module Base
{
	
    item Trousers_Icecream
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_Icecream,
        BodyLocation = Pants,
        Icon = TrousersGeneric,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Vest_BulletMilitaryComplex
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Complex Bulletproof Vest,
        ClothingItem = Vest_BulletMilitaryComplex,
        BodyLocation = TorsoExtraVest,
        Icon = BulletVestMC,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        WorldStaticModel = BulletVest_Ground,
    }	
	
	item Matrix_KarateObiWhite
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	KarateObi,
        BodyLocation = BeltExtra,
        ClothingItem = Matrix_KarateObiWhite,
		Icon = Matrix_KarateObiWhite,
        WorldStaticModel = Matrix_KarateObi_Ground,
    }

	item Matrix_KarateObiBlack
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	KarateObi,
        BodyLocation = BeltExtra,
        ClothingItem = Matrix_KarateObiBlack,
		Icon = Matrix_KarateObiBlack,
        WorldStaticModel = Matrix_KarateObi_Ground,
    }

	item Matrix_KarateGiBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KarateGi,
        ClothingItem = Matrix_KarateGiBlack,
        BodyLocation = KarateUp,
		BloodLocation = Jacket,
        Icon = Matrix_KarateGi_Black,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = Matrix_KarateGiBlack_Ground,
    }

	item Matrix_KarateGi
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KarateGi,
        ClothingItem = Matrix_KarateGi,
        BodyLocation = KarateUp,
		BloodLocation = Jacket,
        Icon = Matrix_KarateGi_White,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = Matrix_KarateGi_Ground,
    }
	
	item Matrix_KaratePantBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KaratePants,
        ClothingItem = Matrix_KaratePantBlack,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = Matrix_KaratePantBlack,
        Insulation = 0.50,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = Matrix_KaratePant_Ground,
    }
	
	item Matrix_KaratePant
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KaratePants,
        ClothingItem = Matrix_KaratePant,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = Matrix_KaratePant,
        Insulation = 0.50,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = Matrix_KaratePant_Ground,
    }
	
	item Matrix_KarateObi
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	KarateObi,
        BodyLocation = BeltExtra,
        ClothingItem = Matrix_KarateObi,
		IconsForTexture = Matrix_KarateObi;Matrix_KarateObi_2;Matrix_KarateObi_3;Matrix_KarateObi_4;Matrix_KarateObi_5;Matrix_KarateObi_6;Matrix_KarateObi_7;Matrix_KarateObi_8;Matrix_KarateObi_9;Matrix_KarateObi_10;Matrix_KarateObi_11;Matrix_KarateObi_12;Matrix_KarateObi_13;Matrix_KarateObi_14;Matrix_KarateObi_15;Matrix_KarateObi_16;Matrix_KarateObi_17;Matrix_KarateObi_18;Matrix_KarateObi_19;Matrix_KarateObi_20;Matrix_KarateObi_21;Matrix_KarateObi_22;Matrix_KarateObi_23;Matrix_KarateObi_24;Matrix_KarateObi_25;Matrix_KarateObi_26;Matrix_KarateObi_27;Matrix_KarateObi_28;Matrix_KarateObi_29;Matrix_KarateObi_30;Matrix_KarateObi_31;Matrix_KarateObi_32,
        WorldStaticModel = Matrix_KarateObi_Ground,
    }
	
	item Matrix_KarateGi_Neo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KarateGi Neo,
        ClothingItem = Matrix_KarateGi_Neo,
        BodyLocation = KarateUp,
		BloodLocation = Jacket,
        Icon = Matrix_KarateGiNeo,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = Matrix_KarateGi_Ground,
    }
	
	item Matrix_KaratePant_Neo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KaratePants Neo,
        ClothingItem = Matrix_KaratePant_Neo,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = Matrix_KaratePantNeo,
        Insulation = 0.50,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = Matrix_KaratePant_Ground,
    }
	
	item Matrix_KarateObi_Neo
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	KarateObi Neo,
        Icon	=	Matrix_KarateObiNeo,
        BodyLocation = BeltExtra,
        ClothingItem = Matrix_KarateObi_Neo,
        WorldStaticModel = Matrix_KarateObi_Ground,
    }
	
	model Matrix_KarateGi_Ground
    {
        mesh = WorldItems/Matrix_KarateGi_Ground,
		texture = clothes/JacketLong/Matrix_KarateGi
        scale = 1
    }
	
	model Matrix_KaratePant_Ground
    {
        mesh = WorldItems/Matrix_KaratePant_Ground,
		texture = clothes/Trousers/Matrix_KaratePant
        scale = 1
    }
	
	model Matrix_KarateObi_Ground
    {
        mesh = WorldItems/Matrix_KarateObi_Ground,
		texture = clothes/Belt/Matrix_KarateObi
        scale = 1
    }

