module MDXmwp
{
    imports
	{
		Base,
	}
    item cfa_peacemaker_tomahawk 
    {
		DisplayName 						= CFA Peacemaker Tomahawk,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= cfa_peacemaker_tomahawk_icon,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3.0,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= cfa_peacemaker_tomahawk,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
    }

    item elite_force_f712_machete
    {
		DisplayName 						= Elite Force F712 Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= elite_force_f712_machete_icon,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4.0,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		/*WeaponSprite 						= elite_force_f712_machete,*/
		WeaponSpritesByIndex 				= elite_force_f712_machete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
    }

         item bm_970_switchblade
	{
		DisplayName 						= BM 970 Switchblade,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.3,
		IconsForTexture 					= bm_970_switchblade_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= SwitchBladeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= SwitchBladeHit,
		DropSound 							= SwitchBladeDrop,
		/*EnduranceMod 						= 0.7,*/
		EquipSound = SwitchBladeEquip,
        UnequipSound = SwitchBladeUnequip,
		HitFloorSound 						= SwitchBladeHit,
		HitSound 							= SwitchBladeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= SwitchBladeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 0.8,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 10,
		MinAngle 							= 0.65,
		MinDamage 							= 0.5,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= SwitchBladeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.19,
		WeaponSprite 						= bm_970_switchblade,
		/*WeaponSpritesByIndex 				= HuntingKnife,*/
		Tags 								= FastDraw;CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }

        item m48_naginata
    {
		DisplayName 						= M48 Naginata,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= m48_naginata_icon,
		AttachmentType 						= Shovel,
		BreakSound 							= LongSpearBreak,
		Categories 							= Spear,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= SpearHuntingKnifeHit,
		HitFloorSound 						= SpearHuntingKnifeHit,
		HitSound 							= SpearHuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= SpearHuntingKnifeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 2.1,
		MaxHitCount 						= 2,
		MaxRange 							= 1.48,
		MinAngle 							= 0.8,
		MinDamage 							= 1.3,
		MinRange 							= 0.98,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SoundMap 							= SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Spear,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Spear,
		SwingSound 							= SpearHuntingKnifeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		TwoHandWeapon 						= TRUE,
		WeaponSpritesByIndex 				= m48_naginata,
		Tags 								= FishingSpear;HasMetal;Sharpenable;RepairWithGlue;RepairWithTape,
        Sharpness 							= 1.0,
        HeadCondition 						= 10,
		HeadConditionMax 					= 10,
        OnBreak 							= OnBreak.SpearHuntingKnife,
        HeadConditionLowerChanceMultiplier 	= 1,
    }

        item apoc_tactical_katana
    {
		DisplayName 						= A.P.O.C. Tactical Katana,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight				 				= 1.8,
		Icon 								= apoc_tactical_katana_icon,
		AttachmentType 						= Sword,
		BaseSpeed 							= 0.9,
		BreakSound 							= KatanaBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 6,
		CriticalChance 						= 35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= KatanaHit,
		DropSound 							= KatanaDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= KatanaHit,
		HitSound 							= KatanaHit,
		ImpactSound 						= KatanaHit,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 7,
		MaxHitCount 						= 3,
		MaxRange 							= 1.4,
		MinAngle 							= 0.8,
		MinDamage 							= 5.5,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.8,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= KatanaSwing,
		SwingTime 							= 3,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithEpoxy;Sharpenable,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.4,
		WeaponSprite 						= apoc_tactical_katana,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Katana,
    }

        item apoc_tactical_longsword
    {
		DisplayName 						= A.P.O.C. Tactical Longsword,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight				 				= 2.0,
		Icon 								= apoc_tactical_longsword_icon,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.0,
		BreakSound 							= KatanaBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 6,
		CriticalChance 						= 35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= KatanaHit,
		DropSound 							= KatanaDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= KatanaHit,
		HitSound 							= KatanaHit,
		ImpactSound 						= KatanaHit,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 9,
		MaxHitCount 						= 3,
		MaxRange 							= 1.4,
		MinAngle 							= 0.8,
		MinDamage 							= 8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3.0,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= KatanaSwing,
		SwingTime 							= 3,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithEpoxy;Sharpenable,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.4,
		WeaponSprite 						= apoc_tactical_longsword,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Katana,
    }

