module Base
{
/*
	// The name XXX is used in these places:
	//   items.txt    weaponSprite= or StaticModel=
	//   recipes.txt  Prop1: or Prop2:
	//   BaseTimedAction:setOverrideHandModels(XXX, XXX)
	model XXX
	{
		// Path is relative to "media/models_x/".  Extension is optional.
		mesh = Weapons/1Handed/SaucePan,

		// Path is relative to "media/textures/".  Extension is optional.
		texture = Weapons/1Handed/SaucePan,

		// Default is "basicEffect".
		shader = basicEffect,

		// Default is TRUE.
		static = TRUE,
	}
*/
	model MilitaryKnife
	{
		mesh = Weapons/1Handed/MilitaryKnife,
	}
	model MilitaryCanteenFull
	{
		mesh = MilitaryCanteenFull,
	}
	model MRE
	{
		mesh = MRE,
	}
	model SpearMilitaryKnife
	{
		mesh = Weapons/2Handed/SpearMilitaryKnife,
	}
	
	model MRESimple_Ground
    {
        mesh = WorldItems/MRESimple,
		texture = WorldItems/MRESimple,
        scale = 0.8,
    }

	model MREBox_Ground
    {
        mesh = WorldItems/MREBox,
		texture = WorldItems/MREBox,
        scale = 1.0,
    }
	
}
