module AmmoMaker
{
	imports
	{
		Base
	}

    item SniperRifleCammo
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	35,
        WeaponSprite	=	AmmoMaker.SniperRifleAMCamo,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	4,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2.2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M24 Rifle Cammo,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = SniperRifleBringToBear,
        SwingSound	=	SniperRifleShoot,
        HitSound = BulletHitBody,
		ClickSound = SniperRifleJam,
        SoundRadius	=	70,
        MinDamage	=	1.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SniperRifleCamo,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 70,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 60,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SniperRifleBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = AmmoMaker.762x39mmBox,
        MaxAmmo = 5,
		EquipSound = SniperRifleEquip,
		UnequipSound = SniperRifleUnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = SniperRifleRack,
        AmmoType = AmmoMaker.Ammo_762x39mm,
        WeaponReloadType = boltactionnomag,
        RackAfterShoot = TRUE,
        JamGunChance = 1,
        AttachmentType = Rifle,
        StopPower = 20,
    }

    item SniperRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	35,
        WeaponSprite	=	AmmoMaker.SniperRifleAM,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	4,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2.2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M24 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = SniperRifleBringToBear,
        SwingSound	=	SniperRifleShoot,
        HitSound = BulletHitBody,
		ClickSound = SniperRifleJam,
        SoundRadius	=	70,
        MinDamage	=	1.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SniperRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 70,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 60,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SniperRifleBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = AmmoMaker.762x39mmBox,
        MaxAmmo = 5,
		EquipSound = SniperRifleEquip,
		UnequipSound = SniperRifleUnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = SniperRifleRack,
        AmmoType = AmmoMaker.Ammo_762x39mm,
        WeaponReloadType = boltactionnomag,
        RackAfterShoot = TRUE,
        JamGunChance = 1,
        AttachmentType = Rifle,
        StopPower = 20,
    }

    item ManualAM
    {
		DisplayCategory = Literature,
        Type				=		Normal,
        DisplayName			=		Ammo Maker Manual,
        Icon				=		AMManualBook,
        Weight				=		0.8,
		DisplayCategory     =       Literature,
		Tooltip             =       Tooltip_AMManual,
		StaticModel = AmmoMaker.AMManualBook,
		WorldStaticModel = AmmoMaker.AMManualBook_Ground,
    }

	item AMBookAReloading1
    {
		DisplayCategory = SkillBook,
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	A-Reloading for Beginners,
        Icon	=	BookAMReloading,
        SkillTrained = AMReloading,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = AmmoMaker.AmmoBook,
		WorldStaticModel = AmmoMaker.AmmoBook_Ground,
    }

    item AMBookAReloading2
    {
		DisplayCategory = SkillBook,
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	A-Reloading for Intermediates,
        Icon	=	BookAMReloading,
        SkillTrained = AMReloading,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = AmmoMaker.AmmoBook,
		WorldStaticModel = AmmoMaker.AmmoBook_Ground,
    }

    item AMBookAReloading3
    {
		DisplayCategory = SkillBook,
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	Advanced A-Reloading,
        Icon	=	BookAMReloading,
        SkillTrained = AMReloading,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = AmmoMaker.AmmoBook,
		WorldStaticModel = AmmoMaker.AmmoBook_Ground,
    }

    item AMBookAReloading4
    {
		DisplayCategory = SkillBook,
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	Expert A-Reloading,
        Icon	=	BookAMReloading,
        SkillTrained = AMReloading,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = AmmoMaker.AmmoBook,
		WorldStaticModel = AmmoMaker.AmmoBook_Ground,
    }

    item AMBookAReloading5
    {
		DisplayCategory = SkillBook,
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	Master A-Reloading,
        Icon	=	BookAMReloading,
        SkillTrained = AMReloading,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = AmmoMaker.AmmoBook,
		WorldStaticModel = AmmoMaker.AmmoBook_Ground,
    }

    item WeaponsMagazine4
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Weapons Magazine 4,
        Icon	=	MagazineWeaponsNew,
        TeachedRecipes  =   Dismantle weapons;Ensamble M9;Ensamble M1911;Ensamble DE;Ensamble Revolver;Ensamble Revolver Long;Ensamble Revolver Short;Ensamble Shotgun;Ensamble DoubleBarrelShotgun;Ensamble VarmintRifle;Ensamble HuntingRifle;Ensamble AssaultRifle;Ensamble AssaultRifle2;Ensamble AK47,
        ReplaceOnUse    =   WeaponsMagazine4,
		StaticModel = AmmoMaker.AMWeapons4Mag,
		WorldStaticModel = AmmoMaker.AMWeapons4Mag_Ground,
	}


	/********** AK47 **********/

	item SilencerAK
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK Silencer,
        Icon = SilencerAK,
        Weight = 1,
		MaxRangeModifier = -3,
		MinRangeModifier = -0.2,
		DamageModifier = -0.1,
        WeightModifier = 1.2,
        MountOn = AK47,
        PartType = Canon,
		Tooltip = Tooltip_AKSilencer,
		MetalValue = 1,
		WorldStaticModel = AmmoMaker.SilencerAK_Ground,
    }

    item AKHG
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK Hand Guard,
        Icon = AKHG,
        Weight = 0.5,
        WeightModifier = 0.1,
        HitChanceModifier = 2,
        MountOn = AK47,
        PartType = Stock,
        Tooltip = Tooltip_AKHandGuardStock,
		MetalValue = 1,
		WorldStaticModel = AmmoMaker.AKHandGuard_Ground,
    }

    item AKRecoilPad
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK47 Recoil Pad,
        Icon = AKRecoilPad,
        Weight = 0.1,
		HitChanceModifier = 8,
        WeightModifier = 0.1,
        RecoilDelayModifier = -3.0,
        MountOn = AK47,
        PartType = RecoilPad,
        Tooltip = Tooltip_AkRecoilPad,
		MetalValue = 1,
		WorldStaticModel = AmmoMaker.AKRP_Ground,
    }

	item AKTacticalLight
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK Tactical Light,
        Icon = TacticalLight,
        Weight = 0.2,
        WeightModifier = 0.2,
		AimingTimeModifier = -2,
        MountOn = AK47,
        PartType = Sling,
		LightStrength	=	0,
		LightDistance	=	0,
		TorchCone	=	TRUE,
		ActivatedItem	=	FALSE,
		Tooltip = Tooltip_weaponpart_AKTacticalLight,
		MetalValue = 5,
		WorldStaticModel = AmmoMaker.AKTL_Ground,
    }

    item AkIronSight2
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Ak Iron Sight,
        Icon = AkIronSight2,
        Weight = 0.1,
        WeightModifier = 0.1,
        MaxRangeModifier = 2,
        MountOn = AK47,
        PartType = Scope,
        Tooltip = Tooltip_MilitaryIronSight2,
        MetalValue = 15,
		WorldStaticModel = AmmoMaker.AKIronSight_Ground,
    }

    item AK47x4Scope
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK-47 x4 Scope,
        Icon = ak4xscope2,
        Weight = 0.2,
        WeightModifier = 0.2,
        MaxRangeModifier = 3,
		AimingTimeModifier = 5,
		HitChanceModifier = 5,
        MountOn = AK47,
        PartType = Scope,
        Tooltip = Tooltip_AK4xScope,
        MetalValue = 10,
		WorldStaticModel = AmmoMaker.AK4XScope_Ground,
    }

    item AK47MilitaryScope
    {
		DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = AK-47 x4 Scope,
        Icon = AKARmyScope,
        Weight = 0.2,
        WeightModifier = 0.2,
        MaxRangeModifier = 5,
		AimingTimeModifier = 1,
		HitChanceModifier = 8,
        MountOn = AK47,
        PartType = Scope,
        Tooltip = Tooltip_AKArmyScope,
        MetalValue = 10,
		WorldStaticModel = AmmoMaker.AKArmyScope_Ground,
    }

