module Base
{
	model TrailerGeneratorBase
    {
        mesh = vehicles/Trailer_generator,
        shader = vehicle_norandom_multiuv,
        invertX = FALSE,
        scale = 0.004,
    }
	vehicle TrailerGenerator
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 5,
		playerDamageProtection = 0.8,

		model
		{
			file = TrailerGeneratorBase,
			scale = 1.8000,
			offset = 0.0000 0.3444 0.3222,
		}

		spawnOffsetY = 0.19392952,

		skin
		{
			texture = Vehicles/AragonTexture/gen_base,
		}

		sound
		{
			engine = GeneratorLoop,
			engineStart = GeneratorStarting,
			engineTurnOff = GeneratorStopping,
			ignitionFail = GeneratorFailedToStart,
		}

		textureShadow = Shadows/trailer_gen_shadow,
		textureMask = Vehicles/gen_mask,
		textureLights = Vehicles/gen_light,
		textureRust = Vehicles/AragonTexture/gen_base_rust,
		extents = 0.5889 0.7000 1.3444,
		mass = 1000,
		physicsChassisShape = 0.5889 0.7000 1.3444,
		centerOfMassOffset = 0.0000 0.6222 0.0778,
		shadowExtents = 0.9111 1.9666,
		shadowOffset = 0.0000 0.3778,
		engineForce = 3600,
		engineQuality = 60,
		engineLoudness = 55,
		maxSpeed = 70f,
		brakingForce = 1,
		stoppingMovementForce = 10.0f,
		rollInfluence = 1.0f,
		steeringIncrement = 0.03,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 2.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.2,
		wheelFriction = 4.0f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 2,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3778 -0.2389 -0.3222,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3778 -0.2389 -0.3222,
			radius = 0.15f,
			width = 0.2f,
		}

		area TireFrontLeft
		{
			xywh = 0.6667 -0.0222 0.4778 0.4778,
		}

		area TireFrontRight
		{
			xywh = -0.6667 -0.0222 0.4778 0.4778,
		}

		template = Tire/part/TireFrontLeft,
		template = Tire/part/TireFrontRight,

		part TireFrontLeft
		{
			table install
			{
				requireInstalled = SuspensionFrontLeft,
			}
		}

		part TireFrontRight
		{
			table install
			{
				requireInstalled = SuspensionFrontLeft,
			}
		}

		template = Earthing/part/EarthingOn,
		template = Suspension/part/SuspensionFrontLeft,
		template = Suspension/part/SuspensionFrontRight,

		area GasTank
		{
			xywh = 0.5389 0.3111 0.4444 0.4778,
		}

		template = GasTank,

		part GasTank
		{
			category = Generator,
			mechanicRequireKey = false,

			container
			{
				capacity = 20,
			}

			lua
			{
				create = Vehicles.Create.GasTank,
				update = Trailers.Update.GeneratorGasTank,
				checkEngine = Vehicles.CheckEngine.GasTank,
			}

			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = secondary,
					}

					2
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}

				time = 500,
				skills = Mechanics:5,
				recipes = Basic Mechanics;Generator,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
				complete = Trailers.UninstallComplete.GeneratorGasTank,
			}
		}

		area Engine
		{
			xywh = 0.0000 -0.2500 1.5000 0.4778,
		}

		template = Battery,

		part Battery
		{
			category = Generator,
			mechanicRequireKey = false,
		}

		template = Engine,

		part Engine
		{
			category = Generator,
			mechanicRequireKey = false,

			lua
			{
				create = Vehicles.Create.Engine,
				update = Trailers.Update.GeneratorEngine,
				checkEngine = Vehicles.CheckEngine.Engine,
			}
		}

		template = BatteryCharger,

		lua
		{
			create = CommonTemplates.Create.BatteryCharger,
			update = CommonTemplates.Update.BatteryCharger,
		}

		template = Headlight/part/HeadlightLeft,
		template = Headlight/part/HeadlightRight,

		part HeadlightLeft
		{
			category = nodisplay,
		}

		part HeadlightRight
		{
			category = nodisplay,
		}

		physics box
		{
			offset = -0.1111 0.2500 0.7778,
			extents = 0.0556 0.0556 0.6833,
			rotate = 0.0000 14.0000 0.0000,
		}

		physics box
		{
			offset = 0.1111 0.2500 0.7833,
			extents = 0.0556 0.0556 0.6722,
			rotate = 0.0000 -15.0000 0.0000,
		}

		physics sphere
		{
			offset = -0.0056 0.2500 1.0889,
			radius = 0.0400,
		}

		attachment trailer
		{
			offset = 0.0000 -0.1778 1.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
