module Base
{

    item SuitcaseKendo
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseKendo,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseKendo_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseKendo_RHand holdingbagright,
        WorldStaticModel = SuitcaseKendo_Ground,
	}

	model SuitcaseKendo_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseKendo,
        scale = 0.4,
    }

	item KendoTare
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Kendo Tare,
        Icon	=	KendoTare,
        BodyLocation = BeltExtra,
        ClothingItem = KendoTare,
		FabricType = Leather,
        WorldStaticModel = KendoTare_Ground,
    }
	
	item KendoGi
    {
        Type = Clothing,
        DisplayName = KendoGi,
        ClothingItem = KendoGi,
        BodyLocation = Jacket,
        Icon = KendoGi,
        BloodLocation = Trousers;Jumper;Jacket;Neck,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        NeckProtectionModifier = 0.5,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.99,
        WindResistance = 0.35,
		FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 1.5,
        WorldStaticModel= KendoGi_Ground,
    }
	
	item KendoDo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kendo Do,
        ClothingItem = KendoDo,
        BodyLocation = TorsoExtraVest,
        Icon = KendoDo,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 50,
		Weight = 1,
        WorldStaticModel = KendoDo_Ground,
    }
	
	item KendoMen
	{
		Type = Clothing,
		DisplayName = Kendo Men,
		ClothingItem = KendoMen,
		BodyLocation = Hat,
		Icon = KendoMen,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.8,
		WindResistance = 0.8,
        Weight = 1,
		WorldStaticModel = KendoMen_Ground,
    }
	
	item KendoKote
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Kendo Kote,
		ClothingItem = KendoKote,
		BodyLocation = Hands,
		IconsForTexture = KendoKote,
		BloodLocation = Hands,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = KendoKote_Ground,
	}
	
	item Shinai
    {
        DisplayCategory             = Weapon,
        MaxRange	                = 1.4,
        WeaponSprite	            = Shinai,
        MinAngle	                = 0.8,
        Type	                    = Weapon,
        MinimumSwingTime	        = 3,
        HitFloorSound	            = HockeyStickHit,
		ImpactSound	                = HockeyStickHit,
        DoorHitSound                = HockeyStickHit,
		HitSound	                = HockeyStickHit,
		SwingSound                  = HockeyStickSwing,
		BreakSound                  = HockeyStickBreak,
        KnockBackOnNoDeath          = TRUE,
        SwingAmountBeforeImpact	    = 0.02,
        Categories	                = Blunt,
        Weight	                    = 1.2,
        ConditionLowerChanceOneIn	= 5,
        PushBackMod	                = 0.5,
        SubCategory	                = Swinging,
        ConditionMax	            = 10,
        MaxHitCount	                = 3,
        DoorDamage	                = 8,
        SwingAnim	                = Bat,
        DisplayName	                = Shinai,
        MinRange	                = 0.61,
        SwingTime	                = 3,
        HitAngleMod	                = -30,
        KnockdownMod	            = 0,
        Icon	                    = Shinai,
        RunAnim	                    = Run_Weapon2,
        TreeDamage                  = 0,
        CriticalChance	            = 30,
        CritDmgMultiplier           = 2,
        MinDamage	                = 0.5,
        MaxDamage	                = 1,
        BaseSpeed                   = 1,
        WeaponLength                = 0.3,
        TwoHandWeapon               = TRUE,
        WeaponLength                = 0.4,
        AttachmentType              = BigBlade,
    }
	
	model Shinai
	{
		mesh = Weapons/2Handed/Shinai,

	}
	
	fixing Fix Shinai
    {
       Require : Shinai,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }
	
}