	item Hat_MascaraCalavera
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Calavera Mask,
		ClothingItem = Hat_MascaraCalavera,
		BodyLocation = MaskEyes,
		Icon = HockeyMask,
		CanHaveHoles = false,
		BloodLocation = Head,
        BiteDefense = 30,
        ScratchDefense = 50,
        Insulation = 0.25,
        WindResistance = 0.55,
		WorldStaticModel = MascaraCalavera_Ground
	}
	
	item Hat_PelucaAfro
	{
		Type = Clothing,
		DisplayName = Peluca Afro,
		ClothingItem = Hat_PelucaAfro,
		BodyLocation = Hat,
		Icon = Hat_PelucaAfro,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 10,
		ScratchDefense = 10,
		ChanceToFall = 5,
		Insulation = 0.45,
		WaterResistance = 0.40,
        Weight = 0.3,
		WorldStaticModel = Hat_PelucaAfro_Ground,
    }
	
	item Hat_PelucaAfro_Arg
	{
		Type = Clothing,
		DisplayName = Peluca Afro Arg,
		ClothingItem = Hat_PelucaAfro_Arg,
		BodyLocation = Hat,
		Icon = Hat_PelucaAfro_Arg,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 10,
		ScratchDefense = 10,
		ChanceToFall = 5,
		Insulation = 0.45,
		WaterResistance = 0.40,
        Weight = 0.3,
		WorldStaticModel = Hat_PelucaAfro_Arg_Ground,
    }
	
	model MascaraCalavera_Ground
    {
        mesh = WorldItems/MascaraCalavera_Ground,
		texture = clothes/Hat/MascaraCalavera
        scale = 1
    }
	
	model Hat_PelucaAfro_Ground
    {
        mesh = WorldItems/Hat_PelucaAfro_Ground,
		texture = clothes/Hat/Hat_PelucaAfro
        scale = 1
    }
	
	model Hat_PelucaAfro_Arg_Ground
    {
        mesh = WorldItems/Hat_PelucaAfro_Arg_Ground,
		texture = clothes/Hat/Hat_PelucaAfro_Arg
        scale = 1
    }

	item Hat_BossMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Cultist Boss Mask,
		ClothingItem = Hat_BossMask,
		BodyLocation = Mask,
		Icon = CBossMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

    item SuitcasePermadeaZ
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcasePermadeaZ,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcasePermadeaZ_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcasePermadeaZ_RHand holdingbagright,
        WorldStaticModel = SuitcasePermadeaZ_Ground,
	}

	model SuitcasePermadeaZ_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcasePermadeaZ,
        scale = 0.4,
    }

    item SuitcaseBatman
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseBatman,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseBatman_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseBatman_RHand holdingbagright,
        WorldStaticModel = SuitcaseBatman_Ground,
	}

	model SuitcaseBatman_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseBatman,
        scale = 0.4,
    }

	item Hat_HoneyLoveHat
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Honey Love Hat,
		ClothingItem = Hat_HoneyLoveHat,
		BodyLocation = Hat,
		Icon = HoneyLoveHat,
		CanHaveHoles = false,
		ChanceToFall = 80,
		Weight = 0.5,
	}

	item Apron_HoneyLove
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = HoneyLove Market Apron,
        ClothingItem = Apron_HoneyLove,
        BodyLocation = TorsoExtra,
        BloodLocation = Apron,
        Icon = ApronHoneyLove,
        FabricType = Cotton,
        WorldStaticModel = Apron_Ground,
    }

    item Vest_Waistcoat_HoneyLove
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = HoneyLove Waistcoat,
        ClothingItem = Vest_Waistcoat_HoneyLove,
        BodyLocation = TorsoExtra,
        Icon = Vest_Orange,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.40,
        WindResistance = 0.20,
        FabricType = Cotton,
        WorldStaticModel = BulletVest_Ground,
    }

	item Hat_JoeMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Joe Mask,
		ClothingItem = Hat_JoeMask,
		BodyLocation = Mask,
		Icon = JoeMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}
	
	item Hat_SAWMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SAW Mask,
		ClothingItem = Hat_SAWMask,
		BodyLocation = Mask,
		Icon = SawMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

    item Suitcaseflopi
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	Suitcaseflopi,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Suitcaseflopi_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Suitcaseflopi_RHand holdingbagright,
        WorldStaticModel = Suitcaseflopi_Ground,
	}

	model Suitcaseflopi_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/Suitcaseflopi,
        scale = 0.4,
    }

    item Suitcasecm_boyy
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	Suitcasecm_boyy,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Suitcasecm_boyy_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Suitcasecm_boyy_RHand holdingbagright,
        WorldStaticModel = Suitcasecm_boyy_Ground,
	}

	model Suitcasecm_boyy_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/Suitcasecm_boyy,
        scale = 0.4,
    }

