module Base
{
	model HeadhunterRifle
	{
		mesh = weapons/HeadhunterRifle,
		texure = weapons/HeadhunterRifle,

		attachment muzzle
		{
			offset = -0.0020 -0.0320 0.6670,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = -0.0010 -0.0010 0.5420,
			rotate = 91.0000 -1.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 -0.0610 0.0030,
			rotate = 90.0000 0.0000 -1.0000,
		}

		attachment reddot
		{
			offset = 0.0000 -0.0450 0.1590,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0080 0.5080,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0020 -0.0370 0.1830,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4920 -0.0340,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 0.0230 -0.1470,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}

	model DeadlyHeadhunterRifle
	{
		mesh = weapons/DeadlyHeadhunterRifle,
		texure = weapons/DeadlyHeadhunterRifle,

		attachment muzzle
		{
			offset = -0.0020 -0.0320 0.6670,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = -0.0010 -0.0010 0.5420,
			rotate = 91.0000 -1.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 -0.0610 0.0030,
			rotate = 90.0000 0.0000 -1.0000,
		}

		attachment reddot
		{
			offset = 0.0000 -0.0450 0.1590,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0080 0.5080,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0020 -0.0370 0.1830,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4920 -0.0340,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 0.0230 -0.1470,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}
	model PrepperKnife
	{
		mesh = weapons/PrepperKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model PrepperFlashlight
	{
		mesh = Stuff/PrepperFlashlight,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model PrepperHelmet_Ground
    {
        mesh = WorldItems/PrepperHelmet_ground,
        texture = Clothes/PrepperHelmet,
        scale = 1,
    }
	model PrepperMask_Ground
    {
        mesh = WorldItems/PrepperMask_ground,
        texture = Clothes/PrepperMask,
        scale = 1,
    }
	model PrepperJacket_Ground
    {
        mesh = WorldItems/PrepperJacket_ground,
        texture = Clothes/PrepperJacket,
        scale = 1,
    }
	model PrepperVest_Ground
    {
        mesh = WorldItems/PrepperVest_ground,
        texture = Clothes/PrepperVest,
        scale = 1,
    }
	model PrepperVestPacked_Ground
    {
        mesh = WorldItems/PrepperVestPacked_ground,
        texture = Clothes/PrepperVest,
        scale = 1,
    }
	model PrepperBags_Ground
    {
        mesh = WorldItems/PrepperBags_Ground,
        texture = Clothes/PrepperVest,
        scale = 1,
    }
	model PrepperTrousers_Ground
    {
        mesh = WorldItems/PrepperTrousers_ground,
        texture = Clothes/PrepperTrousers,
        scale = 1,
    }
	model StalkerBoots_Ground
    {
        mesh = WorldItems/StalkerBoots_ground,
        texture = Clothes/StalkerBoots,
        scale = 1,
    }
	model StalkerCloak_Ground
    {
        mesh = WorldItems/StalkerCloak_ground,
        texture = Clothes/StalkerCloak,
        scale = 1,
    }
	model StalkerGloves_Ground
    {
        mesh = WorldItems/StalkerGloves_ground,
        texture = Clothes/StalkerGloves,
        scale = 1,
    }
	model StalkerJacket_Ground
    {
        mesh = WorldItems/StalkerJacket_ground,
        texture = Clothes/StalkerJacket,
        scale = 1,
    }
	model StalkerMask_Ground
    {
        mesh = WorldItems/StalkerMask_ground,
        texture = Clothes/StalkerMask,
        scale = 1,
    }
	model StalkerTrousers_Ground
    {
        mesh = WorldItems/StalkerTrousers_ground,
        texture = Clothes/StalkerTrousers,
        scale = 1,
    }
	model StalkerKnife
	{
		mesh = Weapons/StalkerKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model DruidBow
	{
		mesh = Weapons/DruidBow,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model AmazonaSpear
	{
		mesh = Weapons/AmazonaSpear,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model NomadBoots_Ground
    {
        mesh = WorldItems/NomadBoots_ground,
        texture = Clothes/NomadBoots,
