module MWPWeapons {
	imports {
		Base
	}
	item muelahuntingknife
	{
		DisplayName 						= Muela Hunting Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= muelahuntingknife,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= muelahuntingknife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item cgcombattanto
	{
		DisplayName 						= C.G. Combat Tanto,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= cgcombattanto,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= cgcombattanto,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item yangjangcolumbiabayonet
	{
		DisplayName 						= Yangjang Columbia Bayonet,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 1,
		IconsForTexture 					= yangjangcolumbiabayonet,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.9,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= yangjangcolumbiabayonet,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}	
	item assaultvknife
	{
		DisplayName 						= Assault V.Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 1.0,
		IconsForTexture 					= assaultvknife,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= assaultvknife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}	
	item khkcombatknife
	{
		DisplayName 						= Khk Combat Knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= khkcombatknife,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.3,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= khkcombatknife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item kabar1245tanto
	{
		DisplayName 						= KA-BAR 1245 Black Tanto,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= kabar1245tanto,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= kabar1245tanto,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}	
	item aitormonterobowieknife
	{
		DisplayName 						= Aitormontero Bowieknife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= aitormonterobowieknife,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 2,
		WeaponLength 						= 0.25,
		WeaponSprite 						= aitormonterobowieknife,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}	
	item arliabutterflyknife
	{
		DisplayName 						= Arlia Butterfly knife,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.3,
		IconsForTexture 					= arliabutterflyknife,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= SwitchBladeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= SwitchBladeHit,
		DropSound 							= SwitchBladeDrop,
		EquipSound 							= SwitchBladeEquip,
        UnequipSound 						= SwitchBladeUnequip,
		HitFloorSound 						= SwitchBladeHit,
		HitSound 							= SwitchBladeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= SwitchBladeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 0.8,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 10,
		MinAngle 							= 0.65,
		MinDamage 							= 0.5,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= SwitchBladeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.19,
		WeaponSprite 						= arliabutterflyknife,
		Tags 								= FastDraw;CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item rexlerkunai
	{
		DisplayName 						= Rexler Kunai,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.3,
		IconsForTexture 					= rexlerkunai,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= SwitchBladeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= SwitchBladeHit,
		DropSound 							= SwitchBladeDrop,
		EquipSound 							= SwitchBladeEquip,
        UnequipSound 						= SwitchBladeUnequip,
		HitFloorSound 						= SwitchBladeHit,
		HitSound 							= SwitchBladeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= SwitchBladeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 0.8,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 10,
		MinAngle 							= 0.65,
		MinDamage 							= 0.6,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= SwitchBladeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.19,
		WeaponSprite 						= rexlerkunai,
		Tags 								= FastDraw;CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item ontariookc10bayonet
	{
		DisplayName 						= Ontario OKC10 Bayonet,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		IconsForTexture 					= ontariookc10bayonet,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 11,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		/*EnduranceMod 						= 0.6,*/
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.0,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= ontariookc10bayonet,
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item sogf19nelite
	{
		DisplayName 						= SOG-F19N Elite,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= sogf19nelite,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= sogf19nelite,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item russianakmbayonet
	{
		DisplayName 						= Russian AKM Bayonet,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.9,
		IconsForTexture 					= russianakmbayonet,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 50,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= HuntingKnifeHit,
		DropSound 							= HuntingKnifeDrop,
		HitFloorSound 						= HuntingKnifeHit,