    item SuitcaseX
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseX,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseX_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseX_RHand holdingbagright,
        WorldStaticModel = SuitcaseX_Ground,
	}

	model SuitcaseX_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseX,
        scale = 0.4,
    }

    item SuitcaseLeissar
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseLeissar,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseLeissar_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseLeissar_RHand holdingbagright,
        WorldStaticModel = SuitcaseLeissar_Ground,
	}

	model SuitcaseLeissar_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseLeissar,
        scale = 0.4,
    }

    item DungareesNubAsian
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overalls,
        ClothingItem = DungareesNubAsian,
        BodyLocation = Pants,
        Icon = OverallsNubAsian,
        BloodLocation = Trousers;ShirtNoSleeves,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.65,
        WindResistance = 0.5,
        FabricType = Denim,
        WaterResistance = 0.20,
        WorldStaticModel = Dungarees_Ground,
    }

    item Jacket_NubAsian
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military NubAsian Jacket,
        ClothingItem = Jacket_NubAsian,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = ShirtNubAsian,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.1,
        FabricType = Cotton,
        WaterResistance = 0.2,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

    item SuitcaseNubAsian
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseNubAsian,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseNubAsian_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseNubAsian_RHand holdingbagright,
        WorldStaticModel = SuitcaseNubAsian_Ground,
	}

	model SuitcaseNubAsian_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseNubAsian,
        scale = 0.4,
    }

	item Hat_CowboyBlack
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Cowboy Hat,
		ClothingItem = Hat_CowboyBlack,
		BodyLocation = Hat,
		Icon = HatCowboyBlack,
		CanHaveHoles = false,
		ChanceToFall = 0,
        Insulation = 0.3,
		BiteDefense = 100,
        ScratchDefense = 100,
        WindResistance = 0.2,
        BloodLocation = Head,
		Tooltip = Tooltip_CowboyBlack,
	}

    item JacketLong_L
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Jacket,
        ClothingItem = JacketLong_L,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		Tooltip = Tooltip_JacketLong_L,
    }

    item Trousers_LeatherBlackL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Black Leather Trousers,
        ClothingItem = Trousers_LeatherBlackL,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimBlack,
        BiteDefense = 20,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
        FabricType = Leather,
        WorldStaticModel = Trousers_Ground,
		Tooltip = Tooltip_Trousers_LeatherBlackL,
    }

	item Shoes_ArmyBootsL
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Military Boots,
		ClothingItem = Shoes_ArmyBootsL,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BootsARmy,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 50,
        ConditionMax = 30,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = Boots_Ground,
		Tooltip = Tooltip_Shoes_ArmyBootsL,
	}
	
	item Hat_KakuHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Motorcycle Helmet,
		ClothingItem = Hat_KakuHelmet,
		BodyLocation = FullHat,
		Icon = KakuHelmet,
		BloodLocation = FullHelmet,
		CanHaveHoles = false,
		CombatSpeedModifier = 0.95,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 1.0,
        WindResistance = 1.0,
	}

    item SuitcaseRiddle
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseRiddle,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseRiddle_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseRiddle_RHand holdingbagright,
        WorldStaticModel = SuitcaseRiddle_Ground,
	}

	model SuitcaseRiddle_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseRiddle,
        scale = 0.4,
    }
	
    item SuitcasePixel
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcasePixel,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcasePixel_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcasePixel_RHand holdingbagright,
        WorldStaticModel = SuitcasePixel_Ground,
	}

	model SuitcasePixel_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcasePixel,
        scale = 0.4,
    }

    item SuitcaseKaku
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseKaku,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseKaku_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseKaku_RHand holdingbagright,
        WorldStaticModel = SuitcaseKaku_Ground,
	}

	model SuitcaseKaku_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseKaku,
        scale = 0.4,
    }

    item SuitcaseSajon
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseSajon,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseSajon_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseSajon_RHand holdingbagright,
        WorldStaticModel = SuitcaseSajon_Ground,
	}

	model SuitcaseSajon_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseSajon,
        scale = 0.4,
    }

    item SuitcaseTurno
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseTurno,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseTurno_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseTurno_RHand holdingbagright,
        WorldStaticModel = SuitcaseTurno_Ground,
	}

	model SuitcaseTurno_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseTurno,
        scale = 0.4,
    }

    item SuitcasePastel
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcasePastel,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcasePastel_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcasePastel_RHand holdingbagright,
        WorldStaticModel = SuitcasePastel_Ground,
	}

	model SuitcasePastel_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcasePastel,
        scale = 0.4,
    }

    item AlienOutfit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Alien Outfit,
        ClothingItem = AlienOutfit,
        BodyLocation = FullSuitHeadShoes,
        Icon = AlienOutfit,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        RunSpeedModifier = 1.2,
		StompPower = 1.8,
		ScratchDefense = 75,
        BiteDefense = 60,
        Insulation = 0.75,
        WindResistance = 0.50,
		Tooltip = Tooltip_AlienOutfit,
        WorldStaticModel = AlienOutfit_Ground,

