ContextMenu_EN = {

	ContextMenu_getCapBeerTT = "Uncover the beer to obtain the cap.",
	ContextMenu_getCapBeer = "Uncover",
	ContextMenu_BeerInfoEmptyTT = "On this table you can place unfermented homemade beer (cooked) and after seven days you can drink it.",
	ContextMenu_BeerWorkBenchStatus = "Status:",
	ContextMenu_BeerWarningEmpty = "Empty",
	ContextMenu_AddBeer = "Add Unfermented Beer",
	ContextMenu_BeerInfo = "Info",
	ContextMenu_AddingBeer = "Adding",
	ContextMenu_BeerContain = "Contains:",
	ContextMenu_BeerWorkbench = "Beer Fermentation Table",
	ContextMenu_FermentationTime = "Fermentation:",
	ContextMenu_BeerFermenting = "Fermenting",
	ContextMenu_BeerReady = "Ready to drink",
	ContextMenu_BeerType = "Beer Type:",
	ContextMenu_Classic = " <RGB:0.5,0.4,0.003> Classic",
	ContextMenu_FillBeerBottle = "Fill bottle with beer",
	ContextMenu_FillBeerBottleTT = "You can fill an empty bottle with already fermented beer. <LINE> Beer type will determine the type of bottle needed.",
	ContextMenu_FillBottle = "Filling bottle",
	ContextMenu_BeerRecipe = " <TEXT> Recipe unlocked: <RGB:0,1,0> Make Beer Preparation!!",
	ContextMenu_GhillieChance = "+20%",
	ContextMenu_GhillieEquipment = "Ghillie set equipped: ",
	ContextMenu_PlantInfo = "Plant Info: ",
	ContextMenu_EvolvedRecipe_FriedPan = "Oil Pan",
	ContextMenu_Collect_Sap = "Collect Sap",
	ContextMenu_Scarvengewithshovel = "Loot tomb",
	ContextMenu_ScarvengewithshovelTT = "You can get tired doing this",
	ContextMenu_OpenLureBoxTT = "Can contain a lot of lures inside.",
	ContextMenu_OpenLureBoxTT2 = "You can damage your hands if you are not careful guy.",
	ContextMenu_OpenHiddenBoxTT = "May contain a old item of utility.",
	ContextMenu_TrowFishTT = "Removes too heavy fish from inventory.",
	ContextMenu_Search = "search now",
	ContextMenu_OpenLureBox = "Open Lure box",
	ContextMenu_OpenHiddenBox = "Open old box",
	ContextMenu_FishInfo = "Fish info",
	ContextMenu_OpenEncyclopedia = "Read about...",
	ContextMenu_ray_info = "River Ray",
	ContextMenu_pacu_info = "Pacu",
	ContextMenu_arapaima_info = "Arapaima",
	ContextMenu_piraiba_info = "Piraiba",
	ContextMenu_Tarpon_info = "Tarpon",
	ContextMenu_TrowFish = "Trow fish",
	ContextMenu_searching_info = "Searching Page",
	ContextMenu_bass_info = "Bass",
	ContextMenu_crappie_info = "Chanchita",
	ContextMenu_panfish_info = "Chanchita sietecolores",
	ContextMenu_perch_info = "Perch",
	ContextMenu_catfish_info = "Catfish",
	ContextMenu_pike_info = "Pike",
	ContextMenu_trout_info = "Trout",
	ContextMenu_walleye_info = "Walleye",
	ContextMenu_rainbowtrout_info = "Rainbow Trout",
	ContextMenu_salmon_info = "Salmon",
	ContextMenu_peje_info = "Pejerrey",
	ContextMenu_carp_info = "Carp",
	ContextMenu_snakehead_info = "Snakehead",
	ContextMenu_tucunare_info = "Peacock Bass",
	ContextMenu_pati_info = "Pati",
	ContextMenu_piranha_info = "Piranha",
