module UndeadSurvivor
{	
	imports {
		Base
		}

    item AmazonaHipBag
    {
        DisplayCategory = Bag,
        WeightReduction	=	80,
        Weight	=	0.6,
        Type	=	Container,
        Capacity	=	6,
        DisplayName	=	Amazona Hip Bag,
        Icon	=	AmazonaHipBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = TorsoExtra,
        ClothingItem = AmazonaHipBag,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.95,
        WorldStaticModel = AmazonaHipBag_ground,
        Tooltip = Tooltip_AmazonaHipBag,
    }

    item AmazonaCloakUP
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Cloak,
        ClothingItem = AmazonaCloakUP,
        BodyLocation = JacketHat,
        Icon = AmazonaCloak,
        Weight = 0.3,
        BloodLocation = Neck;UpperBody;UpperArms;LowerArms;Head,
		ScratchDefense = 60,
        BiteDefense = 40,
        Insulation = 0.5,
        WindResistance = 0.7,
        WaterResistance = 0.5,
        CombatSpeedModifier = 0.9,
        FabricType = Leather,
	    ClothingItemExtra = UndeadSurvivor.AmazonaCloakDOWN,
        ClothingItemExtraOption = DownHoodie,
        WorldStaticModel = AmazonaCloak_ground,
    }

    item AmazonaCloakDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Cloak,
        ClothingItem = AmazonaCloakDOWN,
        BodyLocation = Jacket,
        Icon = AmazonaCloak,
        Weight = 0.3,
        BloodLocation = Neck;UpperBody;UpperArms;LowerArms,
		ScratchDefense = 60,
        BiteDefense = 40,
        Insulation = 0.7,
        WindResistance = 0.7,
        WaterResistance = 0.5,
        CombatSpeedModifier = 0.9,
        FabricType = Leather,
	    ClothingItemExtra = UndeadSurvivor.AmazonaCloakUP,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = AmazonaCloak_ground,
    }

        item AmazonaBoots
	{
        Weight = 0.75,
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Amazona Boots,
		ClothingItem = AmazonaBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = AmazonaBoots,
		StompPower = 2,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.7,
        WindResistance = 0.7,
        WaterResistance = 0.7,
        WorldStaticModel = AmazonaBoots_ground,
	}
	
	item AmazonaDress
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress,
        ClothingItem = AmazonaDress,
        BodyLocation = Dress,
        BloodLocation = Trousers;ShirtNoSleeves,
        Icon = AmazonaDress,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.3,
        Weight = 0.4,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDress_ground,
    }

    item AmazonaDressTrimmed01
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress but trimmed,
        ClothingItem = AmazonaDressTrimmed01,
        BodyLocation = Dress,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        Icon = AmazonaDressTrimmed01,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.95,
        Insulation = 0.3,
        WindResistance = 0.2,
        Weight = 0.3,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDress_ground,
    }

    item AmazonaDressTrimmed02
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress as shirt,
        ClothingItem = AmazonaDressTrimmed02,
        BodyLocation = Shirt,
        BloodLocation = ShirtNoSleeves,
        Icon = AmazonaDressTrimmed02,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.2,
        WindResistance = 0.1,
        Weight = 0.25,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDress_ground,
    }

    item AmazonaDressTrimmed03
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress as tanktop,
        ClothingItem = AmazonaDressTrimmed03,
        BodyLocation = TankTop,
        BloodLocation = ShirtNoSleeves,
        Icon = AmazonaDressTrimmed03,
        BiteDefense = 8,
        ScratchDefense = 18,
        Insulation = 0.1,
        Weight = 0.20,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDress_ground,
    }

    item AmazonaDressTrimmed04
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress as short tanktop,
        ClothingItem = AmazonaDressTrimmed04,
        BodyLocation = TankTop,
        BloodLocation = ShirtNoSleeves,
        Icon = AmazonaDressTrimmed04,
        BiteDefense = 5,
        ScratchDefense = 15,
        Weight = 0.15,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDressTrimmed04_Ground,
    }

    item AmazonaDressTrimmed05
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress as bikini,
        ClothingItem = AmazonaDressTrimmed05,
        BodyLocation = TankTop,
        BloodLocation = UpperBody,
        Icon = AmazonaDressTrimmed05,
        BiteDefense = 5,
        ScratchDefense = 15,
        Weight = 0.10,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDressTrimmed04_Ground,
    }