    }

    model AlienOutfit_Ground
    {
        mesh = WorldItems/Clothing/Bob_AlienSuit_Ground,
		texture = clothes/AlienSuit,
        scale = 0.4,
    }

    item SuitcaseArg
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseArg,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseArg_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseArg_RHand holdingbagright,
        WorldStaticModel = SuitcaseArg_Ground,
	}

	model SuitcaseArg_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseArg,
        scale = 0.4,
    }

	item Hat_Arg
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Bombin Hat,
        ClothingItem = Hat_Arg,
        BodyLocation = Hat,
        Icon = HatArg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        BloodLocation = Head,
        Insulation = 0.5,
        WindResistance = 0.3,
        Weight = 0.5,
    }

	item Gloves_RiddleGloves
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Riddle Gloves,
		ClothingItem = Gloves_RiddleGloves,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesRiddle,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = Gloves_Ground,
	}

	item RiddleTie_Worn
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Clip-on Tie,
		ClothingItem = RiddleTie_Worn,
		BodyLocation = Neck,
		Icon = TieRiddle,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}

    item TrousersRiddle_Suit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Riddle Suit Pants,
        ClothingItem = TrousersRiddle_Suit,
        BodyLocation = Pants,
        Icon = TrousersSuitRiddle,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Riddle_Jacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Riddle Jacket,
        ClothingItem = Riddle_Jacket,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = JacketSuitRiddle,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }

	item Shirt_FormalBlack
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Formal Shirt,
		ClothingItem = Shirt_FormalBlack,
		BodyLocation = Shirt,
		Icon = ShirtBlack,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	
	item Hat_Bombin
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Bombin Hat,
        ClothingItem = Hat_Bombin,
        BodyLocation = Hat,
        Icon = HatBombin,
        CanHaveHoles = false,
        ChanceToFall = 60,
        BloodLocation = Head,
        Insulation = 0.5,
        WindResistance = 0.3,
        Weight = 0.5,
    }

    item Suitcase4Fun
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	Suitcase4Fun,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Suitcase4Fun_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Suitcase4Fun_RHand holdingbagright,
        WorldStaticModel = Suitcase4Fun_Ground,
	}

	model Suitcase4Fun_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/Suitcase4Fun,
        scale = 0.4,
    }

	item FunGlasses_Shooting
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Shooting Glasses,
		ClothingItem = FunGlasses_Shooting,
		BodyLocation = Eyes,
		Icon = FunGlasses,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}

	item Shoes_TrainerFun
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Sneakers,
		ClothingItem = Shoes_TrainerFun,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ShoesRunningFun,
		StompPower = 1.8,
		ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        RunSpeedModifier = 1.2,
        RemoveOnBroken = false,
        ScratchDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.25,
        WorldStaticModel = Shoes_Ground,
	}

	item Hat_4funCap
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Baseball Cap,
		ClothingItem = Hat_4funCap,
		ClothingItemExtra = Hat_4funCap_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
		BodyLocation = Hat,
		CanHaveHoles = false,
		ChanceToFall = 80,
		Insulation = 0.10,
		Icon = Hat_4funCap,
	}

	item Hat_4funCap_Reverse
    {
		DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_4funCap_Reverse,
        ClothingItemExtra = Hat_4funCap,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        CanHaveHoles = false,
        Insulation = 0.10,
		Icon = Hat_4funCap,
    }


    item Jacket_4fun_Leather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 4Fungamingg Leather Jacket,
        ClothingItem = Jacket_4fun_Leather,
        BodyLocation = Jacket,
        Icon = Jacket4fun,
        BloodLocation = Jacket,
        RunSpeedModifier = 1,
        CombatSpeedModifier = 1,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.6,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

    item Jacket_Turno_Leather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Turno Zero Leather Jacket,
        ClothingItem = Jacket_Turno_Leather,
        BodyLocation = Jacket,
        Icon = JacketTurno,
        BloodLocation = Jacket,
        RunSpeedModifier = 1,
        CombatSpeedModifier = 1,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.6,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

	item AlicePackUnicorn
	{
		DisplayCategory = Bag,
		WeightReduction	=	95,
		CanBeEquipped = Back,
		ClothingItem = Bag_ALICEpack_Unicorn,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	35,
		DisplayName		=	Alice BackPack Unicorn,
		Icon			=	AliceBagPink,
        OpenSound   	=   OpenCloseAlice,
        CloseSound   	=   OpenCloseAlice,
        PutInSound   	=   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Unicorn_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Unicorn_RHand holdingbagright,
		WorldStaticModel = AlicePackUnicorn_Ground,
	}
    model AlicePackUnicorn_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
		texture = ALICEpack_Pink,
        scale = 0.4,
    }

