module Base
{
	model SkillMagSprint
	{
		mesh = SkillMagSprint,
	}
	model SkillMagSprint_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagSprint,
        scale = 0.4,
    }
	
	model SkillMagLightFoot
	{
		mesh = SkillMagLightFoot,
	}
	model SkillMagLightFoot_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagLightFoot,
        scale = 0.4,
    }
	
	model SkillMagNimble
	{
		mesh = SkillMagNimble,
	}
	model SkillMagNimble_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagNimble,
        scale = 0.4,
    }
	
	model SkillMagSneaking
	{
		mesh = SkillMagSneaking,
	}
	model SkillMagSneaking_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagSneaking,
        scale = 0.4,
    }
	
	model SkillMagCarpentry
	{
		mesh = SkillMagCarpentry,
	}
	model SkillMagCarpentry_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagCarpentry,
        scale = 0.4,
    }
	
	model SkillMagCooking
	{
		mesh = SkillMagCooking,
	}
	model SkillMagCooking_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagCooking,
        scale = 0.4,
    }
	
	model SkillMagFarming
	{
		mesh = SkillMagFarming,
	}
	model SkillMagFarming_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagFarming,
        scale = 0.4,
    }
	
	model SkillMagFirstAid
	{
		mesh = SkillMagFirstAid,
	}
	model SkillMagFirstAid_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagFirstAid,
        scale = 0.4,
    }

	model SkillMagElectricity
	{
		mesh = SkillMagElectricity,
	}
	model SkillMagElectricity_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagElectricity,
        scale = 0.4,
    }
	
	model SkillMagMetal
	{
		mesh = SkillMagMetal,
	}
	model SkillMagMetal_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagMetal,
        scale = 0.4,
    }
	
	model SkillMagFirearm
	{
		mesh = SkillMagFirearm,
	}
	model SkillMagFirearm_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagFirearm,
        scale = 0.4,
    }
	
	model SkillMagReloading
	{
		mesh = SkillMagReloading,
	}
	model SkillMagReloading_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagReloading,
        scale = 0.4,
    }
	
	model SkillMagFishing
	{
		mesh = SkillMagFishing,
	}
	model SkillMagFishing_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagFishing,
        scale = 0.4,
    }
	
	model SkillMagTrapping
	{
		mesh = SkillMagTrapping,
	}
	model SkillMagTrapping_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagTrapping,
        scale = 0.4,
    }
	
	model SkillMagForaging
	{
		mesh = SkillMagForaging,
	}
	model SkillMagForaging_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagForaging,
        scale = 0.4,
    }
	
	model SkillMagMechanics
	{
		mesh = SkillMagMechanics,
	}
	model SkillMagMechanics_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagMechanics,
        scale = 0.4,
    }
	
	model SkillMagAxe
	{
		mesh = SkillMagAxe,
	}
	model SkillMagAxe_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagAxe,
        scale = 0.4,
    }
	
	model SkillMagBlade
	{
		mesh = SkillMagBlade,
	}
	model SkillMagBlade_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagBlade,
        scale = 0.4,
    }
	
	model SkillMagBlunt
	{
		mesh = SkillMagBlunt,
	}
	model SkillMagBlunt_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagBlunt,
        scale = 0.4,
    }
	
	model SkillMagSpear
	{
		mesh = SkillMagSpear,
	}
	model SkillMagSpear_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagSpear,
        scale = 0.4,
    }
	
	model SkillMagMaintenance
	{
		mesh = SkillMagMaintenance,
	}
	model SkillMagMaintenance_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagMaintenance,
        scale = 0.4,
    }
	
	model SkillMagTailor
	{
		mesh = SkillMagTailor,
	}
	model SkillMagTailor_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagTailor,
        scale = 0.4,
    }
	
	model SkillMagAmmoReloading
	{
		mesh = SkillMagAmmoReloading,
	}
	model SkillMagAmmoReloading_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagAmmoReloading,
        scale = 0.4,
    }
	
	model SkillMagHunting
	{
		mesh = SkillMagHunting,
	}
	model SkillMagHunting_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagHunting,
        scale = 0.4,
    }

	model SkillMagPackage_Ground
    {
        mesh = WorldItems/SkillMagPackage,
        texture = WorldItems/SkillMagPackage,
        scale = 1.0,
    }

	model SkillMagMasonry
	{
		mesh = SkillMasonry,
	}
	model SkillMagMasonry_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/SkillMagMasonry,
        scale = 0.4,
    }
}
