module Base
{

    item RouletteStick
    {
        MaxRange	=	1.1,
        WeaponSprite	=	RouletteStick,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	8,
        Weight	=	0.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Roulette Stick,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	RouletteStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HandScytheBreak,
        DoorHitSound = HandScytheHit,
		HitSound = HandScytheHit,
		HitFloorSound = HandScytheHit,
		SwingSound = HandScytheSwing,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        WeaponLength = 0.35,
		DamageCategory = Slash,
        DamageMakeHole = FALSE,
        AttachmentType = BigWeapon,
    }
	
	model RouletteStick
	{
		mesh = Weapons/1Handed/RouletteStick,
		texture = Weapons/1Handed/RouletteStick,

		attachment world
		{
			offset = 0.0200 0.1400 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

    item ZMChip1
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip1,
		WorldStaticModel = ZMChip1_Ground,
	}

	model ZMChip1_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip1,
        scale = 1.0,
    }

    item ZMChip2
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip2,
		WorldStaticModel = ZMChip2_Ground,
	}

	model ZMChip2_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip2,
        scale = 1.0,
    }

    item ZMChip3
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip3,
		WorldStaticModel = ZMChip3_Ground,
	}

	model ZMChip3_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip3,
        scale = 1.0,
    }

    item ZMChip4
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip4,
		WorldStaticModel = ZMChip4_Ground,
	}

	model ZMChip4_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip4,
        scale = 1.0,
    }

    item ZMChip5
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip5,
		WorldStaticModel = ZMChip5_Ground,
	}

	model ZMChip5_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip5,
        scale = 1.0,
    }

    item ZMChip6
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip6,
		WorldStaticModel = ZMChip6_Ground,
	}

	model ZMChip6_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip6,
        scale = 1.0,
    }

    item ZMChip7
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip7,
		WorldStaticModel = ZMChip7_Ground,
	}

	model ZMChip7_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip7,
        scale = 1.0,
    }

    item ZMChip8
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip8,
		WorldStaticModel = ZMChip8_Ground,
	}

	model ZMChip8_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip8,
        scale = 1.0,
    }

    item ZMChip9
    {
		DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Roulette Chip,
        Icon	=	Chip9,
		WorldStaticModel = ZMChip9_Ground,
	}

	model ZMChip9_Ground
    {
        mesh = WorldItems/RoultetteChip,
        texture = WorldItems/ZMChip9,
        scale = 1.0,
    }

}