    item SuitcaseChapulin
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	SuitcaseChapulin,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_SuitcaseChapulin_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SuitcaseChapulin_RHand holdingbagright,
        WorldStaticModel = SuitcaseChapulin_Ground,
	}

	model SuitcaseChapulin_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/SuitcaseChapulin,
        scale = 0.4,
    }

	item Shoes_TrainerChapulin
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Sneakers,
		ClothingItem = Shoes_TrainerChapulin,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = Shoes_TrainerChapulin,
		StompPower = 1.8,
		ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        RunSpeedModifier = 1.1,
        RemoveOnBroken = false,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.35,
		WorldStaticModel = Shoes_TrainerChapulin_Ground,
	}
    model Shoes_TrainerChapulin_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Ground,
		texture = Clothes/Shoes_Socks_Textres/Trainers_Chapulin,
        scale = 0.33,
    }

	item Tie_WornMulder
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Clip-on Tie,
		ClothingItem = Tie_WornMulder,
		BodyLocation = Neck,
		Icon = TieBlueStripe,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}

    item ChapulinSuit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Chapulin Suit,
        ClothingItem = ChapulinSuit,
        BodyLocation = FullSuit,
        Icon = ChapulinSuit,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        WorldStaticModel = BoilerSuit_Ground,
		Tooltip = Tooltip_ChapulinSuit,
		WorldStaticModel = ChapulinSuit_Ground,
    }

    model ChapulinSuit_Ground
    {
        mesh = WorldItems/Clothing/ChapulinSuit_Ground,
		texture = WorldItems/ChapulinSuit_ground,
        scale = 0.004,
    }

    item KigurumiCow
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kigurumi Cow,
        ClothingItem = KigurumiCow,
        BodyLocation = FullSuit,
        Icon = KigurumiCow,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        FabricType = Cotton,
        WorldStaticModel = KigurumiCow_Ground,
    }

    model KigurumiCow_Ground
    {
        mesh = WorldItems/Clothing/KigurumiCow_Ground,
		texture = WorldItems/kigurumi_cow_ground,
        scale = 0.004,
    }

    item KigurumiUmbrelion
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kigurumi Umbrelion,
        ClothingItem = KigurumiUmbrelion,
        BodyLocation = FullSuit,
        Icon = KigurumiUmbrelion,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        FabricType = Cotton,
        WorldStaticModel = KigurumiUmbrelion_Ground,
    }

    model KigurumiUmbrelion_Ground
    {
        mesh = WorldItems/Clothing/KigurumiUmbrelion_Ground,
		texture = WorldItems/kigurumi_umbrelion_ground,
        scale = 0.004,
    }

    item KigurumiOsoanime
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kigurumi Osoanime,
        ClothingItem = KigurumiOsoanime,
        BodyLocation = FullSuit,
        Icon = KigurumiOsoanime,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        FabricType = Cotton,
        WorldStaticModel = KigurumiOsoanime_Ground,
    }

    model KigurumiOsoanime_Ground
    {
        mesh = WorldItems/Clothing/KigurumiOsoanime_Ground,
		texture = WorldItems/kigurumi_osoanime_ground,
        scale = 0.004,
    }

    item KigurumiCharmander
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kigurumi Charmander,
        ClothingItem = KigurumiCharmander,
        BodyLocation = FullSuit,
        Icon = KigurumiCharmander,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        FabricType = Cotton,
        WorldStaticModel = KigurumiCharmander_Ground,
    }

    model KigurumiCharmander_Ground
    {
        mesh = WorldItems/Clothing/KigurumiCharmander_Ground,
		texture = WorldItems/kigurumi_charmander_ground,
        scale = 0.004,
    }

    item Kigurumi
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kigurumi,
        ClothingItem = Kigurumi,
        BodyLocation = FullSuit,
        Icon = Kigurumi,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.8,
        ScratchDefense = 5,
        Insulation = 0.75,
        WindResistance = 0.50,
        FabricType = Cotton,
        WorldStaticModel = KigurumiPink_Ground,
    }

    model KigurumiPink_Ground
    {
        mesh = WorldItems/Clothing/KigurumiPink_Ground,
		texture = WorldItems/kigurumi_pink_ground,
        scale = 0.004,
    }

    item Bracelet_BangleRightBatman
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Batman Bangle,
		ClothingItem = Bracelet_BangleRightBatman,
		BodyLocation = RightWrist,
		Icon = BraceletBatman,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleLeftBatman,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
	}
    item Bracelet_BangleLeftBatman
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Batman Bangle,
		ClothingItem = Bracelet_BangleLeftBatman,
		BodyLocation = LeftWrist,
		Icon = BraceletBatman,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleRightBatman,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
	}

