superSurvivor, building)

	local o = {}
	setmetatable(o, self)
	self.__index = self
		
	o.Complete = false
	o.parent = superSurvivor
	o.Name = "Wander In Building"
	o.OnGoing = true
	if building == nil and superSurvivor:getBuilding() ~= nil then o.Building = superSurvivor:getBuilding()
	elseif superSurvivor.TargetBuilding ~= nil then o.Building = superSurvivor.TargetBuilding
	else o.Building = building end
	
	return o

end

function WanderInBuildingTask:isComplete()
	return self.Complete
end

function WanderInBuildingTask:isValid()
	if not self.parent or not self.Building then 
		self.Complete = true
		return false 
	else return true end
end

function WanderInBuildingTask:update()
	
	if self.Building == nil and self.parent:getBuilding() ~= nil then self.Building = self.parent:getBuilding()
	elseif self.parent.TargetBuilding ~= nil then self.Building = self.parent.TargetBuilding end
	
	if(not self:isValid()) then return false end
	
	if(self.parent:isInAction() == false) and (ZombRand(4) == 0) then
		local sq = getRandomBuildingSquare(self.Building)
		if(sq ~= nil) and (not sq:isOutside()) then self.parent:walkTo(sq); 
		else print("error getting walk sq") end
	
	end

end