	item Ammo_762x39mm
	{
		DisplayCategory = Ammo,
		Count = 5,
		Weight = 0.025,
		AlwaysWelcomeGift	=	TRUE,
		Type = Normal,
		DisplayName = 762x39mm rounds,
        DisplayCategory = Ammo,
		Icon = Am762x39Rounds,
		MetalValue = 1,
		WorldStaticModel = AmmoMaker.Rifle762Ammo,
	}

	item 762x39mmBox
    {
		DisplayCategory = Ammo,
        Weight = 0.5,
		AlwaysWelcomeGift	=	TRUE,
        Type = Normal,
        DisplayName = Box of 762x39mm,
		DisplayCategory = Ammo,
        Icon = Am762x39Box,
		MetalValue = 40,
		WorldStaticModel = AmmoMaker.Rifle762AmmoBox_Ground,
    }

	item AKMMag
	{
		DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.762 Magazine,
        Icon	=	AK47Mag,
        MaxAmmo = 30,
        AmmoType = AmmoMaker.Ammo_762x39mm,
        StaticModel = AmmoMaker.AKMMag,
		GunType = AmmoMaker.AK47,
		WorldStaticModel = AmmoMaker.AKMMag,
		MetalValue = 1,
	}

    item AK47
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	14,
        WeaponSprite	=	AmmoMaker.AK47,
        SoundVolume	=	35,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	240,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.6,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
		SwingSound	=	AMAK47,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	100,
        MinDamage	=	2.4,
        MaxDamage	=	4.8,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 25,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = AmmoMaker.762x39mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = AMAKIn,
        EjectAmmoSound = AMAKOut,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AMAKRack,
        MagazineType = AmmoMaker.AKMMag,
        AmmoType = AmmoMaker.Ammo_762x39mm,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
		ModelWeaponPart = AmmoMaker.SilencerAK AmmoMaker.SilencerAK47,
		ModelWeaponPart = AmmoMaker.AKHG AmmoMaker.AKHandGuard,
		ModelWeaponPart = AmmoMaker.AKRecoilPad AmmoMaker.AKRP,
		ModelWeaponPart = AmmoMaker.AKTacticalLight AmmoMaker.AKTL,
		ModelWeaponPart = AmmoMaker.AK47x4Scope AmmoMaker.AK4XScope,
		ModelWeaponPart = AmmoMaker.AK47MilitaryScope AmmoMaker.AKArmyScope,
		ModelWeaponPart = AmmoMaker.AkIronSight2 AmmoMaker.AKIronSight,
		StopPower = 2,
    }

	/********** M16 Parts **********/

    item m16Part0
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	M16 lower parts,
        Icon	=	m16part0,
		Tooltip = Tooltip_SWPPart0,
		OBSOLETE = true,
    }

    item m16Part1
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	M16 Buttstock,
        Icon	=	m16part1,
		Tooltip = Tooltip_SWPPart1,
		OBSOLETE = true,
    }

    item m16Part2
    {
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	M16 Grip,
        Icon	=	m16part2,
		Tooltip = Tooltip_SWPPart1,
		OBSOLETE = true,
    }

    item m16Part3
    {
        Weight	=	0.8,
        Type	=	Normal,
        DisplayName	=	M16 Barrel,
        Icon	=	m16part3,
		Tooltip = Tooltip_SWPPart1,
		OBSOLETE = true,
    }

    item m16Part4
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	M16 Triangle Handguard Set,
        Icon	=	m16part4,
		Tooltip = Tooltip_SWPPart1,
		OBSOLETE = true,
    }

    item m16Part5
    {
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	M16 Buffer Retainer and Spring,
        Icon	=	m16part5,
		Tooltip = Tooltip_SWPPart1,
		OBSOLETE = true,
    }

    /************* Caja de polvora *************/

	item GunPowderBox
	{
		DisplayCategory = Ammo,
		Weight	=	3.0,
		Type	=	Normal,
		DisplayName	=	Gun Powder Box,
		Icon	=	GunPowderBox,
		Tooltip = Tooltip_GunPowderBox,
		WorldStaticModel = AmmoMaker.GunPowderBox,
	}

    /************* Latas de municion *************/

	item 9mmCan
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 9mm Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_9mmCan,
		ReplaceInSecondHand = Bag_AmmoCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_AmmoCan_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo9mmCan_Ground,
	}

	item 38Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 38 Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_38Can,
		ReplaceInSecondHand = Bag_Ammo38Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo38Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo38Can_Ground,
	}

	item 44Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 44 Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_44Can,
		ReplaceInSecondHand = Bag_Ammo44Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo44Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo44Can_Ground,
	}

	item 45Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 45 Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_45Can,
		ReplaceInSecondHand = Bag_Ammo45Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo45Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo45Can_Ground,
	}

	item 223Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 223 Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_223Can,
		ReplaceInSecondHand = Bag_Ammo223Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo223Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo223Can_Ground,
	}

	item 308Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 308 Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_308Can,
		ReplaceInSecondHand = Bag_Ammo308Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo308Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo308Can_Ground,
	}

	item 556x45mmCan
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 556x45mm Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_556x45mmCan,
		ReplaceInSecondHand = Bag_Ammo556Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo556Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo556Can_Ground,
	}

	item ShotgunShellsCan
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Shotgun Ammo Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_ShotgunShellsCan,
		ReplaceInSecondHand = Bag_AmmoShellsCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_AmmoShellsCan_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.AmmoShellsCan_Ground,
	}

	item 762Can
	{
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	7.62mm Canister,
		DisplayCategory = Ammo,
		Icon	=	AmmoCan2,
		Tooltip = Tooltip_762x39mmCan,
		ReplaceInSecondHand = Bag_Ammo762Can_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Ammo762Can_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.Ammo762Can_Ground,
	}

    /************* Latas de casquillos *************/

	item 9mmCasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 9mm Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_9mmCasesCan,
		ReplaceInSecondHand = Bag_CasesCan9mm_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan9mm_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan9mm_Ground,
	}

	item 38CasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 38 Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_38CasesCan,
		ReplaceInSecondHand = Bag_CasesCan38_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan38_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan38_Ground,
	}

	item 44CasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 44 Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_44CasesCan,
		ReplaceInSecondHand = Bag_CasesCan44_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan44_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan44_Ground,
	}

	item 45CasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 45 Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_45CasesCan,
		ReplaceInSecondHand = Bag_CasesCan45_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan45_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan45_Ground,
	}

	item 223CasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 223 Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_223CasesCan,
		ReplaceInSecondHand = Bag_CasesCan223_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan223_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan223_Ground,
	}

	item 308CasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 308 Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_308CasesCan,
		ReplaceInSecondHand = Bag_CasesCan308_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan308_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan308_Ground,
	}

	item 556x45mmCasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 556x45mm Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_556x45mmCasesCan,
		ReplaceInSecondHand = Bag_CasesCan556_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan556_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan556_Ground,
	}

	item ShotgunShellsCasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Shotgun Ammo Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_ShotgunShellsCasesCan,
		ReplaceInSecondHand = Bag_CasesCanShells_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCanShells_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCanShells_Ground,
	}

	item 762x39mmCasesCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.0,
		Type	=	Normal,
		DisplayName	=	Cal 762x39mm Canister,
		Icon	=	AmmoCan3,
		Tooltip = Tooltip_762x39mmCasesCan,
		ReplaceInSecondHand = Bag_CasesCan762_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_CasesCan762_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.CasesCan762_Ground,
	}