		HitSound 							= HuntingKnifeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= HuntingKnifeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.4,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 30,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= HuntingKnifeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		WeaponLength 						= 0.25,
		WeaponSprite 						= russianakmbayonet,
		/*WeaponSpritesByIndex 				= HuntingKnife,*/
		Tags 								= CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item blitalianstiletto
	{
		DisplayName 						= Blitalian Stiletto,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 0.5,
		IconsForTexture 					= blitalianstiletto,
		AimingMod 							= 0.8,
		AttachmentType 						= Knife,
		BreakSound 							= HuntingKnifeBreak,
		Categories							= SmallBlade,
		CloseKillMove 						= Jaw_Stab,
		ConditionLowerChanceOneIn 			= 12,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 30,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 1,
		DoorHitSound 						= SwitchBladeHit,
		DropSound 							= SwitchBladeDrop,
		EquipSound 							= SwitchBladeEquip,
        UnequipSound 						= SwitchBladeUnequip,
		HitFloorSound 						= SwitchBladeHit,
		HitSound 							= SwitchBladeHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= SwitchBladeHit,
		IsAimedHandWeapon 					= TRUE,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.0,
		MaxHitCount 						= 1,
		MaxRange 							= 0.9,
		MetalValue 							= 10,
		MinAngle 							= 0.65,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.01,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 4,
		SubCategory 						= Stab,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Stab,
		SwingSound 							= SwitchBladeSwing,
		SwingTime 							= 2,
		TreeDamage 							= 2,
		WeaponLength 						= 0.25,
		WeaponSprite 						= blitalianstiletto,
		/*WeaponSpritesByIndex 				= HuntingKnife,*/
		Tags 								= FastDraw;CutPlant;SharpKnife;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;KillAnimal;HasMetal,
        Sharpness 							= 1.0,
		OnBreak 							= OnBreak.HuntingKnife,
	}
	item fiskarcurvedmachete
	{
		DisplayName 						= Fiskar Curved Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= fiskarcurvedmachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4.0,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		/*WeaponSprite 						= fiskarcurvedmachete,*/
		WeaponSpritesByIndex 				= fiskarcurvedmachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
	item defender18machete
	{
		DisplayName 						= Defender.18 Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= defender18machete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2.0,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= defender18machete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
	item zhunterhookmachete
	{
		DisplayName 						= Zhunter Hook Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= zhunterhookmachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		/*WeaponSprite 						= zhunterhookmachete,*/
		WeaponSpritesByIndex 				= zhunterhookmachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
	item crtkkukrimachete
	{
		DisplayName 						= C.R.T.K. Kukri Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= crtkkukrimachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= crtkkukrimachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}	
	item sogfaritantomachete
	{
		DisplayName 						= SOG Sogfari Tanto Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= sogfaritantomachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= sogfaritantomachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
	item korekmachete
	{
		DisplayName 						= Korek Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= korekmachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2.1,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= korekmachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
	item taigamachete
	{
		DisplayName 						= US Taiga Machete,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.8,
		Icon 								= taigamachete,
		AttachmentType 						= Sword,
		BaseSpeed 							= 1.1,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 3.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 2.0,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4.3,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= taigamachete,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
		item britishp1856pioneers
	{
		DisplayName 						= British 1856 Pioneers,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.7,
		Icon 								= britishp1856pioneers,
		AttachmentType 						= Sword,
		BaseSpeed 							= 0.8,
		BreakSound 							= MacheteBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 25,
		ConditionMax 						= 11,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= MacheteHit,
		DropSound 							= MacheteDrop,
		HitFloorSound 						= MacheteHit,
		HitSound 							= MacheteHit,
		ImpactSound 						= MacheteHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2.6,
		MaxHitCount 						= 2,
		MaxRange 							= 1.23,
		MinAngle 							= 0.7,
		MinDamage 							= 1.4,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= MacheteSwing,
		SwingTime 							= 4,
		TreeDamage 							= 10,
		WeaponLength 						= 0.3,
		WeaponSprite 						= britishp1856pioneers,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithGlue;RepairWithTape;Sharpenable;HasMetal,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Machete,
	}
		item albtacticalkatana
	{