    item Hat_Batman
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Batman Helmet,
		ClothingItem = Hat_Batman,
		BodyLocation = Hat,
		Icon = HelmetBatman,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
	}

    item Boilersuit_Batman
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Batman Suit,
        ClothingItem = Boilersuit_Batman,
        BodyLocation = FullSuit,
        Icon = BoilerSuitBatman,
        BloodLocation = Trousers;Jumper,
		RunSpeedModifier = 0.8,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.5,
        WindResistance = 0.9,
		WorldStaticModel = BoilerSuit_Batman_Ground,
    }
    model BoilerSuit_Batman_Ground
    {
        mesh = WorldItems/Clothing/Bob_BoilerSuitBatman_Ground,
		texture = Clothes/BolierSuit/BatmanSuit,
        scale = 0.004,
    }

	item Gloves_Batman
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Batman Gloves,
		ClothingItem = Gloves_Batman,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesBatman,
		ScratchDefense = 35,
        BiteDefense = 20,
        Weight = 0.15,
        Insulation = 0.80,
        WindResistance = 0.80,
		WorldStaticModel = Gloves_Batman_Ground,
    }
    model Gloves_Batman_Ground
    {
        mesh = WorldItems/Clothing/GlovesLong_Ground,
		texture = Clothes/Gloves/GlovesBatman,
        scale = 0.33,
    }

    item Tshirt_Batman
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = T-Shirt Batman,
        ClothingItem = Tshirt_Batman,
        BodyLocation = Tshirt,
        Icon = TshirtBatman,
        BloodLocation = Shirt,
        Insulation = 0.15,
        WindResistance = 0.05,
        FabricType = Cotton,
		WorldStaticModel = Tshirt_Batman_Ground,
    }
    model Tshirt_Batman_Ground
    {
        mesh = WorldItems/Clothing/Bob_TShirt_Ground,
		texture = Clothes/Shirt_Tshirt_Textures/TShirt_Batman,
        scale = 0.33,
    }

    item TShirt_SportARGDECAL
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = T-Shirt,
        ClothingItem = TShirt_SportARGDECAL,
        BodyLocation = Tshirt,
        Icon = TshirtArg,
        BloodLocation = Shirt,
        Insulation = 0.15,
        WindResistance = 0.05,
        FabricType = Cotton,
		WorldStaticModel = TShirt_SportARGDECAL_Ground,
    }
    model TShirt_SportARGDECAL_Ground
    {
        mesh = WorldItems/Clothing/Bob_TShirt_Ground,
		texture = TShirt_SportARG,
        scale = 0.33,
    }

    item Tshirt_SportBarcDECAL
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = T-Shirt,
        ClothingItem = Tshirt_SportBarcDECAL,
        BodyLocation = Tshirt,
        Icon = TshirtBarcelona,
        BloodLocation = Shirt,
        Insulation = 0.15,
        WindResistance = 0.05,
        FabricType = Cotton,
		WorldStaticModel = TShirt_SportBarcDECAL_Ground,
    }
    model TShirt_SportBarcDECAL_Ground
    {
        mesh = WorldItems/Clothing/Bob_TShirt_Ground,
		texture = TShirt_SportBarcelona,
        scale = 0.33,
    }

    item Shorts_ShortSportBarc
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sport Shorts,
        ClothingItem = Shorts_ShortSportBarc,
        BodyLocation = Pants,
        Icon = ShortSportBarc,
        BloodLocation = ShortsShort,
        Insulation = 0.15,
        WindResistance = 0.05,
        FabricType = Cotton,
		WorldStaticModel = ShortSportBarc_Ground,
    }

    model ShortSportBarc_Ground
    {
        mesh = WorldItems/Clothing/Bob_ShortShorts_Ground,
		texture = Clothes/Shorts_Textures/ShortShorts_SportBarcelona,
        scale = 0.33,
    }

    item Shorts_ShortSportArg
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sport Shorts,
        ClothingItem = Shorts_ShortSportArg,
        BodyLocation = Pants,
        Icon = ShortSportArg,
        BloodLocation = ShortsShort,
        Insulation = 0.15,
        WindResistance = 0.05,
        FabricType = Cotton,
		WorldStaticModel = ShortSportArg_Ground,
    }

    model ShortSportArg_Ground
    {
        mesh = WorldItems/Clothing/Bob_ShortShorts_Ground,
		texture = Clothes/Shorts_Textures/ShortShorts_SportArgentina,
        scale = 0.33,
    }