	ContextMenu_palometa_info = "Palometa",
	ContextMenu_payara_info = "Payara",
	ContextMenu_dorado_info = "Golden Dorado",
	ContextMenu_tararira_info = "Tararira",
	ContextMenu_surubi_info = "Surubí",
	ContextMenu_dentudo_info = "Dentudo",
	ContextMenu_crab_info = "Crab",
	ContextMenu_rtcatfish_info = "Redtail catfish",
	ContextMenu_waterturtle_info = "Water Turtle",
	ContextMenu_baitfish_info = "Baitfish",
	ContextMenu_ReleaseFish = "Release (Sport Fishing) ",
	ContextMenu_ReleaseFishTT = "You can gain more fishing xp doing a release of alive fishes.",
	ContextMenu_arowana_info = "Arowana",
	ContextMenu_wilson_info = "Wilson",
	ContextMenu_Read_LureInfo = "Read lure info",
	ContextMenu_Identify_Tackle = "Identify ",
	ContextMenu_Identifyng = "Identify",
	ContextMenu_anguila_info = "Eel",

	ContextMenu_Bean = "Kidney Beans",
	ContextMenu_Bell_Pepper = "Bell Pepper",
	ContextMenu_Eggplant = "Eggplant",
	ContextMenu_Grape = "Grape",
	ContextMenu_Pea = "Pea",
	ContextMenu_View_Instructions = "View instructions",
	ContextMenu_Learn = "Teach: ",
	ContextMenu_AlreadyLearned = "You already have the knowledge to plant this type of seeds",
	ContextMenu_Sow_WoodenStick_Seed = "Sow seed(supports)",
	ContextMenu_Learned = "You have learned to ",
	ContextMenu_IdentifySeeds = "Identify seed",
	ContextMenu_IdentifySeedsTT = "Keep Seed book <br> Unknown seed",
	ContextMenu_IdentifySeedsfarmerTT = "Unknown seed",
	ContextMenu_identifyComplete = "Identify Complete",
	ContextMenu_Identifying = "Identifying",
	ContextMenu_Sow_tree_Seed = "Sow seed(Fruit Tree)",
	ContextMenu_Lemon = "Lemon Tree",
	ContextMenu_OrangeTree = "Orange Tree",
	ContextMenu_AppleTree = "Apple Tree",
	ContextMenu_PeachTree = "Peach Tree",
	ContextMenu_BananaTree = "Banana Tree",
	ContextMenu_CherryTree = "Cherry Tree",
	ContextMenu_LimeTree = "Lime Tree",
	ContextMenu_AvocadoTree = "Avocado Tree",

	ContextMenu_CheckSnakeRecord = "Check Snake's World Record",
	ContextMenu_CheckSnakeRecordName = "Snake's Personal Record",
	ContextMenu_CheckSnakeRecordNameTT = "Making a bubble with five pieces of Bazooka BubbleGum.",
	ContextMenu_EvolvedRecipe_Cupcake = "CupCakes",
	ContextMenu_EvolvedRecipe_HomemadeDoughnutJelly = "Filled Doughnut",
	ContextMenu_EvolvedRecipe_Sausages = "Sausage preparation",
	ContextMenu_EvolvedRecipe_FluHotDrink = "Infusion",
	ContextMenu_CookWaffle = "Cook Waffles",
	ContextMenu_CookWaffleTT = "Cook Waffles",
	ContextMenu_Cooking = "Cooking",
	ContextMenu_FoodType_Salchicha = "Sausage",
	ContextMenu_EvolvedRecipe_MilanesePrep = "Milanese Bowl",
	ContextMenu_EvolvedRecipe_Milanese = "Milanese",
	ContextMenu_EvolvedRecipe_NeapolitanMilanese = "Neapolitan Milanese",
	ContextMenu_EvolvedRecipe_InsectSalad = "Salad",
	ContextMenu_FoodType_Insect = "Insect",
	ContextMenu_FoodType_Milanese = "Milanese",
    ContextMenu_Trowing = "Trowing",
