GuardTask = {}
GuardTask.__index = GuardTask

function GuardTask:new(superSurvivor, square)

	local o = {}
	setmetatable(o, self)
	self.__index = self
		
	o.Square = square
	o.parent = superSurvivor
	o.Name = "Guard"
	o.OnGoing = true
	
	return o

end

function GuardTask:isComplete()
	return false
end

function GuardTask:isValid()
	if not self.parent or not self.Square then return false 
	else return true end
end

function GuardTask:update()
	
	if(not self:isValid()) then return false end
	
	if(self.parent:isInAction() == false) and (self.parent.player:getCurrentSquare() ~= self.Square) and (self.parent:getDangerSeenCount() == 0) then
	
		self.parent:walkToDirect(self.Square) 		
	
	end

end