    item AmazonaDressTrimmed06
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Amazona Dress but too short,
        ClothingItem = AmazonaDressTrimmed06,
        BodyLocation = TankTop,
        BloodLocation = UpperBody,
        Icon = AmazonaDressTrimmed06,
        Weight = 0.05,
        FabricType = Cotton,
        WorldStaticModel = AmazonaDressTrimmed06_Ground,
    }
	
	item HeadhunterGasmask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Headhunter Gasmask,
		ClothingItem = HeadhunterGasmask,
		BodyLocation = MaskEyes,
		Icon = HeadhunterGasmask,
        BloodLocation = Head,
		BiteDefense = 15,
        ScratchDefense = 25,
        ChanceToFall = 0,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = HeadhunterGasmask_Ground,
        Tags=GasMask,
	}

	item HeadhunterMantle
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Headhunter Mantle,
        ClothingItem = HeadhunterMantle,
        BodyLocation = JacketHat,
        IconsForTexture = HeadhunterMantle,
        BloodLocation = LongJacket;Head,
		RunSpeedModifier = 0.95,
		CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.9,
        FabricType = Leather,
        WaterResistance = 0.9,
        Weight = 1,
		ClothingItemExtra = UndeadSurvivor.HeadhunterMantleDOWN,
        ClothingItemExtraOption = DownHoodie,
        WorldStaticModel = HeadhunterMantle_ground,
		
	}
	
		item HeadhunterMantleDOWN
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Headhunter Mantle Down,
        ClothingItem = HeadhunterMantleDOWN,
        BodyLocation = Jacket,
        IconsForTexture = HeadhunterMantle,
        BloodLocation = LongJacket,
		RunSpeedModifier = 0.95,
		CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.9,
        FabricType = Leather,
        WaterResistance = 0.9,
        Weight = 1,
		ClothingItemExtra = UndeadSurvivor.HeadhunterMantle,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = HeadhunterMantle_ground,
		
	}
	
	    item HeadhunterBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Headhunter Backpack,
        ClothingItem = HeadhunterBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.2,
        Capacity	=	21,
        Icon	=	HeadhunterBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        CanHaveHoles = false,
        WorldStaticModel = HeadhunterBackpack_ground,
		AttachmentReplacement = Bag,
		ReplaceInSecondHand = HeadhunterBackpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = HeadhunterBackpack_RHand holdingbagright,
    }
	
	item DeadlyHeadhunterGasmask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Deadly Headhunter Gasmask,
		ClothingItem = DeadlyHeadhunterGasmask,
		BodyLocation = MaskEyes,
		Icon = DeadlyHeadhunterGasmask,
        BloodLocation = Head,
		BiteDefense = 15,
        ScratchDefense = 25,
        ChanceToFall = 0,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = DeadlyHeadhunterGasmask_Ground,
        Tags = GasMask,
	}

	item DeadlyHeadhunterMantle
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Deadly Headhunter Mantle,
        ClothingItem = DeadlyHeadhunterMantle,
        BodyLocation = JacketHat,
        IconsForTexture = DeadlyHeadhunterMantle,
        BloodLocation = LongJacket;Head,
		RunSpeedModifier = 0.95,
		CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.9,
        FabricType = Leather,
        WaterResistance = 0.9,
        Weight = 1,
		ClothingItemExtra = UndeadSurvivor.DeadlyHeadhunterMantleDOWN,
        ClothingItemExtraOption = DownHoodie,
		WorldStaticModel = DeadlyHeadhunterMantle_Ground,
	}
	
	item DeadlyHeadhunterMantleDOWN
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Deadly Headhunter Mantle Down,
        ClothingItem = DeadlyHeadhunterMantleDOWN,
        BodyLocation = Jacket,
        IconsForTexture = DeadlyHeadhunterMantle,
        BloodLocation = LongJacket,
		RunSpeedModifier = 0.95,
		CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.9,
        FabricType = Leather,
        WaterResistance = 0.9,
        Weight = 1,
		ClothingItemExtra = UndeadSurvivor.DeadlyHeadhunterMantle,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = DeadlyHeadhunterMantle_ground,
	}
	