	ContextMenu_TrowAnimal = "Trow animal",
	ContextMenu_TrowAnimalTT = "Remove the animal if you can not load or unload it",
	ContextMenu_OpenHcardTT = "Contains info about animals.",
	ContextMenu_TakeAlfalfa = "Take alfalfa",
	ContextMenu_TakeAlfalfaTT = "Needed: trident.",
	ContextMenu_Chop = "Chop ",
	ContextMenu_ChopMeat = "Electric Mincer",
	ContextMenu_PChopMeat = "Pork",
	ContextMenu_NotporkchopMeatTT = "Needs porkchop",
	ContextMenu_SChopMeat = "Steak",
	ContextMenu_NotsteakchopMeatTT = "Needs steak",
	ContextMenu_PChopMeatTT = "Keep electric mincer <br> Porkchop",
	ContextMenu_SChopMeatTT = "Keep electric mincer <br> Steak",
	ContextMenu_Chopping = "Chopping",
	ContextMenu_TrowRock = "Shoot with slingshot",
	ContextMenu_TrowRockTT = "Keep slingshot <br> Stone",
	ContextMenu_TrowRockTT2 = "Keep carpenter slingshot <br> Stone",
	ContextMenu_ExploreTree = "Watch tree",
	ContextMenu_ExploreTreeTT = "Keep binoculars",
	ContextMenu_ExploreTrowRock = "Watch and shoot with slingshot",
	ContextMenu_ExploreTrowRockTT = "Keep binoculars <br> Keep slingshot <br> Stone",
	ContextMenu_ExploreTrowRockTT2 = "Keep binoculars <br> Keep carpenter slingshot <br> Stone",
	ContextMenu_HuntwithRifle = "Hunt with rifle",
	ContextMenu_HuntwithRifleTTA = "Search the trees for prey to get cuts of meat. <LINE> For more info read the <RGB:0.96,0.49,0.01> 'Le Gourmet' Learning Book <RGB:0,0.6,1> <SPACE> in Hunting Section.",
	ContextMenu_HuntwithRifleTTB = "Weapon used:",
	ContextMenu_CantHuntwithRifleTT = "Hunting zone needs 100% amount to hunt.",
	ContextMenu_NeedScope = "Needs a valid scope.",
	ContextMenu_ScopeType = "Scope:",
	ContextMenu_SilencerType = "Silencer:",
	ContextMenu_NotNeedScope = "Scope attachment not needed",
	ContextMenu_ScopeProps = "Scope Properties:",
	ContextMenu_HitChances = "Hit Chances:",
	ContextMenu_FindChances = "Finding Chances:",
	ContextMenu_SilencerProps = "Silencer Properties:",
	ContextMenu_EvolvedRecipe_Pizza = "Homemade Pizza",
	ContextMenu_Read_DrinkInfo = "Read bottle info",
	ContextMenu_Read_DrinkPackInfo = "Read pack info",
	ContextMenu_SearchOnNest = "Search for eggs",
	ContextMenu_SearchOnNestTT = "Bird nest",
	ContextMenu_Trophys = "Hunting Trophies",
	ContextMenu_Deer = "Deer",
	ContextMenu_Cow = "Cow",
	ContextMenu_Bear = "Bear",
	ContextMenu_Boar = "Boar",
	ContextMenu_Bison = "Bison",
	ContextMenu_Moose = "Moose",
	ContextMenu_Furframe = "Fur frame",
	ContextMenu_CheckWeather = "Check weather",
	ContextMenu_NewWoodenFrame = "Advanced wall frame",
	ContextMenu_NewDoor = "Cane door",
	ContextMenu_Advanced_Frames = "Advanced frames",
	ContextMenu_AdvancedDoorFrame = "Advanced door frame",
	ContextMenu_AdvancedWindowFrame = "Advanced window frame",
	ContextMenu_AdvancedFenceFrame = "Advanced fence frame",
	ContextMenu_DryCaneSupport = "Dry cane support",
	ContextMenu_TooTired = "Too tired to make this thing.",
