module Base
{

    item Diver_Suit
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Diver Suit,
        ClothingItem = Diver_Suit,
        BodyLocation = FullSuit,
        Icon = Diver_Suit,
        BloodLocation = Trousers;Jumper;Neck;Hands,
        CombatSpeedModifier = 0.97,
        NeckProtectionModifier = 0.5,
        BiteDefense = 35,
        ScratchDefense = 40,
        Insulation = 0.99,
        WindResistance = 0.95,
        WaterResistance = 0.5,
        Weight = 3.5,
        WorldStaticModel= W_Diver_Suit_Ground,
    }
	
	item Diver_Boots
	{
        DisplayCategory = Clothing,		
		Type = Clothing,
		DisplayName = Diver Boots,
		ClothingItem = Diver_Boots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = Diver_Boots,
		StompPower = 3.0,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.3,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 1.0,
        WorldStaticModel = Diver_Boots_Ground,		
	}
	
	item Hat_Diver_Helmet
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Diver Helmet,
		ClothingItem = Hat_Diver_Helmet,
		BodyLocation = FullHat,
		Icon = Hat_Diver_Helmet,
		CanHaveHoles = false,
		BloodLocation = Head;Neck,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.45,
		WaterResistance = 0.40,
        Weight = 5,
    }
	
	item Diver_Equipment_Tubo_OFF
    {
        Type = Container,
        DisplayName = Diver Equipment Tubo OFF,
        ClothingItem = Diver_Equipment_Tubo_OFF,
        CanBeEquipped = Back,
        WeightReduction	=	10,
        Weight	=	2,
        Capacity	=	1,
        Icon	=	Diver_Equipment_Tubo_OFF,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_Diver_Equipment_Tubo_OFF_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Diver_Equipment_Tubo_OFF_RHand holdingbagright,
        WorldStaticModel= W_Diver_Equipment_Tubo_Ground,
    }
	
	item Diver_Equipment_Tubo_ON
    {
        Type = Container,
        DisplayName = Diver Equipment Tubo ON,
        ClothingItem = Diver_Equipment_Tubo_ON,
        CanBeEquipped = Back,
        WeightReduction	=	10,
        Weight	=	2,
        Capacity	=	1,
        Icon	=	Diver_Equipment_Tubo_ON,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_Diver_Equipment_Tubo_ON_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Diver_Equipment_Tubo_ON_RHand holdingbagright,
        WorldStaticModel= W_Diver_Equipment_Tubo_Ground,
    }
	
	item Tridente_Diver
    {
	    DisplayCategory             = WeaponCrafted,
        MaxRange	                = 1.50,
        WeaponSprite	            = Tridente_Diver,
        MinAngle	                = 0.8,
        Type	                    = Weapon,
        MinimumSwingTime	        = 2,
        KnockBackOnNoDeath	        = FALSE,
        SwingAmountBeforeImpact	    = 0.02,
        Categories	                = Improvised;Spear,
        ConditionLowerChanceOneIn	= 12,
        Weight	                    = 2.1,
        SplatNumber	                = 1,
        PushBackMod	                = 0.3,
        SubCategory	                = Spear,
        ConditionMax	            = 10,
        MaxHitCount	                = 2,
        DoorDamage	                = 1,
        SwingAnim	                = Spear,
        DisplayName	                = Tridente Diver,
        MinRange	                = 0.98,
        SwingTime	                = 2,
        KnockdownMod	            = 0,
        SplatBloodOnNoDeath     	= FALSE,
        Icon	                    = Tridente_Katakuri,
        RunAnim	                    = Run_Weapon2,
        IdleAnim	                = Idle_Weapon2,
        TreeDamage                  = 0,
        TwoHandWeapon               = TRUE,
        CriticalChance	            = 30,
        CritDmgMultiplier           = 10,
        MinDamage	                = 1.3,
        MaxDamage	                = 1.9,
        DamageCategory              = Slash,
        DamageMakeHole              = TRUE,
        BreakSound                  = SpearHuntingKnifeBreak,
        HitFloorSound	            = SpearHuntingKnifeHit,
        ImpactSound	                = SpearHuntingKnifeHit,
        DoorHitSound                = SpearHuntingKnifeHit,
        HitSound	                = SpearHuntingKnifeHit,
        SwingSound	                = SpearHuntingKnifeSwing,
		AttachmentType              = Shovel,
        Tags                        = FishingSpear,
    }
	
}