        item browning_outdoorsman_axe
    {
		DisplayName 						= Browning Outdoorsman Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 3,
		Icon 								= browning_outdoorsman_axe_icon,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1.0,
		BreakSound 							= AxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 40,
		ConditionMax 						= 18,
		CritDmgMultiplier 					= 12,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 55,
		DoorHitSound 						= AxeHit,
		DropSound 							= AxeDrop,
		EnduranceMod 						= 3.0,
		HitAngleMod 						= -30,
		HitFloorSound 						= AxeHit,
		HitSound 							= AxeHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 3,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 3,
		MaxRange 							= 1.35,
		MetalValue 							= 120,
		MinAngle 							= 0.61,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 0.5,
		PushBackMod 						= 0.3,
		RequiresEquippedBothHands 			= true,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 3,
		SplatSize 							= 5,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.002,
		SwingAnim 							= Heavy,
		SwingSound 							= AxeSwing,
		SwingTime 							= 0.5,
		TreeDamage 							= 55,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= browning_outdoorsman_axe,
		Tags 								= ChopTree;CutPlant;RemoveBarricade;Sharpenable;;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        HeadConditionLowerChanceMultiplier 	= 1.5,
		OnBreak = OnBreak.WoodAxe,
    }

      item easton_adv_360_baseball_bat
	{
		DisplayName 						= Easton ADV 360 Baseball Bat,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= easton_adv_360_baseball_bat_icon,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1.0,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 15,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= easton_adv_360_baseball_bat,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= RepairWithGlue;RepairWithTape,
	}

        item ox_trade_sledgehammer
	{
		DisplayName 						= OX Trade Sledgehammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 6,
		Icon 								= ox_trade_sledgehammer_icon,
		AlwaysKnockdown 					= TRUE,
		AttachmentType 						= BigBlade,
		BaseSpeed 							= 0.9,
		BreakSound 							= SledgehammerBreak,
		CantAttackWithLowestEndurance 		= TRUE,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 40,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 50,
		DoorHitSound 						= SledgehammerHit,
		DropSound 							= SledgehammerDrop,
		EnduranceMod 						= 4,
		HitFloorSound 						= SledgehammerHit,
		HitSound 							= SledgehammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 3,
		MaxDamage 							= 3.0,
		MaxHitCount 						= 3,
		MaxRange 							= 1.35,
		MetalValue 							= 120,
		MinAngle 							= 0.8,
		MinDamage 							= 2.0,
		MinRange 							= 0.7,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 1,
		RequiresEquippedBothHands 			= TRUE,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 3,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.04,
		SwingAnim 							= Heavy,
		SwingSound 							= SledgehammerSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 10,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.65,
		WeaponSprite 						= ox_trade_sledgehammer,
		Tags 								= Sledgehammer;HasToolHead;RepairWithGlue;RepairWithTape,
        HeadCondition 						= 10,
        HeadConditionLowerChanceMultiplier 	= 1,
	}

        item boker_applegate_fairbairn_knife
	{
		DisplayName 						= Boker Applegate Fairbairn Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.4,
		IconsForTexture 					= boker_applegate_fairbairn_knife_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		/*EnduranceMod 						= 0.7,*/
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.0,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 10,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.19,
		WeaponSprite 						= boker_applegate_fairbairn_knife,
		/*WeaponSpritesByIndex 				= HuntingKnife,*/
		Tags 								= FastDraw;CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }

        item k25_jacob_cleaver
	{
		DisplayName 						= K25 Jacob Cleaver,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= k25_jacob_cleaver_icon,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= k25_jacob_cleaver,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
  	}

        item ka-bar_knife
	{
		DisplayName 						= KA-BAR Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= ka-bar_knife_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		/*EnduranceMod 						= 0.7,*/
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= ka-bar_knife,
		/*WeaponSpritesByIndex 				= HuntingKnife,*/
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }

        item m48_tactical_kama
    {
		DisplayName 						= M48 Tactical Kama,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= m48_tactical_kama_icon,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.1,
		BreakSound 							= HandScytheBreak,
		Categories							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 5,
		DoorHitSound 						= HandScytheHit,
		DropSound 							= HandScytheDrop,
		HitFloorSound 						= HandScytheHit,
		HitSound 							= HandScytheHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2.0,
		MaxDamage 							= 1.5,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.6,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandScytheSwing,
		SwingTime 							= 4.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.3,
		WeaponSprite 						= m48_tactical_kama,
		Tags 								= CutPlant;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;Scythe;HandScythe;HasMetal,
		Tooltip 							= Tooltip_item_CutGrass,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HandScythe,
    }

        item mtech_xtreme_tactical_fighter_knife
	{
		DisplayName 						= Mtech Xtreme Tactical Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.7,
		IconsForTexture 					= mtech_xtreme_tactical_fighter_knife_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 11,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= mtech_xtreme_tactical_fighter_knife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }

        item weyland_kukri
    {
		DisplayName 						= Weyland Kukri,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= weyland_kukri_icon,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.2,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 15,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2.8,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSpritesByIndex 				= weyland_kukri,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
    }

        item tops_us_combat_knife
	{
		DisplayName 						= Tops US Combat Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= tops_us_combat_knife_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 11,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= tops_us_combat_knife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;ButcherAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }

        item mtech_stonewashed_tomahawk
	{
		DisplayName 						= Mtech Stonewashed Tomahawk,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1.3,
		Icon 								= mtech_stonewashed_tomahawk_icon,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.5,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.9,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 4.0,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= mtech_stonewashed_tomahawk,
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 10,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
  	}