	    item DeadlyHeadhunterBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Deadly Headhunter Backpack,
        ClothingItem = DeadlyHeadhunterBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.2,
        Capacity	=	21,
        Icon	=	DeadlyHeadhunterBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        CanHaveHoles = false,
        WorldStaticModel = DeadlyHeadhunterBackpack_ground,
		AttachmentReplacement = Bag,
		ReplaceInSecondHand = DeadlyHeadhunterBackpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = DeadlyHeadhunterBackpack_RHand holdingbagright,
    }
	
	
	item PrepperMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Prepper Gasmask,
		ClothingItem = PrepperMask,
		BodyLocation = MaskEyes,
		Icon = PrepperMask,
        BloodLocation = Head,
		BiteDefense = 10,
        ScratchDefense = 20,
        ChanceToFall = 0,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PrepperMask_Ground,
        Tags = GasMask,
	}

	item PrepperHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Prepper Helmet,
		ClothingItem = PrepperHelmet,
		BodyLocation = Hat,
		Icon = PrepperHelmet,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 1,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PrepperHelmet_Ground,
	}
	
	item PrepperVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prepper Vest,
        ClothingItem = PrepperVest,
        BodyLocation = TorsoExtra,
        Icon = PrepperVest,
		CanHaveHoles = false,
        BloodLocation = Trousers;Jumper,
        Weight	=	0.7,
        WorldStaticModel = PrepperVest_Ground,
		AttachmentsProvided = PrepperVestKnife;PrepperVestFlashlight;PrepperGunMagazine1;PrepperGunMagazine2;PrepperGunMagazine3;PrepperGunMagazine4,
    }
	
	item PrepperVestPacked
    {
        WeightReduction	=	95,
        Weight	=	1,
        Capacity	=	12,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = Back,
        DisplayCategory = Clothing,
        Type	=	Container,
        DisplayName = Prepper Vest with bags,
        ClothingItem = PrepperVestPacked,
        BodyLocation = TorsoExtra,
        Icon = PrepperVestPacked,
		CanHaveHoles = false,
        BloodLocation = Trousers;Jumper,
        AttachmentReplacement = Bag,
        WorldStaticModel = PrepperVestPacked_Ground,
		AttachmentsProvided = PrepperVestKnife;PrepperVestFlashlight;PrepperGunMagazine1;PrepperGunMagazine2;PrepperGunMagazine3;PrepperGunMagazine4,
		ReplaceInSecondHand = PrepperVestPacked_LHand holdingbagleft,
        ReplaceInPrimaryHand = PrepperVestPacked_RHand holdingbagright,
    }	
	
	item PrepperBags
	{
        DisplayCategory = Container,
        WeightReduction	=	30,
        Weight	=	0.3,
        Type	=	Container,
        Capacity	=	12,
		DisplayName	=	Mountable Prepper Bags,
		Icon	=	PrepperBags,
		ReplaceInSecondHand = PrepperBags_LHand holdingbagleft,
        ReplaceInPrimaryHand = PrepperBags_RHand holdingbagright,
		WorldStaticModel = PrepperBags_Ground,
	}
	
	item PrepperJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prepper Jacket,
        ClothingItem = PrepperJacket,
        BodyLocation = Jacket,
        Icon = PrepperJacket,
        BloodLocation = Jacket,
        BiteDefense = 25,
        ScratchDefense = 45,
        Insulation = 0.30,
        WindResistance = 0.30,
        FabricType = Cotton,
        WaterResistance = 0.60,
        Weight = 1,
        WorldStaticModel = PrepperJacket_Ground,
    }
	
	item PrepperTrousers
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prepper Trousers,
        ClothingItem = PrepperTrousers,
        BodyLocation = Pants,
        Icon = PrepperTrousers,
        BloodLocation = Trousers,
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 0.60,
        FabricType = Cotton,
		AttachmentsProvided = PrepperHolster, 
        WorldStaticModel = PrepperTrousers_Ground,
		ClothingItemExtra = UndeadSurvivor.PrepperTrousersTucked,
        ClothingItemExtraOption = TuckIn,
    }
	
	item PrepperTrousersTucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prepper Trousers Tucked,
        ClothingItem = PrepperTrousersTUCKED,
        BodyLocation = Pants,
        Icon = PrepperTrousers,
        BloodLocation = Trousers,
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 0.60,
        FabricType = Cotton,
		AttachmentsProvided = PrepperHolster, 
        WorldStaticModel = PrepperTrousers_Ground,
		ClothingItemExtra = UndeadSurvivor.PrepperTrousers,
        ClothingItemExtraOption = TuckOut,
    }
	
