module AmmoMaker
{
	imports
	{
		Base
	}
	
	model LeadBurner
	{
        mesh = WorldItems/LeadBurner,
        texture = WorldItems/LeadBurner,
        scale = 1.0,
	}

	model AmmoBriefcase_Ground
	{
        mesh = WorldItems/Clothing/Briefcase_Ground,
        texture = Clothes/backpacks/AmmoBriefcase,
        scale = 0.4,
	}

	model Tshirt_AM_Ground
    {
        mesh = WorldItems/Clothing/Bob_TShirt_Ground,
		texture = Clothes/Shirt_Tshirt_Textures/TShirt_AmmoMakerGreen,
        scale = 0.33,
    }
	model SilencerAK47
	{
		mesh = Weapons/parts/AK_Silencer,
		texture = Weapons/parts/AK_SilencerHandguard,
	}
	model SilencerAK_Ground
	{
		mesh = WorldItems/AK_Silencer_Ground,
		texture = weapons/parts/AK_Silencer,
	}
	model AK47
	{
		mesh = Weapons/Firearm/AK47,

		attachment muzzle
		{
			offset = 0.0000 -0.3990 0.0330,
			rotate = -270.0000 0.0000 -180.0000,
		}
	}
	model AKMMag
    {
        mesh = Weapons/Firearm/AKMMag,
		texture = weapons/firearm/AKMMag,
    }
	model AKHandGuard
	{
		mesh = Weapons/parts/AKHandGuard,
		texture = Weapons/parts/AK_SilencerHandguard,
	}
	model AKHandGuard_Ground
	{
		mesh = WorldItems/AKHandGuard_Ground,
		texture = weapons/parts/AKHandGuard,
	}
	model AKRP
	{
		mesh = Weapons/parts/AKRP,
		texture = weapons/parts/AKRP,
	}
	model AKRP_Ground
	{
		mesh = WorldItems/AKRP_Ground,
		texture = weapons/parts/AKRP,
	}
	model AKTL
	{
		mesh = Weapons/parts/AKTL,
		texture = weapons/parts/AKTL,
	}
	model AKTL_Ground
	{
		mesh = WorldItems/AKTL_Ground,
		texture = weapons/parts/AKTL,
	}
	model AK4XScope
	{
		mesh = Weapons/parts/AK4XScope,
		texture = weapons/parts/AK4XScope,
	}
	model AK4XScope_Ground
	{
		mesh = WorldItems/AK4XScope_Ground,
		texture = weapons/parts/AK4XScope,
	}
	model AKArmyScope
	{
		mesh = Weapons/parts/AKArmyScope,
		texture = Weapons/parts/AKArmyScope,
	}
	model AKArmyScope_Ground
	{
		mesh = WorldItems/AKArmyScope_Ground,
		texture = weapons/parts/AKArmyScope,
	}
	model AKIronSight
	{
		mesh = Weapons/parts/AKIronSight,
		texture = weapons/parts/AKIronSight,
	}
	model AKIronSight_Ground
	{
		mesh = WorldItems/AKIronSight_Ground,
		texture = weapons/parts/AKIronSight,
	}
	model Ammo9mmCan_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/AmmoCan,
        scale = 0.4,
    }
	model Ammo38Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo38Can,
        scale = 0.4,
    }
	model Ammo44Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo44Can,
        scale = 0.4,
    }
	model Ammo45Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo45Can,
        scale = 0.4,
    }
	model Ammo223Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo223Can,
        scale = 0.4,
    }
	model Ammo308Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo308Can,
        scale = 0.4,
    }
	model Ammo556Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo556Can,
        scale = 0.4,
    }
	model Ammo762Can_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/Ammo762Can,
        scale = 0.4,
    }
	model AmmoShellsCan_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/AmmoShellsCan,
        scale = 0.4,
    }
	model Rifle223AmmoBox_Ground
    {
        mesh = WorldItems/Rifle223AmmoBox,
        texture = WorldItems/Rifle223AmmoBox,
        scale = 0.55,
    }
	model Rifle308AmmoBox_Ground
    {
        mesh = WorldItems/Rifle308AmmoBox,
        texture = WorldItems/Rifle308AmmoBox,
        scale = 0.6,
    }
	model Rifle556AmmoBox_Ground
    {
        mesh = WorldItems/Rifle556AmmoBox,
        texture = WorldItems/Rifle556AmmoBox,
        scale = 0.6,
    }
	model BoxOf38SpecialBullets
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds38SpecialBullets,
		scale = 0.4,
	}
	model BoxOf45SpecialBullets
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds45SpecialBullets,
		scale = 0.4,
	}
	model BoxOf44SpecialBullets
	{
		mesh = WorldItems/BoxOfRounds44SpecialBullets,
		texture = WorldItems/BoxOfRounds44SpecialBullets,
		scale = 0.5,
	}
	model Rifle762AmmoBox_Ground
    {
        mesh = WorldItems/Rifle762AmmoBox,
        texture = WorldItems/Rifle762AmmoBox,
        scale = 0.65,
    }
	model Bullets45Rounds
	{
		mesh = WorldItems/9mmRounds,
		texture = WorldItems/Bullet45Round,
		scale = 0.45,
	}
	model Bullets38Special
	{
		mesh = WorldItems/38SpecialBullets,
		texture = WorldItems/Bullet38Round,
		scale = 0.45,
	}
	model Bullets44Rounds
	{
		mesh = WorldItems/9mmRounds,
		texture = WorldItems/Bullet44Round,
		scale = 0.45,
	}
	model Rifle308Ammo
	{
		mesh = WorldItems/RifleAmmo,
		texture = WorldItems/BulletRound,
		scale = 0.7,
	}
	model Rifle556Ammo
	{
		mesh = WorldItems/RifleAmmo,
		texture = WorldItems/Rifle556Ammo,
		scale = 0.75,
	}
	model Rifle762Ammo
	{
		mesh = WorldItems/RifleAmmo,
		texture = WorldItems/Rifle762Ammo,
		scale = 0.8,
	}
	model Rounds9mm
	{
		mesh = WorldItems/9mmRounds,
		texture = WorldItems/BulletRound,
		scale = 0.4,
	}
	model Cases9mmBox
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Cases9mmBox,
		scale = 0.3,
	}
	model Cases223Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Cases223Box,
		scale = 0.3,
	}
	model Cases308Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Cases308Box,
		scale = 0.3,
	}
	model Cases38Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Cases38Box,
		scale = 0.3,
	}
	model Cases45Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Cases45Box,
		scale = 0.3,
	}
	model Cases44Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Cases44Box,
		scale = 0.3,
	}
	model Cases556Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Cases556Box,
