module Base
{

	model MasonryTrowel
	{
		mesh = MasonryTrowel,

		attachment world
		{
			offset = 0.0000 0.1020 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model MasonryBook
	{
		mesh = MasonryBook,
	}
	
	model MasonryBook_Ground
	{
        mesh = WorldItems/BookClosed,
        texture = MasonryBook,
        scale = 0.4,
	}
	
	model Limestone_Ground
	{
		mesh = WorldItems/Limestone,
		texture = WorldItems/Limestone,
		scale = 0.5,
	}

	model EmptyBagofConcretePowder
	{
		mesh = WorldItems/EmptyBagofConcretePowder,
		texture = WorldItems/BagofConcretePowder,
		scale = 0.25,
	}
	
	model ZAWBucketFullWater_Ground
	{
		mesh = WorldItems/ZAWBucketFull,
		texture = WorldItems/ZAWBucketWater,
		scale = 0.5,
	}

	model ZAWBucketFullConcrete_Ground
	{
		mesh = WorldItems/ZAWBucketFull,
		texture = WorldItems/ZAWBucketConcrete,
		scale = 0.5,
	}

	model ZAWBucket_Ground
	{
		mesh = WorldItems/ZAWBucket,
		texture = WorldItems/ZAWBucket,
		scale = 0.5,
	}
	
	model ZAWBucket
	{
		mesh = ZAWBucket,
	}

	model  Manual1ZAW
	{
		mesh =  Manual1ZAW,
	}
	model Manual1ZAWGround
    {
        mesh = WorldItems/BookClosed,
        texture = Manual1ZAW,
        scale = 0.4,
    }

	model  Manual2ZAW
	{
		mesh =  Manual2ZAW,
	}
	model Manual2ZAWGround
    {
        mesh = WorldItems/BookClosed,
        texture = Manual2ZAW,
        scale = 0.4,
    }
	
	model Clay_Ground
    {
		mesh = WorldItems/ZAWClay,
		texture = WorldItems/ZAWClay,
		scale = 0.3,
    }

	model ClayBrick
	{
		mesh = WorldItems/ZAWBrick,
		texture = WorldItems/ClayBrick,
		scale = 0.3,
	}

	model ClayBrickRed
	{
		mesh = WorldItems/ZAWBrick,
		texture = WorldItems/ClayBrickRed,
		scale = 0.3,
	}

	model BrickConcrete
	{
		mesh = WorldItems/ZAWBrick,
		texture = WorldItems/BrickConcrete,
		scale = 0.4,
	}
}