	item StalkerCloak
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Stalker Cloak,
        ClothingItem = StalkerCloak,
        BodyLocation = Hat,
        Icon = StalkerCloak,
        Weight = 0.3,
        BloodLocation = Neck;Head,
		ScratchDefense = 35,
        BiteDefense = 20,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 1.0,
        FabricType = Leather,
	    ClothingItemExtra = UndeadSurvivor.StalkerCloakDOWN,
        ClothingItemExtraOption = DownHoodie,
        WorldStaticModel = StalkerCloak_ground,
    }
	
    item StalkerCloakDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Stalker Cloak,
        ClothingItem = StalkerCloakDOWN,
        BodyLocation = Hat,
        Icon = StalkerCloak,
        Weight = 0.3,
        BloodLocation = Neck;Head,
		ScratchDefense = 35,
        BiteDefense = 20,
        Insulation = 0.2,
        WindResistance = 0.2,
        WaterResistance = 0.5,
        FabricType = Leather,
	    ClothingItemExtra = UndeadSurvivor.StalkerCloak,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = StalkerCloak_ground,
    }
		
	item StalkerMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Stalker Gasmask,
		ClothingItem = StalkerMask,
		BodyLocation = MaskEyes,
		Icon = StalkerMask,
		CanHaveHoles = false,
		BiteDefense = 10,
        ScratchDefense = 20,
        ChanceToFall = 0,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = StalkerMask_ground,
        Tags = GasMask,
	}
	
    item StalkerJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Stalker Jacket,
        ClothingItem = StalkerJacket,
        BodyLocation = Jacket,
        IconsForTexture = StalkerJacket,
        BloodLocation = Jacket,
        BiteDefense = 40,
        ScratchDefense = 60,
        NeckProtectionModifier = 0.8,
        Insulation = 0.2,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 1,
        WorldStaticModel = StalkerJacket_ground,
    }
	
    item StalkerTrousers
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Stalker Trousers,
        ClothingItem = StalkerTrousers,
        BodyLocation = Pants,
        Icon = StalkerTrousers,
        BloodLocation = Trousers,
        ScratchDefense = 35,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.30,
        FabricType = Leather,
        WorldStaticModel = StalkerTrousers_ground,
        ClothingItemExtra = UndeadSurvivor.StalkerTrousersTucked,
        ClothingItemExtraOption = TuckIn,
    }
	
    item StalkerTrousersTucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Stalker Trousers (Tucked),
        ClothingItem = StalkerTrousersTucked,
        BodyLocation = Pants,
        Icon = StalkerTrousers,
        BloodLocation = Trousers,
        ScratchDefense = 35,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.30,
        FabricType = Leather,
        WorldStaticModel = StalkerTrousers_ground,
        ClothingItemExtra = UndeadSurvivor.StalkerTrousers,
        ClothingItemExtraOption = TuckOut,
    }
	
	item StalkerBoots
	{
        Weight = 0.5,
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Stalker Boots,
		ClothingItem = StalkerBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = StalkerBoots,
		StompPower = 2,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.5,
        WaterResistance = 0.5,
        WorldStaticModel = StalkerBoots_ground,
	}

	item StalkerGloves
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Stalker Gloves,
		ClothingItem = StalkerGloves,
		BodyLocation = Hands,
		Icon = StalkerGloves,
		BloodLocation = Hands,
		ScratchDefense = 35,
        BiteDefense = 20,
        Weight = 0.1,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Leather,
        WorldStaticModel = StalkerGloves_ground,
	}
	
	item NomadParka
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Nomad Parka,
        ClothingItem = NomadParka,
        BodyLocation = JacketHat,
        IconsForTexture = NomadParka,
        BloodLocation = LongJacket;Head,
		RunSpeedModifier = 0.90,
		CombatSpeedModifier = 0.90,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.9,
        WindResistance = 0.9,
        FabricType = Cotton,
        WaterResistance = 0.6,
        Weight = 2,
	    ClothingItemExtra = UndeadSurvivor.NomadParkaDOWN,
        ClothingItemExtraOption = DownHoodie,
        WorldStaticModel = NomadParka_ground,
	}
	