		scale = 0.3,
	}
	model Cases762Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Cases762Box,
		scale = 0.3,
	}
	model Lead9mmBox
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Lead9mmBox,
		scale = 0.3,
	}
	model Lead223Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Lead223Box,
		scale = 0.3,
	}
	model Lead308Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Lead308Box,
		scale = 0.3,
	}
	model Lead38Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Lead38Box,
		scale = 0.3,
	}
	model Lead45Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Lead45Box,
		scale = 0.3,
	}
	model Lead44Box
	{
		mesh = WorldItems/CasesLeadBox,
		texture = WorldItems/Lead44Box,
		scale = 0.3,
	}
	model Lead556Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Lead556Box,
		scale = 0.3,
	}
	model Lead762Box
	{
		mesh = WorldItems/CasesLeadBoxRect,
		texture = WorldItems/Lead762Box,
		scale = 0.3,
	}
	model GunpowderJarEmpty
	{
		mesh = WorldItems/GunpowderJar,
		texture = WorldItems/GunpowderJarEmpty,
		scale = 0.4,
	}
	model GunPowderBox
	{
		mesh = WorldItems/BoxOfJars,
		texture = WorldItems/GunPowderBox,
		scale = 0.4,
	}
	model AMAmmoMag1
	{
		mesh = AMAmmoMag1,
	}
	model AMAmmoMag1_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMAmmoMag1,
        scale = 0.4,
    }
	model AMAmmoMag2
	{
		mesh = AMAmmoMag2,
	}
	model AMAmmoMag2_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMAmmoMag2,
        scale = 0.4,
    }
	model AMAmmoMag3
	{
		mesh = AMAmmoMag3,
	}
	model AMAmmoMag3_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMAmmoMag3,
        scale = 0.4,
    }
	model AMAmmoMag4
	{
		mesh = AMAmmoMag4,
	}
	model AMAmmoMag4_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMAmmoMag4,
        scale = 0.4,
    }
	model AMGuns9Mag
	{
		mesh = AMGuns9Mag,
	}
	model AMGuns9Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns9Mag,
        scale = 0.4,
    }
	model AMGuns38Mag
	{
		mesh = AMGuns38Mag,
	}
	model AMGuns38Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns38Mag,
        scale = 0.4,
    }
	model AMGuns44Mag
	{
		mesh = AMGuns44Mag,
	}
	model AMGuns44Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns44Mag,
        scale = 0.4,
    }
	model AMGuns45Mag
	{
		mesh = AMGuns45Mag,
	}
	model AMGuns45Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns45Mag,
        scale = 0.4,
    }
	model AMGuns223Mag
	{
		mesh = AMGuns223Mag,
	}
	model AMGuns223Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns223Mag,
        scale = 0.4,
    }
	model AMGuns308Mag
	{
		mesh = AMGuns308Mag,
	}
	model AMGuns308Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns308Mag,
        scale = 0.4,
    }
	model AMGuns556Mag
	{
		mesh = AMGuns556Mag,
	}
	model AMGuns556Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns556Mag,
        scale = 0.4,
    }
	model AMGuns762Mag
	{
		mesh = AMGuns762Mag,
	}
	model AMGuns762Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGuns762Mag,
        scale = 0.4,
    }
	model AMGunsShotgunMag
	{
		mesh = AMGunsShotgunMag,
	}
	model AMGunsShotgunMag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMGunsShotgunMag,
        scale = 0.4,
    }
	model AmmoBook
	{
		mesh = AmmoBook,
	}
	model AmmoBook_Ground
	{
        mesh = WorldItems/BookClosed,
        texture = AmmoBook,
        scale = 0.4,
	}
	model AMWeapons4Mag
	{
		mesh = AMWeapons4Mag,
	}
	model AMWeapons4Mag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/AMWeapons4Mag,
        scale = 0.4,
    }
	model M9Parts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/M9WeaponParts,
        scale = 1.5,
    }
	model M1911Parts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/M1911WeaponParts,
        scale = 1.5,
    }
	model DEParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/DEWeaponParts,
        scale = 1.5,
    }
	model RevolverParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/RevolverWeaponParts,
        scale = 1.5,
    }
	model Revolver_LongParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/Revolver_LongWeaponParts,
        scale = 1.5,
    }
	model Revolver_ShortParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/Revolver_ShortWeaponParts,
        scale = 1.5,
    }
	model ShotgunParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/ShotgunWeaponParts,
        scale = 2.5,
    }
	model DoubleBarrelShotgunParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/DoubleBarrelShotgunWeaponParts,
        scale = 2.5,
    }
	model VarmintRifleParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/VarmintRifleWeaponParts,
        scale = 2.8,
    }
	model HuntingRifleParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/HuntingRifleWeaponParts,
        scale = 3.0,
    }
	model AssaultRifleParts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/AssaultRifleWeaponParts,
        scale = 2.5,
    }
	model AssaultRifle2Parts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/AssaultRifle2WeaponParts,
        scale = 2.8,
    }
	model AK47Parts
    {
        mesh = WorldItems/WeaponParts,
        texture = WorldItems/AK47WeaponParts,
        scale = 2.8,
    }
	model SaucePanLead
	{
		mesh = WorldItems/SaucePanRice,
		texture = WorldItems/SaucePanLead,
		scale = 0.35,
	}
	model AMManualBook
	{
		mesh = AMManualBook,
	}
	model AMManualBook_Ground
	{
        mesh = WorldItems/BookClosed,
        texture = AMManualBook,
        scale = 0.4,
	}
	model SniperRifleAM
	{
		mesh = Weapons/Firearm/SniperRifleAM,
		texture = Weapons/Firearm/SniperRifleAM_Black,