		DisplayName 						= A.L.B. Tactical Katana,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight				 				= 1.8,
		Icon 								= albtacticalkatana,
		AttachmentType 						= Sword,
		BaseSpeed 							= 0.9,
		BreakSound 							= KatanaBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 6,
		CriticalChance 						= 35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= KatanaHit,
		DropSound 							= KatanaDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= KatanaHit,
		HitSound 							= KatanaHit,
		ImpactSound 						= KatanaHit,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 7,
		MaxHitCount 						= 3,
		MaxRange 							= 1.4,
		MinAngle 							= 0.8,
		MinDamage 							= 5.5,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.8,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= KatanaSwing,
		SwingTime 							= 3,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithEpoxy;Sharpenable,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.4,
		WeaponSprite 						= albtacticalkatana,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Katana,
	}	
	item syntheticsword
	{
		DisplayName 						= Synthetic Sword,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight				 				= 1.6,
		Icon 								= syntheticsword,
		AttachmentType 						= Sword,
		BaseSpeed 							= 0.8,
		BreakSound 							= KatanaBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 6,
		CriticalChance 						= 35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= KatanaHit,
		DropSound 							= KatanaDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= KatanaHit,
		HitSound 							= KatanaHit,
		ImpactSound 						= KatanaHit,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 6.5,
		MaxHitCount 						= 3,
		MaxRange 							= 1.4,
		MinAngle 							= 0.8,
		MinDamage 							= 5.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.6,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= KatanaSwing,
		SwingTime 							= 3,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithEpoxy;Sharpenable,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.4,
		WeaponSprite 						= syntheticsword,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Katana,
	}
	item gothsamuraisword
	{
		DisplayName 						= Goth Samurai Sword,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight				 				= 1.8,
		Icon 								= gothsamuraisword,
		AttachmentType 						= Sword,
		BaseSpeed 							= 0.9,
		BreakSound 							= KatanaBreak,
		Categories 							= LongBlade,
		ConditionLowerChanceOneIn 			= 15,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 6,
		CriticalChance 						= 35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 8,
		DoorHitSound 						= KatanaHit,
		DropSound 							= KatanaDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= KatanaHit,
		HitSound 							= KatanaHit,
		ImpactSound 						= KatanaHit,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 8,
		MaxHitCount 						= 3,
		MaxRange 							= 1.4,
		MinAngle 							= 0.8,
		MinDamage 							= 7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 2.8,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= KatanaSwing,
		SwingTime 							= 3,
		Tags 								= IgnoreZombieDensity;CutPlant;SharpKnife;ButcherAnimal;RepairWithEpoxy;Sharpenable,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.4,
		WeaponSprite 						= gothsamuraisword,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.Katana,
	}
	item fatmaxbrickhammer
	{
		DisplayName 						= Fatmax Brick Hammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1.5,
		Icon 								= fatmaxbrickhammer,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1,
		BreakSound 							= HammerBreak,
		CanBarricade 						= TRUE,
		Categories 							= SmallBlunt,
		ConditionLowerChanceOneIn 			= 30,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 20,
		DoorDamage 							= 9,
		DoorHitSound 						= HammerHit,
		DropSound 							= HammerDrop,
		HitFloorSound 						= HammerHit,
		HitSound 							= HammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 1.0,
		MetalValue 							= 25,
		MinAngle 							= 0.65,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HammerSwing,
		SwingTime 							= 3,
		TreeDamage 							= 0,
		WeaponLength 						= 0.23,
		WeaponSprite 						= fatmaxbrickhammer,
		Tags 								= Hammer;BallPeenHammer;SmithingHammer;HasToolHead;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        HeadCondition 						= 10,
        OnBreak 							= OnBreak.BallPeenHammer,
        HeadConditionLowerChanceMultiplier	= 2.0,
	}	
	item oxnailhammer
	{
		DisplayName 						= OX Nail Hammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1.5,
		Icon 								= oxnailhammer,
		/*IconsForTexture 					= Hammer;Hammer_Forged,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1,
		BreakSound 							= HammerBreak,
		CanBarricade 						= TRUE,
		Categories 							= SmallBlunt,
		ConditionLowerChanceOneIn 			= 30,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 20,
		DoorDamage 							= 9,
		DoorHitSound 						= HammerHit,
		DropSound 							= HammerDrop,
		HitFloorSound 						= HammerHit,
		HitSound 							= HammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 1.0,
		MetalValue 							= 25,
		MinAngle 							= 0.65,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HammerSwing,
		SwingTime 							= 3,
		TreeDamage 							= 0,
		WeaponLength 						= 0.23,