	item NomadParkaDOWN
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Nomad Parka,
        ClothingItem = NomadParkaDOWN,
        BodyLocation = Jacket,
        IconsForTexture = NomadParka,
        BloodLocation = LongJacket,
		RunSpeedModifier = 0.90,
		CombatSpeedModifier = 0.90,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.8,
        WindResistance = 0.7,
        FabricType = Cotton,
        WaterResistance = 0.4,
        Weight = 2,
	    ClothingItemExtra = UndeadSurvivor.NomadParka,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = NomadParka_ground,
	}
	
	item OminousNomadParka
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ominous Nomad Parka,
        ClothingItem = OminousNomadParka,
        BodyLocation = JacketHat,
        IconsForTexture = OminousNomadParka,
        BloodLocation = LongJacket;Head,
		RunSpeedModifier = 0.90,
		CombatSpeedModifier = 0.90,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.9,
        WindResistance = 0.9,
        FabricType = Cotton,
        WaterResistance = 0.6,
        Weight = 2,
	    ClothingItemExtra = UndeadSurvivor.OminousNomadParkaDOWN,
        ClothingItemExtraOption = DownHoodie,
        WorldStaticModel = OminousNomadParka_ground,
	}
	
	item OminousNomadParkaDOWN
	{
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ominous Nomad Parka,
        ClothingItem = OminousNomadParkaDOWN,
        BodyLocation = Jacket,
        IconsForTexture = OminousNomadParka,
        BloodLocation = LongJacket,
		RunSpeedModifier = 0.90,
		CombatSpeedModifier = 0.90,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.8,
        WindResistance = 0.7,
        FabricType = Cotton,
        WaterResistance = 0.4,
        Weight = 2,
	    ClothingItemExtra = UndeadSurvivor.OminousNomadParka,
        ClothingItemExtraOption = UpHoodie,
        WorldStaticModel = OminousNomadParka_ground,
	}
	
    item NomadBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Nomad Backpack,
        ClothingItem = NomadBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	89,
        Weight	=	5,
        Capacity	=	34,
        Icon	=	NomadBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.80,
        CanHaveHoles = false,
        WorldStaticModel = NomadBackpack_ground,
		AttachmentReplacement = Bag,
		ReplaceInSecondHand = NomadBackpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = NomadBackpack_RHand holdingbagright,
    }

    item NomadMask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Nomad Mask,
        ClothingItem = NomadMask,
        BodyLocation = Scarf,
        Icon = NomadMask,
        Weight = 0.2,
        BloodLocation = Neck;Head,
        ScratchDefense = 25,
        BiteDefense = 15,
        Insulation = 0.7,
        WindResistance = 0.7,
        FabricType = Cotton,
        WorldStaticModel = NomadMask_ground,
    }
	
    item OminousNomadMask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Ominous Nomad Mask,
        ClothingItem = OminousNomadMask,
        BodyLocation = Scarf,
        Icon = OminousNomadMask,
        Weight = 0.2,
        BloodLocation = Neck;Head,
        ScratchDefense = 25,
        BiteDefense = 15,
        Insulation = 0.7,
        WindResistance = 0.7,
        FabricType = Cotton,
        WorldStaticModel = OminousNomadMask_ground,
    }
	
	item NomadBoots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Nomad Boots,
		ClothingItem = NomadBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = NomadBoots,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 1.0,
		Weight = 0.7,
        WorldStaticModel = NomadBoots_ground,
	}
	
    item NomadTrousers
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Nomad Trousers,
        ClothingItem = NomadTrousers,
        BodyLocation = Pants,
        Icon = NomadTrousers,
        BloodLocation = Trousers,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.7,
        WindResistance = 0.7,
        WaterResistance = 0.7,
		RunSpeedModifier = 0.95,
        FabricType = Leather,
        WorldStaticModel = NomadTrousers_ground,
        ClothingItemExtra = UndeadSurvivor.NomadTrousersTucked,
        ClothingItemExtraOption = TuckIn,
    }
	
    item NomadTrousersTucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Nomad Trousers,
        ClothingItem = NomadTrousersTUCKED,
        BodyLocation = Pants,
        Icon = NomadTrousers,
        BloodLocation = Trousers,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.7,
        WindResistance = 0.7,
        WaterResistance = 0.7,
		RunSpeedModifier = 0.95,
        FabricType = Leather,
        WorldStaticModel = NomadTrousers_ground,
        ClothingItemExtra = UndeadSurvivor.NomadTrousers,
        ClothingItemExtraOption = TuckOut,
    }
	
}
	