	item Socks_LongBarc
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Long Socks,
		ClothingItem = Socks_LongBarc,
		BodyLocation = Socks,
		Icon = SocksBarc,
		BloodLocation = Shoes,
        Insulation = 0.15,
        WindResistance = 0.05,
        Weight = 0.1,
        FabricType = Cotton,
		WorldStaticModel = Socks_LongBarc_Ground,
	}
    model Socks_LongBarc_Ground
    {
        mesh = WorldItems/Clothing/Socks_Long,
		texture = Clothes/Shoes_Socks_Textres/BarcSocks_Long,
        scale = 0.4,
    }

	item Socks_LongArg
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Long Socks,
		ClothingItem = Socks_LongArg,
		BodyLocation = Socks,
		Icon = SocksArg,
		BloodLocation = Shoes,
        Insulation = 0.15,
        WindResistance = 0.05,
        Weight = 0.1,
        FabricType = Cotton,
		WorldStaticModel = Socks_LongArg_Ground,
	}
    model Socks_LongArg_Ground
    {
        mesh = WorldItems/Clothing/Socks_Long,
		texture = Clothes/Shoes_Socks_Textres/ArgSocks_Long,
        scale = 0.4,
    }

	item Shoes_TrainerBarcelona
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Sneakers,
		ClothingItem = Shoes_TrainerBarcelona,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = Shoes_TrainerBarcelona,
		StompPower = 1.8,
		ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        RunSpeedModifier = 1.1,
        RemoveOnBroken = false,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.35,
		WorldStaticModel = Shoes_TrainerBarcelona_Ground,
	}
    model Shoes_TrainerBarcelona_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Ground,
		texture = Clothes/Shoes_Socks_Textres/Trainers_Barcelona,
        scale = 0.33,
    }

	item Shoes_TrainerArgentina
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Sneakers,
		ClothingItem = Shoes_TrainerArgentina,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = Shoes_TrainerArgentina,
		StompPower = 1.8,
		ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        RunSpeedModifier = 1.1,
        RemoveOnBroken = false,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.35,
		WorldStaticModel = Shoes_TrainerArgentina_Ground,
	}
    model Shoes_TrainerArgentina_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Ground,
		texture = Clothes/Shoes_Socks_Textres/Trainers_Argentina,
        scale = 0.33,
    }

	item Hat_TurnoCap
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Turno Zero Cap,
		ClothingItem = Hat_TurnoCap,
		ClothingItemExtra = Hat_TurnoCap_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
		BodyLocation = Hat,
		CanHaveHoles = false,
		ChanceToFall = 0,
		Insulation = 0.10,
		Icon = Hat_TurnoCap,
	}
	item Hat_TurnoCap_Reverse
    {
		DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Turno Zero Cap,
        ClothingItem = Hat_TurnoCap_Reverse,
        ClothingItemExtra = Hat_TurnoCap,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        CanHaveHoles = false,
        Insulation = 0.10,
		Icon = Hat_TurnoCap,
    }

	item Hat_BarcelonaCap
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Baseball Cap,
		ClothingItem = Hat_BarcelonaCap,
		ClothingItemExtra = Hat_BarcelonaCap_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
		BodyLocation = Hat,
		CanHaveHoles = false,
		ChanceToFall = 80,
		Insulation = 0.10,
		Icon = Hat_BarcelonaCap,
	}
	item Hat_BarcelonaCap_Reverse
    {
		DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BarcelonaCap_Reverse,
        ClothingItemExtra = Hat_BarcelonaCap,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        CanHaveHoles = false,
        Insulation = 0.10,
		Icon = Hat_BarcelonaCap,
    }
	
    item DitoHoodieDOWN_WhiteTINT
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = DitoHoodieDOWN_WhiteTINT,
        ClothingItemExtra = DitoHoodieUP_WhiteTINT,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Sweater,
        BloodLocation = Jumper,
        Icon = DitoHoodieWhite,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.25,
        FabricType = Cotton,
		WorldStaticModel = DitoHoodie_Ground,
    }
    item DitoHoodieUP_WhiteTINT
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = DitoHoodieUP_WhiteTINT,
        ClothingItemExtra = DitoHoodieDOWN_WhiteTINT,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = SweaterHat,
        BloodLocation = Jumper;FullHelmet,
        Icon = DitoHoodieWhite,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.2,
        FabricType = Cotton,
		WorldStaticModel = DitoHoodie_Ground,
    }
	model DitoHoodie_Ground
    {
        mesh = WorldItems/Clothing/Bob_Hoodie_Ground,
		texture = Clothes/Hoodie/DitoHoodieUP_White,
        scale = 0.33,
    }

	item AlicePackDito
	{
		DisplayCategory = Bag,
        Tooltip 	    = 	Tooltip_DitoPack,
		WeightReduction	=	95,
		CanBeEquipped = Back,
		ClothingItem = Bag_ALICEpack_Dito,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	35,
		DisplayName		=	Alice BackPack Dito,
		Icon			=	ALICEpack_Dito,
        OpenSound   	=   OpenCloseAlice,
        CloseSound   	=   OpenCloseAlice,
        PutInSound   	=   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Dito_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Dito_RHand holdingbagright,
		WorldStaticModel = AlicePackDito_Ground,
	}
    model AlicePackDito_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
		texture = ALICEpack_Dito,
        scale = 0.4,
    }