    /************* Latas de proyectiles *************/

	item 9mmLeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Cal 9mm Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_9mmLeadCan,
		ReplaceInSecondHand = Bag_LeadCan9mm_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan9mm_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan9mm_Ground,
	}

	item 38LeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	5.0,
		Type	=	Normal,
		DisplayName	=	Cal 38 Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_38LeadCan,
		ReplaceInSecondHand = Bag_LeadCan38_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan38_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan38_Ground,
	}

	item 44LeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Cal 44 Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_44LeadCan,
		ReplaceInSecondHand = Bag_LeadCan44_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan44_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan44_Ground,
	}

	item 45LeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Cal 45 Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_45LeadCan,
		ReplaceInSecondHand = Bag_LeadCan45_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan45_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan45_Ground,
	}

	item 223LeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Cal 223 Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_223LeadCan,
		ReplaceInSecondHand = Bag_LeadCan223_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan223_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan223_Ground,
	}

	item 308LeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Cal 308 Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_308LeadCan,
		ReplaceInSecondHand = Bag_LeadCan308_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan308_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan308_Ground,
	}

	item 556x45mmLeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Lead Cal 556x45mm Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_556x45mmLeadCan,
		ReplaceInSecondHand = Bag_LeadCan556_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan556_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan556_Ground,
	}

	item ShotgunShellsLeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Shotgun Ammo Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_ShotgunShellsLeadCan,
		ReplaceInSecondHand = Bag_LeadCanShells_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCanShells_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCanShells_Ground,
	}

	item 762x39mmLeadCan
	{
		DisplayCategory = Reloading,
		Weight	=	2.5,
		Type	=	Normal,
		DisplayName	=	Lead Cal 762x39mm Canister,
		Icon	=	AmmoCan,
		Tooltip = Tooltip_762x39mmLeadCan,
		ReplaceInSecondHand = Bag_LeadCan762_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_LeadCan762_RHand holdingbagright,
		WorldStaticModel = AmmoMaker.LeadCan762_Ground,
	}

/************* Materiales de plomo *************/

	item Lead
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Lead,
		Icon	=	Lead,
		Tooltip = Tooltip_Lead,
		MetalValue = 1,
	}

	item LeadBox
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Lead box,
		Icon	=	LeadBox,
		Tooltip = Tooltip_LeadBox,
	}

	item MeltedLeadSaucepan
	{
		DisplayCategory = Reloading,
		Weight	=	4,
		Type	=	Drainable,
        UseDelta =  0.1,
		UseWhileEquipped	=	FALSE,
		DisplayName	=	Melted lead saucepan,
		ReplaceOnDeplete	=	Saucepan,
		Icon	=	SaucepanFullLead,
		Tooltip = Tooltip_MeltedLeadSaucepan,
		WorldStaticModel = AmmoMaker.SaucePanLead,
	}

/************* Herramientas *************/

	item LeadBurner
	{
		DisplayCategory = Reloading,
		Weight	=	1.5,
		Type	=	Normal,
		DisplayName	=	Lead Burner,
		Icon	=	LeadBurner,
		Tooltip = Tooltip_LeadBurner,
		MetalValue = 5,
		WorldStaticModel = AmmoMaker.LeadBurner,
	}

	item ReloadingToolBroken
	{
		DisplayCategory = Reloading,
		Weight	=	3,
		Type	=	Normal,
		DisplayName	=	Reloading tool Broken,
		Icon	=	AmmoReloaderBroken,
		Tooltip = Tooltip_RTB,
		MetalValue = 2,
	}

	item ReloadingTool
	{
		DisplayCategory = Reloading,
		Weight	=	10,
		Type	=	Normal,
		DisplayName	=	Reloading tool,
		Icon	=	AmmoReloader,
		Tooltip = Tooltip_ReloadingTool,
		MetalValue = 5,
	}

	item AmmoPliers
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Pliers for molds,
		Icon	=	AmmoPliers,
		Tooltip = Tooltip_AmmoPliers,
		MetalValue = 1,
	}

	item LeadMaker
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	9mm Lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker9mm,
		MetalValue = 2,
	}

	item LeadMaker2
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Cal.223 lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker223,
		MetalValue = 2,
	}

	item LeadMaker3
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Cal.308 lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker308,
		MetalValue = 2,
	}

	item LeadMaker4
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Pellets lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMakerPellets,
		MetalValue = 2,
	}

	item LeadMaker5
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	556x45mm Lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker556x45mm,
		MetalValue = 2,
	}

	item LeadMaker6
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Cal.38 lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker38,
		MetalValue = 2,
	}

	item LeadMaker7
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Cal.44 lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker44,
		MetalValue = 2,
	}

	item LeadMaker8
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Cal.45 lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker45,
		MetalValue = 2,
	}

	item LeadMaker9
	{
		DisplayCategory = Reloading,
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	762x39mm Lead maker,
		Icon	=	LeadMaker,
		Tooltip = Tooltip_LeadMaker762x39mm,
		MetalValue = 2,
	}
	
/************* Moldes *************/

	item 9mmMold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	9mm mold,
		Icon	=	Mold9mm,
		Tooltip = Tooltip_9mmMold,
		MetalValue = 1,
	}

	item 223Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	.223 mold,
		Icon	=	Moldcal223,
		Tooltip = Tooltip_223Mold,
		MetalValue = 1,
	}

	item 308Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	.308 mold,
		Icon	=	Moldcal308,
		Tooltip = Tooltip_308Mold,
		MetalValue = 1,
	}

	item PelletsMold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Pellets mold,
		Icon	=	MoldPellets,
		Tooltip = Tooltip_PelletsMold,
		MetalValue = 1,
	}

	item 556Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	556x45mm mold,
		Icon	=	Moldcal556,
		Tooltip = Tooltip_556Mold,
		MetalValue = 1,
	}
	
	item 38Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	.38 mold,
		Icon	=	Moldcal38,
		Tooltip = Tooltip_38Mold,
		MetalValue = 1,
	}

	item 44Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	.44 mold,
		Icon	=	Moldcal44,
		Tooltip = Tooltip_44Mold,
		MetalValue = 1,
	}

	item 45Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	.45 mold,
		Icon	=	Moldcal45,
		Tooltip = Tooltip_45Mold,
		MetalValue = 1,
	}

	item 762Mold
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	762x39mm mold,
		Icon	=	Moldcal762,
		Tooltip = Tooltip_762Mold,
		MetalValue = 1,
	}

/************* Casquillos *************/

	item Casq9mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.02,
		Type	=	Normal,
		DisplayName	=	Case 9mm,
		Icon	=	9mmCasquillos,
		Tooltip = Tooltip_Casq9mm,
		ScaleWorldIcon 	= 0.2,
		MetalValue = 1,
	}

	item Casq223
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case cal.223,
		Icon	=	223Casquillos,
		Tooltip = Tooltip_Casq223,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq308
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case cal.308,
		Icon	=	308Casquillos,
		Tooltip = Tooltip_Casq308,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item CasqShotgun
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Shotgun cases,
		Icon	=	ShotgunHulls,
		Tooltip = Tooltip_CasqShotgun,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq556x45mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.02,
		Type	=	Normal,
		DisplayName	=	Case 556x45mm,
		Icon	=	556Casquillos,
		Tooltip = Tooltip_Casq556x45,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq38
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case cal.38,
		Icon	=	38Casquillos,
		Tooltip = Tooltip_Casq38,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq44
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case cal.44,
		Icon	=	44Casquillos,
		Tooltip = Tooltip_Casq44,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq45
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case cal.45,
		Icon	=	45Casquillos,
		Tooltip = Tooltip_Casq45,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq762x39mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Case 762x39mm,
		Icon	=	762Casquillos,
		Tooltip = Tooltip_Casq762x39,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 1,
	}

	item Casq9mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases 9mm,
		Icon	=	9mmCasquillosBox,
		Tooltip = Tooltip_Casq9mmBox,
		WorldStaticModel = AmmoMaker.Cases9mmBox,
	}

	item Casq223Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases cal.223,
		Icon	=	223CasquillosBox,
		Tooltip = Tooltip_Casq223Box,
		WorldStaticModel = AmmoMaker.Cases223Box,
	}

	item Casq308Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases cal.308,
		Icon	=	308CasquillosBox,
		Tooltip = Tooltip_Casq308Box,
		WorldStaticModel = AmmoMaker.Cases308Box,
	}

	item CasqShotgunBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of shotgun cases,
		Icon	=	ShotgunHullsBox,
		Tooltip = Tooltip_CasqShotgunBox,
	}

	item Casq556x45mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases 556x45mm,
		Icon	=	556CasquillosBox,
		Tooltip = Tooltip_Casq556x45mmBox,
		WorldStaticModel = AmmoMaker.Cases556Box,
	}

	item Casq38Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases cal.38,
		Icon	=	38CasquillosBox,
		Tooltip = Tooltip_Casq38Box,
		WorldStaticModel = AmmoMaker.Cases38Box,
	}

	item Casq44Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases cal.44,
		Icon	=	44CasquillosBox,
		Tooltip = Tooltip_Casq44Box,
		WorldStaticModel = AmmoMaker.Cases44Box,
	}

	item Casq45Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases cal.45,
		Icon	=	45CasquillosBox,
		Tooltip = Tooltip_Casq45Box,
		WorldStaticModel = AmmoMaker.Cases45Box,
	}

	item Casq762x39mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of cases 762x39mm,
		Icon	=	762CasquillosBox,
		Tooltip = Tooltip_Casq762x39mmBox,
		WorldStaticModel = AmmoMaker.Cases762Box,
	}

