module Base
{	
	/************************ M113 ************************/
	item M113_FrontHatch2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	6.0,
        ItemType = base:normal,
       
        Icon	=	M113_FrontHatch,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_FrontHatch,
		
    }
	model M113_FrontHatch
	{
		mesh = M113_Parts|Door_Front,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_TurrentHatch2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	6.0,
        ItemType = base:normal,
        
        Icon	=	M113_TurrentHatch,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_TurrentHatch,
		
    }
	model M113_TurrentHatch
	{
		mesh = M113_Parts|Turrent_Door,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_MiddleHatch2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
       
        Icon	=	M113_MiddleHatch,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_MiddleHatch,
		
    }
	model M113_MiddleHatch
	{
		mesh = M113_Parts|Door_Up,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_TurrentProtection
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	15.0,
        ItemType = base:normal,

        Icon	=	M113_TurrentProtection,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_TurrentProtection,
		
    }
	model M113_TurrentProtection
	{
		mesh = M113_Parts|Torreta_Protection,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_TrunkDoor2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	20.0,
        ItemType = base:normal,
       
        Icon	=	M113_DoorBack,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_TrunkDoor,
		
    }
	model M113_TrunkDoor
	{
		mesh = M113_Parts|Door_Back,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_EngineDoor2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
 
        Icon	=	M113_EngineDoor,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_EngineDoor_Item,
		
    }
	model M113_EngineDoor_Item
	{
		mesh = M113_Parts|Door_Engine,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_EngineDoorArmorA2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
        
        Icon	=	M113_EngineDoor,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_EngineDoorArmorA_Item,
		
    }
	model M113_EngineDoorArmorA_Item
	{
		mesh = M113_Parts|Door_Engine,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
	
	item M113_EngineDoorArmorB2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
        
        Icon	=	M113_EngineDoor,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M113_EngineDoorArmorB_Item,
		
    }
	model M113_EngineDoorArmorB_Item
	{
		mesh = M113_Parts|Door_Engine,
	    texture = Vehicles/M113_Green,
		scale = 0.0065,
	}
}