	item AlicePackSnake
	{
		DisplayCategory = Bag,
		WeightReduction	=	95,
		CanBeEquipped = Back,
		ClothingItem = Bag_ALICEpack_Snake,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	35,
		DisplayName		=	Alice BackPack Snake,
		Icon			=	ALICEpack_Snake,
        OpenSound   	=   OpenCloseAlice,
        CloseSound   	=   OpenCloseAlice,
        PutInSound   	=   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Snake_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Snake_RHand holdingbagright,
		WorldStaticModel = AlicePackSnake_Ground,
	}
    model AlicePackSnake_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
		texture = ALICEpack_Snake,
        scale = 0.4,
    }

	item AlicePackBeer
	{
		DisplayCategory = Bag,
		WeightReduction	=	95,
		CanBeEquipped = Back,
		ClothingItem = Bag_ALICEpack_Beer,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	35,
		DisplayName		=	Alice BackPack Beer,
		Icon			=	ALICEpack_Beer,
        OpenSound   	=   OpenCloseAlice,
        CloseSound   	=   OpenCloseAlice,
        PutInSound   	=   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Beer_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Beer_RHand holdingbagright,
		WorldStaticModel = AlicePackBeer_Ground,
	}
    model AlicePackBeer_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
		texture = ALICEpack_Beer,
        scale = 0.4,
    }

    item PastelHoodieDOWN_WhiteTINT
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = PastelHoodieDOWN_WhiteTINT,
        ClothingItemExtra = PastelHoodieUP_WhiteTINT,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Sweater,
        BloodLocation = Jumper,
        Icon = PastelHoodieWhite,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.25,
        FabricType = Cotton,
		WorldStaticModel = PastelHoodie_Ground,
    }
    item PastelHoodieUP_WhiteTINT
    {
		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = PastelHoodieUP_WhiteTINT,
        ClothingItemExtra = PastelHoodieDOWN_WhiteTINT,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = SweaterHat,
        BloodLocation = Jumper;FullHelmet,
        Icon = PastelHoodieWhite,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.2,
        FabricType = Cotton,
		WorldStaticModel = PastelHoodie_Ground,
    }
	model PastelHoodie_Ground
    {
        mesh = WorldItems/Clothing/Bob_Hoodie_Ground,
		texture = Clothes/Hoodie/PastelHoodieUP_White,
        scale = 0.33,
    }

    item Trousers_Pastel
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Pants,
        ClothingItem = Trousers_Pastel,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = pastel_Trousers,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.6,
        WorldStaticModel = Trousers_Ground,
    }

	item Shoes_TrainerPastel
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Sneakers,
		ClothingItem = Shoes_TrainerPastel,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ShoesRunningPastel,
		StompPower = 1.8,
		ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        RunSpeedModifier = 1.3,
        RemoveOnBroken = false,
        ScratchDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.25,
        WorldStaticModel = Shoes_Ground,
	}

	item AlicePackPastel
	{
		DisplayCategory = Bag,
		WeightReduction	=	95,
		CanBeEquipped = Back,
		ClothingItem = Bag_ALICEpack_Pastel,
		Weight			=	1,
		Type			=	Container,
		Capacity		=	35,
		DisplayName		=	Alice BackPack Pastel,
		Icon			=	AliceBagPastel,
        OpenSound   	=   OpenCloseAlice,
        CloseSound   	=   OpenCloseAlice,
        PutInSound   	=   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Pastel_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Pastel_RHand holdingbagright,
		WorldStaticModel = AlicePackPastel_Ground,
	}
    model AlicePackPastel_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
		texture = WorldItems/ALICEpack_Pastel,
        scale = 0.4,
    }

    item PastelAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.1,
		WeaponSprite	=	PastelAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	25,
		SwingAnim	=	Bat,
		DisplayName	=	The Potato Cutter,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	PastelAxe,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
		SwingSound = HandAxeSwing,
        TreeDamage  =   20,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	1.0,
        MaxDamage	=	1.8,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
		Tooltip = Tooltip_PastelAxe,
  	}

	model PastelAxe
	{
		mesh = Weapons/1Handed/PastelAxe,

		attachment world
		{
			offset = 0.0000 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

    /************** DitoFlag **************/
	item DitoFlag
	{
		DisplayCategory = Furniture,
		Weight	=	3,
		Type	=	Moveable,
		DisplayName	=	Dito Flag,
		Icon	=	DitoFlag,
		WorldObjectSprite	= furniture_military_02_24,
	}
}