	ContextMenu_Resources = "Resources",
	ContextMenu_Construction = "Buildings",
	ContextMenu_Canepillar = "Long cane pillar",
	ContextMenu_FenceDoorFrame = "Fence door frame",
	ContextMenu_CaneFenceDoor = "Cane fence door",
	ContextMenu_Doors = "Doors",
	ContextMenu_Decorative = "Decoratives",
	ContextMenu_CheeseTable = "Cheese table",
	
	ContextMenu_CampfireInfo = "Campfire info",
	ContextMenu_Climatology = "Climatology",
	ContextMenu_ViewCheckWeather = "Check weather",
	ContextMenu_IdentifyOne = "One",
	ContextMenu_IdentifyHalf = "Half",
	ContextMenu_IdentifyAll = "All",
	ContextMenu_OpenLGManual = "Open Le Gourmet Revolution HandBook",
	ContextMenu_LGManual = "Le Gourmet Revolution Handbook",
	ContextMenu_LGManualTT = "Opening this manual you can learn different game mechanics added by this mod.",
	ContextMenu_OpeningGuide = "Opening HandBook",
	ContextMenu_TrapInfo = "Trap info",
	ContextMenu_OpenLGFLB = "Open Lead Box",
	ContextMenu_OpenLGFLBTT = "Fishing Lead Box",
	ContextMenu_TakeIceCubes = "Take ice cubes",
	ContextMenu_Cheat_Grow = "Grow",
	ContextMenu_Cheat_Water_To_Max = "Water To Max",
	ContextMenu_Cheat_Zero_Water = "Zero Water",
	ContextMenu_Cheat_Flies_m5 = "Flies +5",
	ContextMenu_Cheat_Flies_l5 = "Flies -5",
	ContextMenu_Cheat_Mildew_m5 = "Mildew +5",
	ContextMenu_Cheat_Mildew_l5 = "Mildew -5",
	ContextMenu_Cheat_Aphids_m5 = "Aphids +5",
	ContextMenu_Cheat_Aphids_l5 = "Aphids -5",
	ContextMenu_Hunting = "Hunting",
	ContextMenu_UnravelClothing = "Unravel Clothing",
	ContextMenu_UnravelTT = "Can you obtain some twine or thread using scissors.",
	ContextMenu_CanObtain = "Can you obtain: ",
	ContextMenu_TailorAdvice = "To get all material you need to rise Tailor Skill lvl.",
	
	ContextMenu_EvolvedRecipe_Taco = "Tacos",
	ContextMenu_PerU = " per unit",
	ContextMenu_GlassUse = "light fire with magnifying glass",
	ContextMenu_Campfire_UseGlass = "You can light the campfire as long as the sunlight allows it. <LINE> <LINE>",
	ContextMenu_Campfire_UseGlass2 = "<RGB:0,0.8,0> (You can check the weather condition in another context menu option.)",
	ContextMenu_NeedToBeDay = "<RGB:1,0,0> You cannot light the fire at night.",
	ContextMenu_TooCloudy = "<RGB:1,0,0> There is too much clouds.",
	ContextMenu_NeedFuel = "<RGB:1,0,0> The campfire needs to contain fuel in order to light the fire.",
	ContextMenu_MeatGrinder = "Meat mincer",
	ContextMenu_SMeatGrinder = "Sausage maker",
	ContextMenu_Steak = "Cow Meat",
	ContextMenu_PorkChop = "Pork Meat",
	ContextMenu_SteakTT = "Chop beef to prepare meat medallions.    ",
	ContextMenu_PorkChopTT = "Mince pork to be able to prepare pork medallions",
	ContextMenu_CutAnimal = "Cut",
	ContextMenu_Double_Log_Door = "Double Log Door",
	ContextMenu_Log_DoorFrame = "Log door frame",
	ContextMenu_TalkW = "Talk with Wilson",
	ContextMenu_Reinforcements = "Reinforcements",