		WeaponSprite 						= oxnailhammer,
		Tags 								= Hammer;BallPeenHammer;SmithingHammer;HasToolHead;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        HeadCondition 						= 10,
        OnBreak 							= OnBreak.BallPeenHammer,
        HeadConditionLowerChanceMultiplier	= 2.0,
	}
	item m48tacticalwarhammer
	{
		DisplayName 						= M48 Tactical Warhammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1.5,
		Icon 								= m48tacticalwarhammer,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1,
		BreakSound 							= HammerBreak,
		CanBarricade 						= TRUE,
		Categories 							= SmallBlunt,
		ConditionLowerChanceOneIn 			= 30,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 20,
		DoorDamage 							= 9,
		DoorHitSound 						= HammerHit,
		DropSound 							= HammerDrop,
		HitFloorSound 						= HammerHit,
		HitSound 							= HammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 0,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 1,
		MaxRange 							= 1.0,
		MetalValue 							= 25,
		MinAngle 							= 0.65,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HammerSwing,
		SwingTime 							= 3,
		TreeDamage 							= 0,
		WeaponLength 						= 0.23,
		WeaponSprite 						= m48tacticalwarhammer,
		Tags 								= Hammer;BallPeenHammer;SmithingHammer;HasToolHead;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        HeadCondition 						= 10,
        OnBreak 							= OnBreak.BallPeenHammer,
        HeadConditionLowerChanceMultiplier	= 2.0,
	}
	item cwcombathatchet
	{
		DisplayName 						= C.W. Combat Hatchet,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= cwcombathatchet,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= cwcombathatchet,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item crtkfreyraxe
	{
		DisplayName 						= CRTK Freyr Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= crtkfreyraxe,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3.0,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= crtkfreyraxe,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}	
	item gerberpackhatchet
	{
		DisplayName 						= Gerber Pack Hatchet,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= gerberpackhatchet,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.1,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3.0,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 17,
		WeaponLength 						= 0.35,
		WeaponSprite 						= gerberpackhatchet,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item doomsdaysurvivalaxe
	{
		DisplayName 						= Doomsday Survival Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= doomsdaysurvivalaxe,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3.0,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= doomsdaysurvivalaxe,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}	
	item winklersurvivalhatchet
	{
		DisplayName 						= Winkler Survival Hatchet,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= winklersurvivalhatchet,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= winklersurvivalhatchet,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item sogbeardedcampaxe
	{
		DisplayName 						= SOG Bearded Camp Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= sogbeardedcampaxe,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.6,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.7,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= sogbeardedcampaxe,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item gemtord42crashaxe
	{
		DisplayName 						= Gemtord42 Crash Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= gemtord42crashaxe,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 4,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= gemtord42crashaxe,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}	
	item gerberdownrangetomahawk
	{
		DisplayName 						= Gerber Downrange Tomahawk,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= gerberdownrangetomahawk,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.2,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= gerberdownrangetomahawk,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item sptesnaztacticalshovel
	{
		DisplayName 						= Sptesnaz Tactical Shovel,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 1,
		Icon 								= sptesnaztacticalshovel,
		/*IconsForTexture 					= AxeHand;Axe_1hand,*/
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1,
		BreakSound 							= HandAxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 20,
		DoorHitSound 						= HandAxeHit,
		DropSound 							= HandAxeDrop,
		HitFloorSound 						= HandAxeHit,
		HitSound 							= HandAxeHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.7,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime	 				= 3,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath			 		= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact				= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandAxeSwing,
		SwingTime 							= 3.8,
		TreeDamage 							= 15,
		WeaponLength 						= 0.35,
		WeaponSprite 						= sptesnaztacticalshovel,
		/*WeaponSpritesByIndex 				= HandAxe;HandAxeForged,*/
		Tags 								= ChopTree;CutPlant;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 15,
        OnBreak 							= OnBreak.HandAxe,
        HeadConditionLowerChanceMultiplier 	= 1.5,
	}
	item reapertacsickle
	{