/************* Puntas de Plomo *************/

	item Lead9mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead 9mm,
		Icon	=	Lead9mm,
		Tooltip = Tooltip_Lead9mm,
		ScaleWorldIcon 	= 0.2,
		MetalValue = 2,
	}

	item Lead223
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead cal.223,
		Icon	=	Leadcal223,
		Tooltip = Tooltip_Lead223,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead308
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead cal.308,
		Icon	=	Leadcal308,
		Tooltip = Tooltip_Lead308,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item LeadPellets
	{
		DisplayCategory = Reloading,
		Weight	=	0.01,
		Type	=	Normal,
		DisplayName	=	Lead pellets,
		Icon	=	ShotgunPellets,
		Tooltip = Tooltip_LeadPellets,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead556x45mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead 556x45mm,
		Icon	=	Leadcal556,
		Tooltip = Tooltip_Lead556x45mm,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead38
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead cal.38,
		Icon	=	Lead38,
		Tooltip = Tooltip_Lead308,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead44
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead cal.44,
		Icon	=	Lead44,
		Tooltip = Tooltip_Lead308,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead45
	{
		DisplayCategory = Reloading,
		Weight	=	0.05,
		Type	=	Normal,
		DisplayName	=	Lead cal.45,
		Icon	=	Lead45,
		Tooltip = Tooltip_Lead308,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead762x39mm
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Lead 762x39mm,
		Icon	=	Leadcal762,
		Tooltip = Tooltip_Lead762x39mm,
		ScaleWorldIcon 	= 0.3,
		MetalValue = 2,
	}

	item Lead9mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead 9mm box,
		Icon	=	Lead9mmBox,
		Tooltip = Tooltip_Lead9mmBox,
		WorldStaticModel = AmmoMaker.Lead9mmBox,
	}

	item Lead223Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead cal.223 box,
		Icon	=	Lead223Box,
		Tooltip = Tooltip_Lead223Box,
		WorldStaticModel = AmmoMaker.Lead223Box,
	}

	item Lead308Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead cal.308 box,
		Icon	=	Lead308Box,
		Tooltip = Tooltip_Lead308Box,
		WorldStaticModel = AmmoMaker.Lead308Box,
	}

	item LeadPelletsBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Box of lead pellets,
		Icon	=	ShotgunPelletsBox,
		Tooltip = Tooltip_LeadPelletsBox,
	}

	item Lead556x45mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead 556x45mm box,
		Icon	=	Lead556Box,
		Tooltip = Tooltip_Lead556x45mmBox,
		WorldStaticModel = AmmoMaker.Lead556Box,
	}

	item Lead38Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead cal.38 box,
		Icon	=	Lead38Box,
		Tooltip = Tooltip_Lead38Box,
		WorldStaticModel = AmmoMaker.Lead38Box,
	}

	item Lead44Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead cal.44 box,
		Icon	=	Lead44Box,
		Tooltip = Tooltip_Lead44Box,
		WorldStaticModel = AmmoMaker.Lead44Box,
	}

	item Lead45Box
	{
		DisplayCategory = Reloading,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Lead cal.45 box,
		Icon	=	Lead45Box,
		Tooltip = Tooltip_Lead45Box,
		WorldStaticModel = AmmoMaker.Lead45Box,
	}

	item Lead762x39mmBox
	{
		DisplayCategory = Reloading,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Lead 762x39mm box,
		Icon	=	Lead762Box,
		Tooltip = Tooltip_Lead762x39mmBox,
		WorldStaticModel = AmmoMaker.Lead762Box,
	}

/************* Polvora *************/

	item GunPowderBottle
	{
		DisplayCategory = Reloading,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	=	Gunpowder bottle,
		Icon	=	GunpowderJar,
		Tooltip = Tooltip_GunPowderBottle,
		WorldStaticModel = GunpowderJar,
	}

	item GunPowderBottleEmpty
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Gunpowder bottle empty,
		Icon	=	GunpowderJar,
		Tooltip = Tooltip_GunPowderBottleEmpty,
		WorldStaticModel = AmmoMaker.GunpowderJarEmpty,
	}

/************* Partes de herramienta *************/

	item ToolPart1
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Reloading tool part1,
		Icon	=	ToolPart1,
		Tooltip = Tooltip_ToolPart,
		MetalValue = 2,
	}

	item ToolPart2
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Reloading tool part2,
		Icon	=	ToolPart2,
		Tooltip = Tooltip_ToolPart,
		MetalValue = 2,
	}

	item ToolPart3
	{
		DisplayCategory = Reloading,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Reloading tool part3,
		Icon	=	ToolPart3,
		Tooltip = Tooltip_ToolPart,
		MetalValue = 2,
	}

	item ToolPart4
	{
		DisplayCategory = Reloading,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Reloading tool part4,
		Icon	=	ToolPart4,
		Tooltip = Tooltip_ToolPart,
		MetalValue = 2,
	}

	item ToolPart5
	{
		DisplayCategory = Reloading,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	=	Reloading tool part5,
		Icon	=	ToolPart5,
		Tooltip = Tooltip_ToolPart,
		MetalValue = 2,
	}

/************* Contenedores *************/

	item ToolBoxKit
	{
		DisplayCategory = Container,
		WeightReduction	=	50,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	10,
		DisplayName		=	Toolbox,
		Icon			=	ToolBoxing,
        OpenSound   	=   ToolBoxOpen,
        CloseSound   	=   ToolBoxClose,
        PutInSound   	=   ToolBoxPutIn,
		RunSpeedModifier = 0.97,
		ReplaceInSecondHand = Bag_Toolbox_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Toolbox_RHand holdingbagright,
        WorldStaticModel = ToolBox_Ground,
	}

	item AmmoBriefcase
	{
		DisplayCategory = Container,
		WeightReduction	=	50,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	10,
		DisplayName		=	Ammunition briefcase,
		Icon			=	AmmoBriefcase,
        OpenSound   	=   BriefcaseOpen,
        CloseSound   	=   BriefcaseClose,
        PutInSound   	=   ToolBoxPutIn,
		RunSpeedModifier = 0.97,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_AmmoBriefcase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_AmmoBriefcase_RHand holdingbagright,
        WorldStaticModel = AmmoBriefcase_Ground,
	}