	ContextMenu_SLog_Reinforcement = "Log Reinforcement (Simple)",
	ContextMenu_CLog_Reinforcement = "Log Reinforcement(Corners)",
	ContextMenu_CoffeeGrinder = "Grind Coffee",
	ContextMenu_CoffeeGrinderTT = "Place roasted coffee beans in the grinder and have an empty coffee jar in your inventory to get high quality coffee.",
	ContextMenu_RechargeAcid = "Fill Hydrochloric Acid",
	ContextMenu_RechargeAcidTT = "You can fill a bottle of Hydrochloric Acid using this keg. ",
	ContextMenu_RechargeAcidWarning = "Highly toxic . <LINE>Wear a NBQ protective suit to handle the contents.",
	ContextMenu_AcidNonFull = "empty or half full ",
	ContextMenu_BarrelContains = "Contents: ",
	ContextMenu_ExtractAcid = "Extract Acid?",
	ContextMenu_CallingDeer = "Calling deer",
	ContextMenu_CallDeer = "Call deer",
	ContextMenu_SpottedDeer = "I think it worked, a deer is approaching. I have little time to hunt it.",
	ContextMenu_Place_Wooden_Fishing_Net = "Place Wooden Fishing Net",
	ContextMenu_crayfish_info = "Crayfish",
	ContextMenu_HuntingDiana = "Hunting Target",
	ContextMenu_PracticeHunting = "Hunting Practice",
	ContextMenu_PracticeHuntingTT = "Hit the target multiple times to get an experience multiplier.",
	ContextMenu_OpenFLeadBox = "Open ",
	ContextMenu_OpenFLeadBoxTT = "May contain various fishing sinkers and lead materials.",
	ContextMenu_Apiary = "Apiary",
	ContextMenu_TransferQueenBee = "Transfer Queen Bee",
	ContextMenu_UseFlute = "Use Flute",
	ContextMenu_BK_Inspect = "Inspect",
	ContextMenu_CantSeedNow = "How to sow seeds?",
	ContextMenu_BeeKeeping = "Bee Keeping",
	ContextMenu_ApiaryData = "Info",
	ContextMenu_ApiaryCondTT = "Condition:",
	ContextMenu_ApiaryPopulationTT = "Population:",
	ContextMenu_ApiaryHoneyTT = "Honey:",
	ContextMenu_ApiaryFeedingTT = "Feeding:",
	ContextMenu_ApiaryFeed = "Feed Apiary",
	ContextMenu_ApiaryFeedTT = "Use candy to feed the bee community and increase its productivity.",
	ContextMenu_PopDetailsTT = "** Population Details **",
	ContextMenu_PopQueenTT = "Queen Bee:",
	ContextMenu_PopWorkersTT = "Workers:",
	ContextMenu_PopDronesTT = "Drones:",
	ContextMenu_PopProblemsTT = "Population Issues:",
	ContextMenu_APNone = "None",
	ContextMenu_AddQueenBee = "Add Queen Bee to apiary",
	ContextMenu_AddingQueen = "Adding Queen Bee",
	ContextMenu_PopQueenHealthTT = "Queen Health:",
	ContextMenu_AddQueenTT = "Place the queen bee inside the apiary to start the honey production process. <LINE> The queen bee will attract her workers over time.",
	ContextMenu_APLowWorkers = "Low population of workers",
	ContextMenu_APLowFeeding = "Community without food",
	ContextMenu_NotFeed = "The health of the queen and the population will decrease per hour.",
	ContextMenu_ApiaryHibernationTT = "In hibernation",
	ContextMenu_HoneyStopped = "Honey production has stopped.",
