module UndeadSurvivor
{	
	imports {
		Base
		}
	
    item PrepperFlashlight
    {
        DisplayCategory = LightSource,
        LightDistance	=	20,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
        Type	=	Drainable,
        TorchCone	=	TRUE,
		UseDelta	=	0.0009,
		LightStrength	=	2,
		TorchDot = 0.66,
        DisplayName	=	Prepper Flashlight,
        ActivatedItem	=	TRUE,
        Icon	=	PrepperFlashlight,
        MetalValue = 10,
        cantBeConsolided = TRUE,
        StaticModel = PrepperFlashlight,
		AttachmentType = PrepperFlashlight,
        primaryAnimMask = holdingTorchRightVertical,
        secondaryAnimMask = holdingTorchLeftVertical,
    }
		
	item BountyPhoto01
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 01,
	Map=Bounty01,
	Icon=Bounty01,
	StaticModel = Bounty01_ground,
	WorldStaticModel = Bounty01_ground,
	}
	
		item BountyPhoto02
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 02,
	Map=Bounty02,
	Icon=Bounty02,
	WorldStaticModel = Bounty02_ground,
	}
	
	
		item BountyPhoto03
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 03,
	Map=Bounty03,
	Icon=Bounty03,
	WorldStaticModel = Bounty03_ground,
	}
	
		item BountyPhoto04
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 04,
	Map=Bounty04,
	Icon=Bounty04,
	WorldStaticModel = Bounty04_ground,
	}
	
		item BountyPhoto05
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 05,
	Map=Bounty05,
	Icon=Bounty05,
	WorldStaticModel = Bounty05_ground,
	}
	
		item BountyPhoto06
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 06,
	Map=Bounty06,
	Icon=Bounty06,
	WorldStaticModel = Bounty06_ground,
	}
	
		item BountyPhoto07
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 07,
	Map=Bounty07,
	Icon=Bounty07,
	WorldStaticModel = Bounty07_ground,
	}
	
		item BountyPhoto08
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 08,
	Map=Bounty08,
	Icon=Bounty08,
	WorldStaticModel = Bounty08_ground,
	}
	
		item BountyPhoto09
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 09,
	Map=Bounty09,
	Icon=Bounty09,
	WorldStaticModel = Bounty09_ground,
	}
	
			item BountyPhoto10
	{
	Weight=0.05,
	Type=Map,
	DisplayName=Bounty Photo 10,
	Map=Bounty10,
	Icon=Bounty10,
	WorldStaticModel = Bounty10_ground,
	}
	
    
	
}
	