/************* Revistas *************/

    item AmmoMagazine1
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 1,
        Icon	=	AmmoMag1,
        TeachedRecipes  =   Fix reloading tool,
        ReplaceOnUse    =   AmmoMagazine1,
		StaticModel = AmmoMaker.AMAmmoMag1,
		WorldStaticModel = AmmoMaker.AMAmmoMag1_Ground,
    }

    item AmmoMagazine2
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 2,
        Icon	=	MagazineBullets9mm,
        TeachedRecipes  =   Make 9mm Lead;Make 9mm bullets,
        ReplaceOnUse    =   AmmoMagazine2,
		StaticModel = AmmoMaker.AMGuns9Mag,
		WorldStaticModel = AmmoMaker.AMGuns9Mag_Ground,
    }

    item AmmoMagazine3
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 3,
        Icon	=	AmmoMag3,
        TeachedRecipes  =   MeltLeadWork,
        ReplaceOnUse    =   AmmoMagazine3,
		StaticModel = AmmoMaker.AMAmmoMag3,
		WorldStaticModel = AmmoMaker.AMAmmoMag3_Ground,
    }

    item AmmoMagazine6
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 6,
        Icon	=	AmmoMag6,
        TeachedRecipes  =   Craft Reloading Table,
        ReplaceOnUse    =   AmmoMagazine6,
		StaticModel = AmmoMaker.AMAmmoMag4,
		WorldStaticModel = AmmoMaker.AMAmmoMag4_Ground,
    }

    item AmmoMagazine7
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 7,
        Icon	=	MagazineBullets223,
        TeachedRecipes  =   Make cal.223 Lead;Make bullets cal.223,
        ReplaceOnUse    =   AmmoMagazine7,
		StaticModel = AmmoMaker.AMGuns223Mag,
		WorldStaticModel = AmmoMaker.AMGuns223Mag_Ground,
    }

    item AmmoMagazine8
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 8,
        Icon	=	MagazineBullets308,
        TeachedRecipes  =   Make cal.308 Lead;Make bullets cal.308,
        ReplaceOnUse    =   AmmoMagazine8,
		StaticModel = AmmoMaker.AMGuns308Mag,
		WorldStaticModel = AmmoMaker.AMGuns308Mag_Ground,
    }

    item AmmoMagazine9
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 9,
        Icon	=	MagazineBulletsSS,
        TeachedRecipes  =   Make shotgun pellets;Make shotgun shells,
        ReplaceOnUse    =   AmmoMagazine9,
		StaticModel = AmmoMaker.AMGunsShotgunMag,
		WorldStaticModel = AmmoMaker.AMGunsShotgunMag_Ground,
    }

    item AmmoMagazine10
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 10,
        Icon	=	MagazineBullets556,
        TeachedRecipes  =   Make 556x45mm Lead;Make 556x45mm bullets,
        ReplaceOnUse    =   AmmoMagazine10,
		StaticModel = AmmoMaker.AMGuns556Mag,
		WorldStaticModel = AmmoMaker.AMGuns556Mag_Ground,
    }

    item AmmoMagazine11
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 11,
        Icon	=	MagazineBullets38,
        TeachedRecipes  =   Make cal.38 Lead;Make bullets cal.38,
        ReplaceOnUse    =   AmmoMagazine11,
		StaticModel = AmmoMaker.AMGuns38Mag,
		WorldStaticModel = AmmoMaker.AMGuns38Mag_Ground,
    }

    item AmmoMagazine12
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 12,
        Icon	=	MagazineBullets44,
        TeachedRecipes  =   Make cal.44 Lead;Make bullets cal.44,
        ReplaceOnUse    =   AmmoMagazine12,
		StaticModel = AmmoMaker.AMGuns44Mag,
		WorldStaticModel = AmmoMaker.AMGuns44Mag_Ground,
    }

    item AmmoMagazine13
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 13,
        Icon	=	MagazineBullets45,
        TeachedRecipes  =   Make cal.45 Lead;Make bullets cal.45,
        ReplaceOnUse    =   AmmoMagazine13,
		StaticModel = AmmoMaker.AMGuns45Mag,
		WorldStaticModel = AmmoMaker.AMGuns45Mag_Ground,
    }

    item AmmoMagazine14
    {
		DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Ammunition Magazine 14,
        Icon	=	MagazineBullets762,
        TeachedRecipes  =   Make 762x39mm Lead;Make 762x39mm bullets,
        ReplaceOnUse    =   AmmoMagazine14,
		StaticModel = AmmoMaker.AMGuns762Mag,
		WorldStaticModel = AmmoMaker.AMGuns762Mag_Ground,
    }


/************************* Recetas *************************/

/************* R. Metalworking *************/

	recipe Dismantle Toolbox
	{
	   AmmoMaker.ToolBoxKit,
	   keep Screwdriver,
	   keep Saw,

	   Result:SmallSheetMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   OnTest:AMDismantle_TestIsValid,
	   Time:150.0,
	}

	recipe Dismantle Briefcase
	{
	   AmmoMaker.AmmoBriefcase,
	   keep Screwdriver,
	   keep Saw,

	   Result:SmallSheetMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   OnTest:AMDismantle_TestIsValid,
	   Time:150.0,
	}

/************* R. Moldes *************/

	recipe Add mold 9mm
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.9mmMold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold 9mm back
	{
	   AmmoMaker.LeadMaker,
	   keep Screwdriver,

	   Result:AmmoMaker.9mmMold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold cal.223
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.223Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker2,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold cal.223 back
	{
	   AmmoMaker.LeadMaker2,
	   keep Screwdriver,

	   Result:AmmoMaker.223Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold cal.308
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.308Mold,
	   Screws=2,
       keep Screwdriver,
	   
	   Result:AmmoMaker.LeadMaker3,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold cal.308 back
	{
	   AmmoMaker.LeadMaker3,
	   keep Screwdriver,

	   Result:AmmoMaker.308Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add pellets mold
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.PelletsMold,
	   Screws=2,
       keep Screwdriver,
	   
	   Result:AmmoMaker.LeadMaker4,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get pellets mold back
	{
	   AmmoMaker.LeadMaker4,
	   keep Screwdriver,

	   Result:AmmoMaker.PelletsMold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold cal.38
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.38Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker6,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold cal.38 back
	{
	   AmmoMaker.LeadMaker6,
	   keep Screwdriver,

	   Result:AmmoMaker.38Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold cal.44
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.44Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker7,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold cal.44 back
	{
	   AmmoMaker.LeadMaker7,
	   keep Screwdriver,

	   Result:AmmoMaker.44Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold cal.45
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.45Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker8,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold cal.45 back
	{
	   AmmoMaker.LeadMaker8,
	   keep Screwdriver,

	   Result:AmmoMaker.45Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold 556x45mm
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.556Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker5,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold 556x45mm back
	{
	   AmmoMaker.LeadMaker5,
	   keep Screwdriver,

	   Result:AmmoMaker.556Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Add mold 762x39mm
	{
	   AmmoMaker.AmmoPliers,
	   AmmoMaker.762Mold,
	   Screws=2,
	   keep Screwdriver,

	   Result:AmmoMaker.LeadMaker9,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Get mold 762x39mm back
	{
	   AmmoMaker.LeadMaker9,
	   keep Screwdriver,

	   Result:AmmoMaker.762Mold,
	   OnCreate:AMReturnAmmoPliers,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

/************* R. Polvora *************/

	recipe Open gunpowder box
	{
	   AmmoMaker.GunPowderBox,

	   Result:AmmoMaker.GunPowderBottle=6,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	}

	recipe Put gunpowder in a box
	{
	   AmmoMaker.GunPowderBottle=6,

	   Result:AmmoMaker.GunPowderBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	}

	recipe Open gunpowder bottle
	{
	   AmmoMaker.GunPowderBottle,

	   Result:GunPowder=25,
	   SkillRequired:Strength=2,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:JarOpen,
	}

	recipe Put gunpowder in a bottle
	{
	   GunPowder=25,

	   Result:AmmoMaker.GunPowderBottle,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:JarOpen,
	}


/************* R. Casquillos *************/

	recipe Open box of cases 9mm
	{
	   AmmoMaker.Casq9mmBox,

	   Result:AmmoMaker.Casq9mm=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 9mm cases in a box
	{
	   AmmoMaker.Casq9mm=50,

	   Result:AmmoMaker.Casq9mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases cal.223
	{
	   AmmoMaker.Casq223Box,