	ContextMenu_NotQueenBee = "The apiary does not have its queen bee.",
	ContextMenu_WorkersGone = "Workers leave the apiary.",
	ContextMenu_ApEmpty = "Apiary is empty.",
	ContextMenu_QueenLowHealth = "Queen Bee has low health.",
	ContextMenu_QueenBeeCanDie = "Queen bee can die.",
	ContextMenu_NotFunctional = "Incomplete Apiary",
	ContextMenu_ApInside = "Apiary is inside of a room",
	ContextMenu_ApImpactTT = "Impact:",
	ContextMenu_ApInsideC = "Workers go outside now.",
	ContextMenu_PutHoneyCombs = "Put Honey Combs Sheet",
	ContextMenu_PutHoneyCombsTT = "Use the honeycomb sheets to make the apiary functional.",
	ContextMenu_ApStateNotFunctional = "Incomplete Apiary: <LINE> Needs 20 HoneyComb.",
	ContextMenu_ApLessCondition = "Apiary condition has been down.",
	ContextMenu_ApCanBeAttacked = "Apiary can be attacked by wasps.",
	ContextMenu_NotFunctionalC = "Needs 20 Honeycomb Sheet to be functional.",
	ContextMenu_ApiaryRepair = "Repair Apiary",
	ContextMenu_RepairApiaryTT = "A higher level of carpentry ensures a better repair. <LINE> Some bees may leave the apiary after repair.",
	ContextMenu_TakeSomeHoney = "Take Honey",
	ContextMenu_TakeSomeHoneyTT = "Removes the honey from the apiary and fill a jar. <LINE> Requires at least 25% honey inside the apiary to be able to fill a jar.",
	ContextMenu_ApOr = "Or:",
	ContextMenu_BeeKeepingSuit = "Requires Complete Beekeeper outfit equipped.",
	ContextMenu_ApiaryDataTT = "Shows the status of the selected apiary.",
	ContextMenu_NewTrait = "TRAIT UNLOCKED",
	ContextMenu_BeeKeeperUnlockTT = "You have unlocked the Beekeeper trait. <LINE> You know how to build apiaries. <LINE> You can interact with the apiaries without having the beekeeper outfit. <LINE> You can see the details of the apiary.",
	ContextMenu_TrackAnimal = "Track ",
	ContextMenu_DiscardClue = "Discard Clue ",
	ContextMenu_LooseClue = "Lost Clue: ",
	ContextMenu_AndTrack = "and track",
	ContextMenu_AnimalTrackingChances = "Animal Tracked:",
	ContextMenu_UseVuvuzela = "Use Vuvuzela",
	ContextMenu_SharpeningKnife = "Sharpen ",
	ContextMenu_SharpeningKnifeTT = "You can sharpen using a stone. <LINE> If you fail you will lose the stone used.",
	ContextMenu_Fences = "Fences",
	ContextMenu_Log_Fence = "Log Fence",
	ContextMenu_craft_logFenceDesc = "A rustic, survivalist friendly log fence.",
	ContextMenu_FenceLogDoorFrame = "Fence Log Door Frame",
	ContextMenu_FenceLogDoorFramedesc = "A fence log door frame for log fences.",
	ContextMenu_LogFenceDoor = "Fence Log Door",
	ContextMenu_LogFenceDoordesc = "A fence log door.",
	ContextMenu_Parrilla = "Parrilla",
	ContextMenu_ParrillaDesc = "Una parrilla para hacer un buen asado.",
	ContextMenu_RemoveLeaves = "Remove Leaf",
	ContextMenu_RemoveStones = "Remove Stones",
	ContextMenu_RemoveWood = "Remove Wood",
	ContextMenu_BurnCataplasm = "Burn Cataplasm",
	ContextMenu_HoneyCataplasm = "Honey Cataplasm",
}