		DisplayName 						= Reaper Tac Sickle,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 0.8,
		Icon 								= reapertacsickle,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.1,
		BreakSound 							= HandScytheBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 10,
		CritDmgMultiplier 					= 3,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 5,
		DoorHitSound 						= HandScytheHit,
		DropSound 							= HandScytheDrop,
		HitFloorSound		 				= HandScytheHit,
		HitSound 							= HandScytheHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.5,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.6,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandScytheSwing,
		SwingTime 							= 4,
		TreeDamage 							= 0,
		WeaponLength 						= 0.3,
		WeaponSprite 						= reapertacsickle,
		Tags 								= CutPlant;RepairWithGlue;RepairWithTape;ButcherAnimal;Sharpenable;Scythe;HandScythe;HasMetal,
		Tooltip 							= Tooltip_item_CutGrass,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.HandScythe,
	}
	item dmmiceaxe
	{
		DisplayName 						= DMM Ice Axe,
		DisplayCategory 					= GardeningWeapon,
		Type 								= Weapon,
		Weight 								= 1.0,
		Icon 								= dmmiceaxe,
		AttachmentType 						= Hammer,
		BaseSpeed 							= 1.1,
		BreakSound 							= HandScytheBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 5,
		ConditionMax 						= 5,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 15,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 5,
		DoorHitSound 						= HandScytheHit,
		DropSound 							= HandScytheDrop,
		HitFloorSound		 				= HandScytheHit,
		HitSound 							= HandScytheHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.1,
		MinAngle 							= 0.67,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 0.3,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 2,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= HandScytheSwing,
		SwingTime 							= 4,
		TreeDamage 							= 0,
		WeaponLength 						= 0.3,
		WeaponSprite 						= dmmiceaxe,
		Tags 								= ButcherAnimal;Scythe;Sharpenable;RepairWithEpoxy;RepairWithGlue;RepairWithTape;HandScythe,
		Tooltip 							= Tooltip_item_CutGrass,
        Sharpness 							= 1.0,
        OnBreak 							= OnBreak.HandScythe,
	}
	item aluminiumbaseballbat
	{
		DisplayName 						= Aluminium Baseball Bat,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= aluminiumbaseballbat,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1.0,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 15,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= aluminiumbaseballbat,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= IsFireFuel;RepairWithGlue;RepairWithTape,
	}
	item eastonb5baseballbat
	{
		DisplayName 						= EastonB5 Baseball Bat,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= eastonb5baseballbat,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1.0,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 15,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= eastonb5baseballbat,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= IsFireFuel;RepairWithGlue;RepairWithTape,
	}
	item avengebaseballbat
	{
		DisplayName 						= Avenge Baseball Batt,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= avengebaseballbat,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 14,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.9,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= avengebaseballbat,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= IsFireFuel;RepairWithGlue;RepairWithTape,
	}	
	item louisvillevaporbaseballbat
	{
		DisplayName 						= Louisville Vapor Baseball Bat,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2.0,
		Icon 								= louisvillevaporbaseballbat,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1.0,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 15,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= louisvillevaporbaseballbat,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= IsFireFuel;RepairWithGlue;RepairWithTape,
	}	
	item brooklynsmasher
	{
		DisplayName 						= Brooklyn Smasher,
		DisplayCategory 					= SportsWeapon,
		Type 								= Weapon,
		Weight 								= 2,
		Icon 								= brooklynsmasher,
		AttachmentType 						= Shovel,
		BaseSpeed 							= 1,
		BreakSound 							= BaseballBatBreak,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 20,
		ConditionMax 						= 15,
		CriticalChance 						= 40,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 5,
		DoorHitSound 						= BaseballBatHit,
		DropSound 							= BaseballBatDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= BaseballBatHit,
		HitSound 							= BaseballBatHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 1.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.25,
		MinAngle 							= 0.75,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3,
		PushBackMod 						= 0.5,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Bat,
		SwingSound 							= BaseballBatSwing,
		SwingTime 							= 2.8,
		TreeDamage 							= 1,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.5,
		WeaponSprite 						= brooklynsmasher,
		OnBreak 							= OnBreak.BaseballBat,
		Tags 								= IsFireFuel;RepairWithGlue;RepairWithTape,
	}
		item roughneckgorillasledgehammer
	{
		DisplayName 						= Roughneck Gorilla Sledgehammer,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 6,