        item north_couloir_ice_axe
    {
		DisplayName 						= North Couloir Ice Axe,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.0,
		Icon 								= north_couloir_ice_axe_icon,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.1,
		BreakSound 							= HandScytheBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 5,
		ConditionMax 						= 5,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 5,
		DoorHitSound 						= HandScytheHit,
		DropSound 							= HandScytheDrop,
		HitFloorSound		 				= HandScytheHit,
		HitSound 							= HandScytheHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandScytheSwing,
		SwingTime 							= 4,
		TreeDamage 							= 0,
		WeaponLength 						= 0.3,
		WeaponSprite 						= north_couloir_ice_axe,
		Tags 								= ButcherAnimal;Scythe;Sharpenable;RepairWithEpoxy;RepairWithGlue;RepairWithTape;HandScythe,
		Tooltip 							= Tooltip_item_CutGrass,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.HandScythe,
    }

    	item stanley_fatmax_nailing_hammer
	{
		DisplayName 						= Stanley Fatmax Nailing Hammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1.5,
		Icon 								= stanley_fatmax_nailing_hammer_icon,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.0,
		BreakSound 							= HammerBreak,
		CanBarricade 						= TRUE,
		Categories 							= SmallBlunt,
		ConditionLowerChanceOneIn 			= 30,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 20,
		DoorDamage 							= 9,
		DoorHitSound 						= HammerHit,
		DropSound 							= HammerDrop,
		HitFloorSound 						= HammerHit,
		HitSound 							= HammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 1.0,
		MetalValue 							= 25,
		MinAngle 							= 0.65,
		MinDamage 							= 0.5,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HammerSwing,
		SwingTime 							= 3,
		TreeDamage 							= 0,
		WeaponLength 						= 0.23,
		WeaponSprite 						= stanley_fatmax_nailing_hammer,
		Tags 								= Hammer;RemoveBarricade;HasToolHead;KillAnimal;RepairWithGlue;RepairWithTape;HasMetal,
        HeadCondition 						= 10,
        OnBreak 							= OnBreak.Clawhammer,
        HeadConditionLowerChanceMultiplier	= 2,
    }
    

        item z-hunter_red_sawback_machete
    {
		DisplayName 						= Z-Hunter Red Sawback Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= z-hunter_red_sawback_machete_icon,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.2,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 15,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSpritesByIndex 				= z-hunter_red_sawback_machete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
    }

        item cold_steel_expandable_baton
    {
		DisplayName = Cold Steel Expandable Baton,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 1.2,
		Icon = cold_steel_expandable_baton_icon,
		AttachmentType = Nightstick,
		BaseSpeed = 1.0,
		BreakSound = NightstickBreak,
		Categories = SmallBlunt,
		ConditionLowerChanceOneIn = 20,
		ConditionMax = 16,
		CritDmgMultiplier = 2,
		CriticalChance = 25,
		DoorDamage = 1,
		DoorHitSound = NightstickHit,
		DropSound = NightstickDrop,
		HitFloorSound = NightstickHit,
		HitSound = NightstickHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.3,
		MaxHitCount = 2,
		MaxRange = 1.2,
		MinAngle = 0.72,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = NightstickSwing,
		SwingTime = 2,
		TreeDamage = 0,
		WeaponLength = 0.45,
		WeaponSprite = cold_steel_expandable_baton,
		Tags = IsFireFuel;RepairWithGlue;RepairWithTape,
    }

        item reapr_11003_survival_spear
    {
		DisplayName 						= Reapr 11003 Survival Spear,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 2.5,
		Icon 								= reapr_11003_survival_spear_icon,
		AttachmentType 						= Shovel,
		BreakSound 							= LongSpearBreak,
		Categories 							= Spear,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 10,
		CriticalChance 						= 30,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 7,
		DoorHitSound 						= LongSpearHit,
		HitFloorSound 						= LongSpearHit,
		HitSound 							= LongSpearHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= LongSpearHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.48,
		MinAngle 							= 0.8,
		MinDamage 							= 1.3,
		MinRange 							= 0.98,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SoundMap 							= SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Spear,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Spear,
		SwingSound 							= LongSpearSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		TwoHandWeapon 						= TRUE,
		WeaponSpritesByIndex 				= reapr_11003_survival_spear,
		Tags 								= FishingSpear;HasMetal;Sharpenable;RepairWithGlue;RepairWithTape,
        Sharpness 							= 1.0,
        HeadCondition 						= 10,
		HeadConditionMax 					= 10,
        OnBreak 							= OnBreak.SpearLong,
        HeadConditionLowerChanceMultiplier 	= 1,
    }

        item finka_nkvd_knife
	{
		DisplayName 						= Finka NKVD Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= finka_nkvd_knife_icon,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 11,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= finka_nkvd_knife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
    }
}