		attachment muzzle
		{
			offset = 0.0000 0.5300 0.0310,
			rotate = -90.0000 1.0000 -179.0000,
		}
	}

	model SniperRifleAMCamo
	{
		mesh = Weapons/Firearm/SniperRifleAM_Camo,
		texture = Weapons/Firearm/SniperRifleAM_Camo,

		attachment muzzle
		{
			offset = 0.0000 0.5300 0.0310,
			rotate = -90.0000 1.0000 -179.0000,
		}
	}

	model CasesCan9mm_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan9mm,
        scale = 0.4,
    }

	model CasesCan38_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan38,
        scale = 0.4,
    }

	model CasesCan44_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan44,
        scale = 0.4,
    }

	model CasesCan45_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan45,
        scale = 0.4,
    }

	model CasesCan223_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan223,
        scale = 0.4,
    }

	model CasesCan308_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan308,
        scale = 0.4,
    }

	model CasesCan556_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan556,
        scale = 0.4,
    }

	model CasesCanShells_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCanShells,
        scale = 0.4,
    }

	model CasesCan762_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/CasesCan762,
        scale = 0.4,
    }

	model LeadCan9mm_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan9mm,
        scale = 0.4,
    }

	model LeadCan38_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan38,
        scale = 0.4,
    }

	model LeadCan44_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan44,
        scale = 0.4,
    }

	model LeadCan45_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan45,
        scale = 0.4,
    }

	model LeadCan223_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan223,
        scale = 0.4,
    }

	model LeadCan308_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan308,
        scale = 0.4,
    }

	model LeadCan556_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan556,
        scale = 0.4,
    }

	model LeadCan762_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCan762,
        scale = 0.4,
    }

	model LeadCanShells_Ground
    {
        mesh = WorldItems/Ammo9mmCan,
        texture = Clothes/backpacks/LeadCanShells,
        scale = 0.4,
    }
}