	   Result:AmmoMaker.Casq223=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.223 cases in a box
	{
	   AmmoMaker.Casq223=50,

	   Result:AmmoMaker.Casq223Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases cal.308
	{
	   AmmoMaker.Casq308Box,

	   Result:AmmoMaker.Casq308=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.308 cases in a box
	{
	   AmmoMaker.Casq308=50,

	   Result:AmmoMaker.Casq308Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open shotgun cases box
	{
	   AmmoMaker.CasqShotgunBox,

	   Result:AmmoMaker.CasqShotgun=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put shotgun cases in a box
	{
	   AmmoMaker.CasqShotgun=50,

	   Result:AmmoMaker.CasqShotgunBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases 556x45mm
	{
	   AmmoMaker.Casq556x45mmBox,

	   Result:AmmoMaker.Casq556x45mm=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 556x45mm cases in a box
	{
	   AmmoMaker.Casq556x45mm=50,

	   Result:AmmoMaker.Casq556x45mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases cal.38
	{
	   AmmoMaker.Casq38Box,

	   Result:AmmoMaker.Casq38=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.38 cases in a box
	{
	   AmmoMaker.Casq38=50,

	   Result:AmmoMaker.Casq38Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases cal.44
	{
	   AmmoMaker.Casq44Box,

	   Result:AmmoMaker.Casq44=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.44 cases in a box
	{
	   AmmoMaker.Casq44=50,

	   Result:AmmoMaker.Casq44Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases cal.45
	{
	   AmmoMaker.Casq45Box,

	   Result:AmmoMaker.Casq45=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.45 cases in a box
	{
	   AmmoMaker.Casq45=50,

	   Result:AmmoMaker.Casq45Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

	recipe Open box of cases 762x39mm
	{
	   AmmoMaker.Casq762x39mmBox,

	   Result:AmmoMaker.Casq762x39mm=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 762x39mm cases in a box
	{
	   AmmoMaker.Casq762x39mm=50,

	   Result:AmmoMaker.Casq762x39mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:5.0,
	   Sound:BoxPutIn,
	}

/************* Scrapping Cases *************/

	recipe Scrap 9mm Cases
	{
	   AmmoMaker.Casq9mm=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=1,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 223 Cases
	{
	   AmmoMaker.Casq223=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=3,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 308 Cases
	{
	   AmmoMaker.Casq308=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=3,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap Shotgun Cases
	{
	   AmmoMaker.CasqShotgun=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=4,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 556 Cases
	{
	   AmmoMaker.Casq556x45mm=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=5,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 38 Cases
	{
	   AmmoMaker.Casq38=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=2,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 44 Cases
	{
	   AmmoMaker.Casq44=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=2,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 45 Cases
	{
	   AmmoMaker.Casq45=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=2,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

	recipe Scrap 762 Cases
	{
	   AmmoMaker.Casq762x39mm=25,
	   keep AmmoMaker.AmmoPliers,
	   
	   Result:ScrapMetal,
       OnGiveXP:Recipe.OnGiveXP.None,
	   SkillRequired:AMReloading=6,
       Sound:BoxPutIn,
	   Category:Ammo,
	   Time:50.0,
	}

/************* R. Cajas Puntas de plomo *************/

	recipe Open box of 9mm lead
	{
	   AmmoMaker.Lead9mmBox,

	   Result:AmmoMaker.Lead9mm=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 9mm lead in a box
	{
	   AmmoMaker.Lead9mm=25,

	   Result:AmmoMaker.Lead9mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of cal.223 lead
	{
	   AmmoMaker.Lead223Box,

	   Result:AmmoMaker.Lead223=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.223 lead in a box
	{
	   AmmoMaker.Lead223=25,

	   Result:AmmoMaker.Lead223Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of cal.308 lead
	{
	   AmmoMaker.Lead308Box,

	   Result:AmmoMaker.Lead308=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.308 lead in a box
	{
	   AmmoMaker.Lead308=25,

	   Result:AmmoMaker.Lead308Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of shotgun pellets
	{
	   AmmoMaker.LeadPelletsBox,

	   Result:AmmoMaker.LeadPellets=500,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put shotgun pellets in a box
	{
	   AmmoMaker.LeadPellets=500,

	   Result:AmmoMaker.LeadPelletsBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of 556x45mm lead
	{
	   AmmoMaker.Lead556x45mmBox,

	   Result:AmmoMaker.Lead556x45mm=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 556x45mm lead in a box
	{
	   AmmoMaker.Lead556x45mm=25,

	   Result:AmmoMaker.Lead556x45mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of cal.38 lead
	{
	   AmmoMaker.Lead38Box,

	   Result:AmmoMaker.Lead38=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.38 lead in a box
	{
	   AmmoMaker.Lead38=25,

	   Result:AmmoMaker.Lead38Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of cal.44 lead
	{
	   AmmoMaker.Lead44Box,

	   Result:AmmoMaker.Lead44=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.44 lead in a box
	{
	   AmmoMaker.Lead44=25,

	   Result:AmmoMaker.Lead44Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of cal.45 lead
	{
	   AmmoMaker.Lead45Box,

	   Result:AmmoMaker.Lead45=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put cal.45 lead in a box
	{
	   AmmoMaker.Lead45=25,

	   Result:AmmoMaker.Lead45Box,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Open box of 762x39mm lead
	{
	   AmmoMaker.Lead762x39mmBox,

	   Result:AmmoMaker.Lead762x39mm=25,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:BoxPutIn,
	   Time:5.0,
	}

	recipe Put 762x39mm lead in a box
	{
	   AmmoMaker.Lead762x39mm=25,

	   Result:AmmoMaker.Lead762x39mmBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}

/************* R. Plomo *************/

	recipe Open box of lead
	{
	   AmmoMaker.LeadBox,

	   Result:AmmoMaker.Lead=50,
       OnGiveXP:Recipe.OnGiveXP.None,
       Sound:PutItemInBag,
	   Time:5.0,
	}

	recipe Put lead in a box
	{
	   AmmoMaker.Lead=50,

	   Result:AmmoMaker.LeadBox,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Sound:BoxPutIn,
	   Time:5.0,
	}


/************* R. Herramientas *************/

	recipe Fix reloading tool
	{
	   AmmoMaker.ReloadingToolBroken,
	   AmmoMaker.ToolPart1,
	   AmmoMaker.ToolPart2,
	   AmmoMaker.ToolPart3,
	   AmmoMaker.ToolPart4,
	   AmmoMaker.ToolPart5,
	   Screws=4,
	   keep Screwdriver,

	   Result:AmmoMaker.ReloadingTool,
       NeedToBeLearn:true,
	   SkillRequired:Strength=3,
	   Sound:Hammering,
       OnGiveXP:AMStrengthxp1,
	   Time:50.0,
	   Category:Engineer,
	}


/************* R. Plomo *************/
/*
	recipe Make liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead=50,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make 9mm liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead9mm=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make cal.223 liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead223=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make cal.308 liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead308=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make pellets liquid lead
	{
       Saucepan,
	   AmmoMaker.LeadPellets=300,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make 556x45mm liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead556x45mm=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make cal.38 liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead38=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make cal.44 liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead44=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make cal.45 liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead45=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make 762x39mm liquid lead
	{
       Saucepan,
	   AmmoMaker.Lead762x39mm=25,
	   BlowTorch=2,
	   keep WeldingMask,

	   Result:AmmoMaker.MeltedLeadSaucepan,
       NeedToBeLearn:true,
       OnGiveXP:AMWeldingxp3,
       Sound:AM_Blowtorch,
	   Time:150.0,
	   Category:Welding,
	}
*/

	recipe Destroy to lead
	{
	   LeadPipe,
	   keep Hammer/HammerStone,

	   Result:AmmoMaker.Lead=25,
       OnGiveXP:AMWeldingxp3,
       Sound:Hammering,
	   Time:150.0,
	   Category:Welding,
	}

	recipe Make 9mm Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker,

	   Result:AmmoMaker.Lead9mm=2,
       NeedToBeLearn:true,
	   SkillRequired:Strength=2,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make cal.223 Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker2,

