module Base
{
	model TrailerKbacBase
   {
     mesh = vehicles/Vehicles_kbac|Body_mesh,
     shader = vehicle_norandom_multiuv,
     invertX = FALSE,
     scale = 0.0025,
   }
	model KbacTrunk
	{
      mesh = vehicles/Vehicles_kbac|Trunk_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.0035,
	}
	model KbacWheelR
	{
		mesh = vehicles/Vehicles_kbac_wheel,
		texture = vehicles/AragonTexture/vehicle_trailer_kbac_wheels,
		scale = 0.0025,
	}
	model KbacWheelL
	{
		mesh = vehicles/Vehicles_kbac_wheel,
		texture = vehicles/AragonTexture/vehicle_trailer_kbac_wheels,
		invertX = TRUE,
		scale = 0.0025,
	}
	vehicle TrailerKbac
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 4,
		playerDamageProtection = 0.8,

		model
		{
			file = TrailerKbacBase,
			scale = 1.9000,
			offset = 0.0000 0.3947 -0.6579,
		}

		spawnOffsetY = 0.19392952,

		skin
		{
			texture = Vehicles/AragonTexture/vehicle_trailer_kbac,
		}

		skin
		{
			texture = Vehicles/AragonTexture/vehicle_trailer_irwhisk,
		}

		skin
		{
			texture = Vehicles/AragonTexture/vehicle_trailer_jb,
		}

		textureShadow = Shadows/vehicle_trailer_kbac_shadow,
		textureRust = Vehicles/vehicle_trailer_kbac_rust,
		extents = 0.8737 0.6421 1.2316,
		mass = 400,
		physicsChassisShape = 0.6316 0.6421 1.2526,
		centerOfMassOffset = 0.0000 0.7158 -0.0158,
		shadowExtents = 1.0579 1.7736,
		shadowOffset = 0.0000 0.2263,
		engineForce = 3600,
		engineQuality = 60,
		engineLoudness = 55,
		maxSpeed = 70f,
		brakingForce = 1,
		stoppingMovementForce = 10.0f,
		rollInfluence = 1.0f,
		steeringIncrement = 0.03,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 2.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.2,
		wheelFriction = 4.0f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 2,

		wheel FrontLeft
		{
			front = true,
			offset = 0.4211 -0.1842 0.6579,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.4263 -0.1842 0.6579,
			radius = 0.15f,
			width = 0.2f,
		}

		area TruckBed
		{
			xywh = 0.0000 -0.8684 0.5158 0.3684,
		}

		area TireFrontLeft
		{
			xywh = 0.6684 -0.0211 0.4737 0.4737,
		}

		area TireFrontRight
		{
			xywh = -0.6684 -0.0211 0.4737 0.4737,
		}

		template = Tire/part/TireFrontLeft,
		template = Tire/part/TireFrontRight,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			container
			{
				capacity = 25,
				conditionAffectsCapacity = false,
			}
		}

		template = TrunkDoor,

		part TrunkDoor
		{
			model Default
			{
				file = KbacTrunk,
				rotate = 90 0 0,
				scale = 0.7,
				offset = 0 0 0,
			}

			anim Close
			{
				anim = Trunk_closing,
				rate = 2.5,
			}

			anim Open
			{
				anim = Trunk_closing,
				reverse = TRUE,
				rate = 1.5,
			}

			anim Closed
			{
				anim = Trunk_closing,
				reverse = TRUE,
				animate = FALSE,
			}

			anim Opened
			{
				anim = Trunk_closing,
				animate = FALSE,
			}

			mechanicRequireKey = false,

			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}

			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
		}

		template = Suspension/part/SuspensionFrontLeft,
		template = Suspension/part/SuspensionFrontRight,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = KbacWheelR,
			}

			table install
			{
				requireInstalled = SuspensionFrontLeft,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = KbacWheelL,
			}

			table install
			{
				requireInstalled = SuspensionFrontLeft,
			}
		}

		area GasTank
		{
			xywh = 0.0000 -0.8684 0.5158 0.3684,
		}

		template = TruckTank/part/500FuelTank,

		physics box
		{
			offset = -0.0947 0.3737 0.7158,
			extents = 0.0526 0.0526 0.5368,
			rotate = 0.0000 20.0000 0.0000,
		}

		physics box
		{
			offset = 0.0895 0.3737 0.7263,
			extents = 0.0526 0.0526 0.5158,
			rotate = 0.0000 -19.0000 0.0000,
		}

		physics sphere
		{
			offset = -0.0053 0.3737 0.9368,
			radius = 0.0400,
		}

		attachment trailer
		{
			offset = 0.0000 -0.1316 1.7421,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
