module Base
{
	model Diver_Boots_Ground
    {
        mesh = WorldItems/W_Boots_Diver_Ground,
		texture = Clothes/Shoes_Socks_Textres/Diver_Boots,
        scale = 1,
    }		
	model W_Diver_Suit_Ground
    {
        mesh = WorldItems/Clothing/W_Diver_Suit_Ground,
		texture = Clothes/BolierSuit/Diver_Traje,
        scale = 1,
    }
	model DVHelmetLowpoli_Ground
    {
        mesh = WorldItems/Clothing/DVHelmetLowpoli_Ground,
        scale = 1,
    }
	model W_Diver_Equipment_Tubo_Ground
	{
		mesh = WorldItems/W_Diver_Equipment_Tubo_Ground,
		texture = Clothes/Bag/Diver_Equipment_Tubo_OFF,
		scale = 1,
	}
	model Tridente_Diver
	{
		mesh = weapons/2Handed/Tridente_Diver,
		texture = weapons/2handed/Tridente_Katakuri,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 90.0000,
		}
	}
	model RaquetaPingPong
	{
		mesh = weapons/1Handed/RaquetaPingPong,
		texture = weapons/1handed/RaquetaPingPong,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 -54.0000,
		}

	}
	model TridenteMorley
	{
		mesh = weapons/2Handed/TridenteMorley,
		texture = weapons/2handed/TridenteMorley,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 -90.0000,
		}
	}
}