	   Result:AmmoMaker.Lead223=2,
	   SkillRequired:Strength=3,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make cal.308 Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker3,

	   Result:AmmoMaker.Lead308=2,
	   SkillRequired:Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make shotgun pellets
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker4,

	   Result:AmmoMaker.LeadPellets=25,
	   SkillRequired:Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make 556x45mm Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker5,

	   Result:AmmoMaker.Lead556x45mm=2,
       NeedToBeLearn:true,
	   SkillRequired:Strength=5,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make cal.38 Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker6,

	   Result:AmmoMaker.Lead38=2,
	   SkillRequired:Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make cal.44 Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker7,

	   Result:AmmoMaker.Lead44=2,
	   SkillRequired:Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make cal.45 Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker8,

	   Result:AmmoMaker.Lead45=2,
	   SkillRequired:Strength=5,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

	recipe Make 762x39mm Lead
	{
	   AmmoMaker.MeltedLeadSaucepan=1,
	   keep LeadMaker9,

	   Result:AmmoMaker.Lead762x39mm=2,
	   SkillRequired:Strength=5,
	   NeedToBeLearn:true,
       OnGiveXP:AMWSAXP1,
	   Sound:LeadMaker,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	}

/************* R. Municion *************/

	recipe Make 9mm bullets
	{
	   AmmoMaker.Casq9mm=1,
	   AmmoMaker.Lead9mm=1,
	   GunPowder=1,
	   keep AmmoMaker.ReloadingTool,

	   Result:Bullets9mm=1,
	   SkillRequired:Aiming=3;AMReloading=2;Strength=3,
       NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp1,
	   Sound:Makebullets,
	   Time:30.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make bullets cal.223
	{
	   AmmoMaker.Casq223=1,
	   AmmoMaker.Lead223=1,
	   GunPowder=2,
	   keep AmmoMaker.ReloadingTool,

	   Result:223Bullets=1,
       SkillRequired:Aiming=4;AMReloading=3;Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp2,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make bullets cal.308
	{
	   AmmoMaker.Casq308=1,
	   AmmoMaker.Lead308=1,
	   GunPowder=3,
	   keep AmmoMaker.ReloadingTool,

	   Result:308Bullets=1,
       SkillRequired:Aiming=5;AMReloading=4;Strength=5,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp3,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make shotgun shells
	{
	   AmmoMaker.CasqShotgun=1,
	   AmmoMaker.LeadPellets=25,
	   GunPowder=5,
	   keep AmmoMaker.ReloadingTool,

	   Result:ShotgunShells=1,
       SkillRequired:Aiming=6;AMReloading=5;Strength=6,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp3,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make 556x45mm bullets
	{
	   AmmoMaker.Casq556x45mm=1,
	   AmmoMaker.Lead556x45mm=1,
	   GunPowder=4,
	   keep AmmoMaker.ReloadingTool,

	   Result:556Bullets=1,
	   SkillRequired:Aiming=5;AMReloading=5;Strength=6,
       NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp3,
	   Sound:Makebullets,
	   Time:30.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make bullets cal.38
	{
	   AmmoMaker.Casq38=1,
	   AmmoMaker.Lead38=1,
	   GunPowder=1,
	   keep AmmoMaker.ReloadingTool,

	   Result:Bullets38=1,
       SkillRequired:Aiming=3;AMReloading=3;Strength=3,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp2,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make bullets cal.44
	{
	   AmmoMaker.Casq44=1,
	   AmmoMaker.Lead44=1,
	   GunPowder=2,
	   keep AmmoMaker.ReloadingTool,

	   Result:Bullets44=1,
       SkillRequired:Aiming=4;AMReloading=4;Strength=4,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp2,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make bullets cal.45
	{
	   AmmoMaker.Casq45=1,
	   AmmoMaker.Lead45=1,
	   GunPowder=2,
	   keep AmmoMaker.ReloadingTool,

	   Result:Bullets45=1,
       SkillRequired:Aiming=5;AMReloading=5;Strength=5,
	   NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp2,
	   Sound:Makebullets,
	   Time:50.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

	recipe Make 762x39mm bullets
	{
	   AmmoMaker.Casq762x39mm=1,
	   AmmoMaker.Lead762x39mm=1,
	   GunPowder=5,
	   keep AmmoMaker.ReloadingTool,

	   Result:AmmoMaker.Ammo_762x39mm=1,
	   SkillRequired:Aiming=6;AMReloading=6;Strength=6,
       NeedToBeLearn:true,
       OnGiveXP:AMStrengthxp3,
	   Sound:Makebullets,
	   Time:30.0,
	   Category:Ammo,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
       Prop2:CDplayer,
	   Tooltip:Tooltip_Recipe_MakeBullets,
	}

/************* R. Latas Municion *************/

	recipe Open 9mm Canister
	{
	   AmmoMaker.9mmCan,

	   Result:Bullets9mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 9mm boxes in a canister
	{
	   Bullets9mmBox=25,

	   Result:AmmoMaker.9mmCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 223 Canister
	{
	   AmmoMaker.223Can,

	   Result:223Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 223 boxes in a canister
	{
	   223Box=25,

	   Result:AmmoMaker.223Can,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 308 Canister
	{
	   AmmoMaker.308Can,

	   Result:308Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 308 boxes in a canister
	{
	   308Box=25,

	   Result:AmmoMaker.308Can,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open shotgun Canister
	{
	   AmmoMaker.ShotgunShellsCan,

	   Result:ShotgunShellsBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put shotgun shells boxes in a canister
	{
	   ShotgunShellsBox=25,

	   Result:AmmoMaker.ShotgunShellsCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 556x45mm Canister
	{
	   AmmoMaker.556x45mmCan,

	   Result:556Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 556x45mm boxes in a canister
	{
	   556Box=25,

	   Result:AmmoMaker.556x45mmCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 38 Canister
	{
	   AmmoMaker.38Can,

	   Result:Bullets38Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 38 boxes in a canister
	{
	   Bullets38Box=25,

	   Result:AmmoMaker.38Can,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 44 Canister
	{
	   AmmoMaker.44Can,

	   Result:Bullets44Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 44 boxes in a canister
	{
	   Bullets44Box=25,

	   Result:AmmoMaker.44Can,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 45 Canister
	{
	   AmmoMaker.45Can,

	   Result:Bullets45Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 45 boxes in a canister
	{
	   Bullets45Box=25,

	   Result:AmmoMaker.45Can,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

/************* R. Latas Casquillos *************/

	recipe Open 9mm Cases Canister
	{
	   AmmoMaker.9mmCasesCan,

	   Result:AmmoMaker.Casq9mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 9mm cases boxes in a canister
	{
	   AmmoMaker.Casq9mmBox=25,

	   Result:AmmoMaker.9mmCasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 223 Cases Canister
	{
	   AmmoMaker.223CasesCan,

	   Result:AmmoMaker.Casq223Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 223 cases boxes in a canister
	{
	   AmmoMaker.Casq223Box=25,

	   Result:AmmoMaker.223CasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 308 Cases Canister
	{
	   AmmoMaker.308CasesCan,

	   Result:AmmoMaker.Casq308Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 308 cases boxes in a canister
	{
	   AmmoMaker.Casq308Box=25,

	   Result:AmmoMaker.308CasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open shotgun hulls Canister
	{
	   AmmoMaker.ShotgunShellsCasesCan,

	   Result:AmmoMaker.CasqShotgunBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put shotgun hulls boxes in a canister
	{
	   AmmoMaker.CasqShotgunBox=25,

	   Result:AmmoMaker.ShotgunShellsCasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 556x45mm Cases Canister
	{
	   AmmoMaker.556x45mmCasesCan,

