module BatesMetalicos
{
/*
	// The name XXX is used in these places:
	//   items.txt    weaponSprite= or StaticModel=
	//   recipes.txt  Prop1: or Prop2:
	//   BaseTimedAction:setOverrideHandModels(XXX, XXX)
	model XXX
	{
		// Path is relative to "media/models_x/".  Extension is optional.
		mesh = Weapons/1Handed/SaucePan,

		// Path is relative to "media/textures/".  Extension is optional.
		texture = Weapons/1Handed/SaucePan,

		// Default is "basicEffect".
		shader = basicEffect,

		// Default is TRUE.
		static = TRUE,
	}
*/
	model MetalBaseballBat
	{
		mesh = Weapons/2Handed/MetalBaseballBat,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model SteelBaseballBat
	{
		mesh = Weapons/2Handed/SteelBaseballBat,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