        scale = 1,
    }
	model NomadBackpack_Ground
    {
        mesh = WorldItems/NomadBackpack_ground,
        texture = Clothes/NomadBackpack,
        scale = 1,
    }
	model NomadParka_Ground
    {
        mesh = WorldItems/NomadParka_ground,
        texture = Clothes/NomadParka,
        scale = 1,
    }
	model NomadMask_Ground
    {
        mesh = WorldItems/NomadMask_ground,
        texture = Clothes/NomadMask,
        scale = 1,
    }
	model NomadTrousers_Ground
    {
        mesh = WorldItems/NomadTrousers_ground,
        texture = Clothes/NomadTrousers,
        scale = 1,
    }
	model OminousNomadParka_Ground
    {
        mesh = WorldItems/NomadParka_ground,
        texture = Clothes/OminousNomadParka,
        scale = 1,
    }
	model OminousNomadMask_Ground
    {
        mesh = WorldItems/NomadMask_ground,
        texture = Clothes/OminousNomadMask,
        scale = 1,
    }
	model Bounty01_ground
	{
		mesh = WorldItems/Bounty_ground,
		texture = WorldItems/Bounty01,
		scale = 1,
	}
	model Bounty02_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty02,
        scale = 1,
    }
	model Bounty03_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty03,
        scale = 1,
    }
	model Bounty04_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty04,
        scale = 1,
    }
	model Bounty05_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty05,
        scale = 1,
    }
	model Bounty06_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty06,
        scale = 1,
    }
	model Bounty07_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty07,
        scale = 1,
    }
	model Bounty08_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty08,
        scale = 1,
    }
	model Bounty09_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty09,
        scale = 1,
    }
	model Bounty10_ground
    {
        mesh = WorldItems/Bounty_ground,
        texture = WorldItems/Bounty10,
        scale = 1,
    }
	model HeadhunterGasmask_Ground
    {
        mesh = WorldItems/HeadhunterGasmask_ground,
        texture = Clothes/HeadhunterGasmask,
        scale = 1,
    }
	model HeadhunterBackpack_Ground
    {
        mesh = WorldItems/HeadhunterBackpack_ground,
        texture = Clothes/HeadhunterBackpack,
        scale = 1,
    }
	model HeadhunterMantle_Ground
    {
        mesh = WorldItems/HeadhunterMantle_ground,
        texture = Clothes/HeadhunterMantle,
        scale = 1,
    }
	model DeadlyHeadhunterGasmask_Ground
    {
        mesh = WorldItems/HeadhunterGasmask_ground,
        texture = Clothes/DeadlyHeadhunterGasmask,
        scale = 1,
    }
	model DeadlyHeadhunterBackpack_Ground
    {
        mesh = WorldItems/HeadhunterBackpack_ground,
        texture = Clothes/DeadlyHeadhunterBackpack,
        scale = 1,
    }
	model DeadlyHeadhunterMantle_Ground
    {
        mesh = WorldItems/HeadhunterMantle_ground,
        texture = Clothes/DeadlyHeadhunterMantle,
        scale = 1,
    }
	model HeadhunterScope
	{
		mesh = weapons/parts/HeadhunterScope,
		texture = weapons/HeadhunterRifle,
	}
	model HeadhunterScope_ground
	{
		mesh = WorldItems/HeadhunterScope_ground,
		texture = weapons/HeadhunterRifle,
	}
	model AmazonaBoots_ground
    {
        mesh = WorldItems/AmazonaBoots_ground,
        texture = Clothes/AmazonaBoots,
    }
	model AmazonaCloak_ground
    {
        mesh = WorldItems/AmazonaCloak_ground,
        texture = Clothes/AmazonaCloak,
    }
	model AmazonaDress_ground
    {
        mesh = WorldItems/AmazonaDress_ground,
        texture = Clothes/AmazonaDress,
    }
	model AmazonaDressTrimmed04_ground
    {
        mesh = WorldItems/AmazonaDressTrimmed04_ground,
        texture = Clothes/AmazonaDress,
    }
	model AmazonaDressTrimmed06_ground
    {
        mesh = WorldItems/AmazonaDressTrimmed06_ground,
        texture = Clothes/AmazonaDress,
    }
	model AmazonaFeather_ground
    {
        mesh = WorldItems/AmazonaFeather_ground,
        texture = Clothes/accessory/AmazonaFeather03,
    }
	model AmazonaHipBag_ground
    {
        mesh = WorldItems/AmazonaHipBag_ground,
        texture = Clothes/AmazonaHipBag,
    }
}
