WanderInBaseTask = {}
WanderInBaseTask.__index = WanderInBaseTask

function WanderInBaseTask:new(superSurvivor)

	local o = {}
	setmetatable(o, self)
	self.__index = self
	if(superSurvivor == nil) then return nil end
	o.Complete = false
	o.parent = superSurvivor
	o.Name = "Wander In Base"
	o.OnGoing = true
	o.Group = nil
	o.UpdateCount = 0
	
	return o

end

function WanderInBaseTask:isComplete()
	return self.Complete
end

function WanderInBaseTask:isValid()
	if not self.parent or not self.Group then 
		self.Complete = true
		return false 
	else return true end
end

function WanderInBaseTask:update()
	
	if self.parent:getGroupID() ~= nil then
		self.Group = SSGM:Get(self.parent:getGroupID())
	end
	
	if(not self:isValid()) then return false end
	
	if(self.parent:isInAction() == false) and (ZombRand(4) == 0) then
	
		local sq = self.Group:getRandomBaseSquare()
		if(sq ~= nil) then self.parent:walkTo(sq); 
		else print("error getting walk sq") end
	
	end

	self.UpdateCount = self.UpdateCount + 1
	if(self.UpdateCount > 300) then self.Complete = true end
end
