module Base
{
	item HeadhunterScope
	{
		Type = WeaponPart,
		DisplayName = x4-x12 Headhunter Scope,
		DisplayCategory = WeaponPart,
		Icon = HeadhunterScope,
		Weight = 1.2,
		WeightModifier = 1,
		MaxRangeModifier = 22,
		MinRangeModifier = 8,
		MountOn = HeadhunterRifle; DeadlyHeadhunterRifle; HuntingRifle; VarmintRifle,
		PartType = Scope,
		Tooltip = Tooltip_Scope,
		MetalValue = 22,
		WorldStaticModel = HeadhunterScope_ground,
	}

	item HeadhunterRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	13,
        WeaponSprite	=	HeadhunterRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	3,
        SubCategory	=	Firearm,
        ConditionMax	=	12,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	50,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Headhunter Rifle,
        MinRange	=	1,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	120,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HeadhunterRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 35,
        AimingPerkHitChanceModifier = 17,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 90,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 20,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
			ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope,
			ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
			ModelWeaponPart = x2Scope x2Scope scope scope,
			ModelWeaponPart = x4Scope x4Scope scope scope,
			ModelWeaponPart = x8Scope x8Scope scope scope,
			ModelWeaponPart = IronSight IronSight scope2 scope2,
			ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
			ModelWeaponPart = RedDot RedDot reddot reddot,
			ModelWeaponPart = Laser Laser laser laser,
			ModelWeaponPart = GunLight GunLight gunlight gunlight,

            ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope,
            ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling,
			ModelWeaponPart = Sling Base.Sling sling sling,
			ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling,
            ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling,
            ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling,
            ModelWeaponPart = Base.308Silencer Base.Silencer silencer silencer,
            ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer,
            ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer,
            ModelWeaponPart = Base.Rifle_Bipod Base.Bipod bipod bipod,
        RackAfterShoot = TRUE,
        MagazineType = Base.M14Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 30,
		Tags = Gun,
    }
	
	item DeadlyHeadhunterRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	DeadlyHeadhunterRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	200,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	3,
        SubCategory	=	Firearm,
        ConditionMax	=	12,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	50,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Deadly Headhunter Rifle,
        MinRange	=	2.0,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	120,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	DeadlyHeadhunterRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 35,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 85,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 20,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
			ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope,
			ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
			ModelWeaponPart = x2Scope x2Scope scope scope,
			ModelWeaponPart = x4Scope x4Scope scope scope,
			ModelWeaponPart = x8Scope x8Scope scope scope,
			ModelWeaponPart = IronSight IronSight scope2 scope2,
			ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
			ModelWeaponPart = RedDot RedDot reddot reddot,
			ModelWeaponPart = Laser Laser laser laser,
			ModelWeaponPart = GunLight GunLight gunlight gunlight,
        RackAfterShoot = TRUE,
        MagazineType = Base.M14Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 30,
		Tags = Gun,
    }
}