	   Result:AmmoMaker.Casq556x45mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 556x45mm cases boxes in a canister
	{
	   AmmoMaker.Casq556x45mmBox=25,

	   Result:AmmoMaker.556x45mmCasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 38 Cases Canister
	{
	   AmmoMaker.38CasesCan,

	   Result:AmmoMaker.Casq38Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 38 cases boxes in a canister
	{
	   AmmoMaker.Casq38Box=25,

	   Result:AmmoMaker.38CasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 44 Cases Canister
	{
	   AmmoMaker.44CasesCan,

	   Result:AmmoMaker.Casq44Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 44 cases boxes in a canister
	{
	   AmmoMaker.Casq44Box=25,

	   Result:AmmoMaker.44CasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 45 Cases Canister
	{
	   AmmoMaker.45CasesCan,

	   Result:AmmoMaker.Casq45Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 45 cases boxes in a canister
	{
	   AmmoMaker.Casq45Box=25,

	   Result:AmmoMaker.45CasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 762x39mm Cases Canister
	{
	   AmmoMaker.762x39mmCasesCan,

	   Result:AmmoMaker.Casq762x39mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 762x39mm cases boxes in a canister
	{
	   AmmoMaker.Casq762x39mmBox=25,

	   Result:AmmoMaker.762x39mmCasesCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

/************* R. Latas Proyectiles *************/

	recipe Open 9mm Lead Canister
	{
	   AmmoMaker.9mmLeadCan,

	   Result:AmmoMaker.Lead9mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 9mm lead boxes in a canister
	{
	   AmmoMaker.Lead9mmBox=25,

	   Result:AmmoMaker.9mmLeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 223 Lead Canister
	{
	   AmmoMaker.223LeadCan,

	   Result:AmmoMaker.Lead223Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 223 lead boxes in a canister
	{
	   AmmoMaker.Lead223Box=25,

	   Result:AmmoMaker.223LeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 308 Cases Canister
	{
	   AmmoMaker.308LeadCan,

	   Result:AmmoMaker.Lead308Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 308 cases boxes in a canister
	{
	   AmmoMaker.Lead308Box=25,

	   Result:AmmoMaker.308LeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open shotgun pellets Canister
	{
	   AmmoMaker.ShotgunShellsLeadCan,

	   Result:AmmoMaker.LeadPelletsBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put shotgun pellets boxes in a canister
	{
	   AmmoMaker.LeadPelletsBox=25,

	   Result:AmmoMaker.ShotgunShellsLeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 556x45mm Lead Canister
	{
	   AmmoMaker.556x45mmLeadCan,

	   Result:AmmoMaker.Lead556x45mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 556x45mm lead boxes in a canister
	{
	   AmmoMaker.Lead556x45mmBox=25,

	   Result:AmmoMaker.556x45mmLeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 38 Lead Canister
	{
	   AmmoMaker.38LeadCan,

	   Result:AmmoMaker.Lead38Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 38 lead boxes in a canister
	{
	   AmmoMaker.Lead38Box=25,

	   Result:AmmoMaker.38LeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 44 Lead Canister
	{
	   AmmoMaker.44LeadCan,

	   Result:AmmoMaker.Lead44Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 44 lead boxes in a canister
	{
	   AmmoMaker.Lead44Box=25,

	   Result:AmmoMaker.44LeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 45 Lead Canister
	{
	   AmmoMaker.45LeadCan,

	   Result:AmmoMaker.Lead45Box=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 45 lead boxes in a canister
	{
	   AmmoMaker.Lead45Box=25,

	   Result:AmmoMaker.45LeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Open 762x39mm Lead Canister
	{
	   AmmoMaker.762x39mmLeadCan,

	   Result:AmmoMaker.Lead762x39mmBox=25,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 762x39mm lead boxes in a canister
	{
	   AmmoMaker.Lead762x39mmBox=25,

	   Result:AmmoMaker.762x39mmLeadCan,
       OnGiveXP:Recipe.OnGiveXP.None,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}

	recipe Put 762x39mm rounds in a box
	{
	   AmmoMaker.Ammo_762x39mm=50,

	   Result:AmmoMaker.762x39mmBox,
       OnGiveXP:NoXP_OnGiveXP,
	   Time:5.0,
	   Sound:PutItemInBag,
	}

	recipe Open box of 762x39mm rounds
	{
	   AmmoMaker.762x39mmBox,

	   Result:AmmoMaker.Ammo_762x39mm=10,
       OnGiveXP:NoXP_OnGiveXP,
       Sound:PutItemInBag,
	   Time:5.0,
	}

	recipe Open 762x39mm Canister
	{
	   AmmoMaker.762Can,

	   Result:762x39mmBox=25,
       OnGiveXP:NoXP_OnGiveXP,
	   Time:25.0,
	   Sound:ToolBoxOpen,
	   Category:Ammo,
	}

	recipe Put 762x39mm boxes in a canister
	{
	   762x39mmBox=25,

	   Result:AmmoMaker.762Can,
       OnGiveXP:NoXP_OnGiveXP,
	   Time:25.0,
	   Sound:ToolBoxClose,
	   Category:Ammo,
	}


/********** Ensamblar armas de fuego **********/

	recipe Ensamble M9
	{
	   M9Parts=5,
	   keep Screwdriver,

	   Result:Pistol,
	   SkillRequired:Aiming=3;AMReloading=2,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble M1911
	{
	   M1911Parts=5,
	   keep Screwdriver,

	   Result:Pistol2,
	   SkillRequired:Aiming=3;AMReloading=3,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble DE
	{
	   DEParts=5,
	   keep Screwdriver,

	   Result:Pistol3,
	   SkillRequired:Aiming=3;AMReloading=4,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble Revolver
	{
	   RevolverParts=5,
	   keep Screwdriver,

	   Result:Revolver,
	   SkillRequired:Aiming=3;AMReloading=3,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble Revolver Long
	{
	   Revolver_LongParts=5,
	   keep Screwdriver,

	   Result:Revolver_Long,
	   SkillRequired:Aiming=3;AMReloading=4,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble Revolver Short
	{
	   Revolver_ShortParts=5,
	   keep Screwdriver,

	   Result:Revolver_Short,
	   SkillRequired:Aiming=3;AMReloading=4,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble Shotgun
	{
	   ShotgunParts=5,
	   keep Screwdriver,

	   Result:Shotgun,
	   SkillRequired:Aiming=2;AMReloading=4,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble DoubleBarrelShotgun
	{
	   DoubleBarrelShotgunParts=5,
	   keep Screwdriver,

	   Result:DoubleBarrelShotgun,
	   SkillRequired:Aiming=2;AMReloading=4,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble VarmintRifle
	{
	   VarmintRifleParts=5,
	   keep Screwdriver,

	   Result:VarmintRifle,
	   SkillRequired:Aiming=4;AMReloading=5,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble HuntingRifle
	{
	   HuntingRifleParts=5,
	   keep Screwdriver,

	   Result:HuntingRifle,
	   SkillRequired:Aiming=4;AMReloading=5,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble AssaultRifle
	{
	   AssaultRifleParts=5,
	   keep Screwdriver,

	   Result:AssaultRifle,
	   SkillRequired:Aiming=5;AMReloading=6,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble AssaultRifle2
	{
	   AssaultRifle2Parts=5,
	   keep Screwdriver,

	   Result:AssaultRifle2,
	   SkillRequired:Aiming=5;AMReloading=6,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}

	recipe Ensamble AK47
	{
	   AK47Parts=5,
	   keep Screwdriver,

	   Result:AmmoMaker.AK47,
	   SkillRequired:Aiming=6;AMReloading=7,
       NeedToBeLearn:true,
       OnGiveXP:AM_3XP_Weapons,
	   Sound:DismantleFirearm,
	   Time:200.0,
	   Category:Engineer,
	   AnimNode:Disassemble,
	   Prop1:Screwdriver,
	}


}