module Base
{
		model cfa_peacemaker_tomahawk
	{
		mesh = weapons/1handed/cfa_peacemaker_tomahawk_model,
                texture = weapons/1handed/cfa_peacemaker_tomahawk_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model elite_force_f712_machete
	{
		mesh = weapons/1handed/elite_force_f712_machete_model,
                texture = weapons/1handed/elite_force_f712_machete_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model bm_970_switchblade
	{
		mesh = weapons/1handed/bm_970_switchblade_model,
                texture = weapons/1handed/bm_970_switchblade_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model m48_naginata
	{
		mesh = weapons/2handed/m48_naginata_model,
                texture = weapons/2handed/m48_naginata_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model apoc_tactical_katana
	{
		mesh = weapons/2handed/apoc_tactical_katana_model,
                texture = weapons/2handed/apoc_tactical_katana_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model apoc_tactical_longsword
	{
		mesh = weapons/2handed/apoc_tactical_longsword_model,
                texture = weapons/2handed/apoc_tactical_longsword_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model browning_outdoorsman_axe
	{
		mesh = weapons/2handed/browning_outdoorsman_axe_model,
                texture = weapons/2handed/browning_outdoorsman_axe_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model easton_adv_360_baseball_bat
	{
		mesh = weapons/2handed/easton_adv_360_baseball_bat_model,
                texture = weapons/2handed/easton_adv_360_baseball_bat_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model ox_trade_sledgehammer
	{
		mesh = weapons/2handed/ox_trade_sledgehammer_model,
                texture = weapons/2handed/ox_trade_sledgehammer_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model boker_applegate_fairbairn_knife
	{
		mesh = weapons/1handed/boker_applegate_fairbairn_knife_model,
                texture = weapons/1handed/boker_applegate_fairbairn_knife_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model k25_jacob_cleaver
	{
		mesh = weapons/1handed/k25_jacob_cleaver_model,
                texture = weapons/1handed/k25_jacob_cleaver_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model ka-bar_knife
	{
		mesh = weapons/1handed/ka-bar_knife_model,
                texture = weapons/1handed/ka-bar_knife_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model m48_tactical_kama
	{
		mesh = weapons/1handed/m48_tactical_kama_model,
                texture = weapons/1handed/m48_tactical_kama_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model mtech_xtreme_tactical_fighter_knife
	{
		mesh = weapons/1handed/mtech_xtreme_tactical_fighter_knife_model,
                texture = weapons/1handed/mtech_xtreme_tactical_fighter_knife_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model weyland_kukri
	{
		mesh = weapons/1handed/weyland_kukri_model,
                texture = weapons/1handed/weyland_kukri_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model tops_us_combat_knife
	{
		mesh = weapons/1handed/tops_us_combat_knife_model,
                texture = weapons/1handed/tops_us_combat_knife_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model mtech_stonewashed_tomahawk
	{
		mesh = weapons/1handed/mtech_stonewashed_tomahawk_model,
                texture = weapons/1handed/mtech_stonewashed_tomahawk_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model north_couloir_ice_axe
	{
		mesh = weapons/1handed/north_couloir_ice_axe_model,
                texture = weapons/1handed/north_couloir_ice_axe_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

		model stanley_fatmax_nailing_hammer
	{
		mesh = weapons/1handed/stanley_fatmax_nailing_hammer_model,
                texture = weapons/1handed/stanley_fatmax_nailing_hammer_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}


		model z-hunter_red_sawback_machete
	{
		mesh = weapons/1handed/z-hunter_red_sawback_machete_model,
                texture = weapons/1handed/z-hunter_red_sawback_machete_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

			model finka_nkvd_knife
	{
		mesh = weapons/1handed/finka_nkvd_knife_model,
                texture = weapons/1handed/finka_nkvd_knife_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

			model reapr_11003_survival_spear
	{
		mesh = weapons/2handed/reapr_11003_survival_spear_model,
                texture = weapons/2handed/reapr_11003_survival_spear_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}

			model cold_steel_expandable_baton
	{
		mesh = weapons/1handed/cold_steel_expandable_baton_model,
                texture = weapons/1handed/cold_steel_expandable_baton_texture,

                attachment world
		{
			offset = 0.0120 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

	}


}