		Icon 								= roughneckgorillasledgehammer,
		AlwaysKnockdown 					= TRUE,
		AttachmentType 						= BigBlade,
		BaseSpeed 							= 0.9,
		BreakSound 							= SledgehammerBreak,
		CantAttackWithLowestEndurance 		= TRUE,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 40,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 50,
		DoorHitSound 						= SledgehammerHit,
		DropSound 							= SledgehammerDrop,
		EnduranceMod 						= 4,
		HitFloorSound 						= SledgehammerHit,
		HitSound 							= SledgehammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 3,
		MaxDamage 							= 3.0,
		MaxHitCount 						= 3,
		MaxRange 							= 1.35,
		MetalValue 							= 120,
		MinAngle 							= 0.8,
		MinDamage 							= 2.0,
		MinRange 							= 0.7,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 1,
		RequiresEquippedBothHands 			= TRUE,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 3,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.04,
		SwingAnim 							= Heavy,
		SwingSound 							= SledgehammerSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 10,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.65,
		WeaponSprite 						= roughneckgorillasledgehammer,
		Tags 								= Sledgehammer;HasToolHead;RepairWithGlue;RepairWithTape,
        HeadCondition 						= 10,
        HeadConditionLowerChanceMultiplier 	= 1,
	}
	item fiskarsplittingmaul
	{
		DisplayName 						= Fiskar Splittingmaul,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 6,
		Icon 								= fiskarsplittingmaul,
		AlwaysKnockdown 					= TRUE,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1,
		BreakSound 							= SledgehammerBreak,
		CantAttackWithLowestEndurance 		= TRUE,
		Categories 							= Blunt,
		ConditionLowerChanceOneIn 			= 40,
		ConditionMax 						= 12,
		CritDmgMultiplier 					= 2,
		DoorDamage 							= 50,
		DoorHitSound 						= SledgehammerHit,
		DropSound 							= SledgehammerDrop,
		EnduranceMod 						= 4,
		HitFloorSound 						= SledgehammerHit,
		HitSound 							= SledgehammerHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 3,
		MaxDamage 							= 3.0,
		MaxHitCount 						= 3,
		MaxRange 							= 1.35,
		MetalValue 							= 120,
		MinAngle 							= 0.8,
		MinDamage 							= 2.0,
		MinRange 							= 0.7,
		MinimumSwingTime 					= 4,
		PushBackMod 						= 1,
		RequiresEquippedBothHands 			= TRUE,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 3,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.04,
		SwingAnim 							= Heavy,
		SwingSound 							= SledgehammerSwing,
		SwingTime 							= 2.0,
		TreeDamage 							= 10,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.65,
		WeaponSprite 						= fiskarsplittingmaul,
		Tags 								= Sledgehammer;ChopTree;RemoveBarricade;;RepairWithTape;RepairWithGlue;HasToolHead,
        HeadCondition 						= 10,
        HeadConditionLowerChanceMultiplier 	= 1,
	}
	item coldsteelspear
	{
		DisplayName 						= Coldsteel Spear,
		DisplayCategory 					= Weapon,
		Type 								= Weapon,
		Weight 								= 1.7,
		Icon 								= coldsteelspear,
		AttachmentType 						= Shovel,
		BreakSound 							= LongSpearBreak,
		Categories 							= Spear,
		ConditionLowerChanceOneIn 			= 10,
		ConditionMax 						= 14,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 10,
		DoorHitSound 						= LongSpearHit,
		HitFloorSound 						= LongSpearHit,
		HitSound 							= LongSpearHit,
		IdleAnim 							= Idle_Weapon2,
		ImpactSound 						= LongSpearHit,
		KnockBackOnNoDeath 					= FALSE,
		KnockdownMod 						= 0,
		MaxDamage 							= 2.1,
		MaxHitCount 						= 2,
		MaxRange 							= 1.48,
		MinAngle 							= 0.8,
		MinDamage 							= 1.3,
		MinRange 							= 0.98,
		MinimumSwingTime 					= 2,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SoundMap 							= SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath 				= FALSE,
		SplatNumber 						= 1,
		SubCategory 						= Spear,
		SwingAmountBeforeImpact 			= 0.02,
		SwingAnim 							= Spear,
		SwingSound 							= LongSpearSwing,
		SwingTime 							= 2,
		TreeDamage 							= 0,
		TwoHandWeapon 						= TRUE,
		WeaponSpritesByIndex 				= coldsteelspear,
		Tags 								= FishingSpear;HasMetal;Sharpenable;RepairWithGlue;RepairWithTape,
        Sharpness 							= 1.0,
        HeadCondition 						= 10,
		HeadConditionMax 					= 10,
        OnBreak 							= OnBreak.SpearLong,
        HeadConditionLowerChanceMultiplier 	= 1,
	}
	item roughneckaxe
	{
		DisplayName 						= Roughneck Axe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 3,
		Icon 								= roughneckaxe,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1.2,
		BreakSound 							= AxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 35,
		ConditionMax 						= 13,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 40,
		DoorHitSound 						= AxeHit,
		DropSound 							= AxeDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= AxeHit,
		HitSound 							= AxeHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2.2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.2,
		MetalValue 							= 120,
		MinAngle 							= 0.72,
		MinDamage 							= 0.8,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3.0,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 3,
		SplatSize 							= 5,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.002,
		SwingAnim 							= Bat,
		SwingSound 							= AxeSwing,
		SwingTime 							= 3.0,
		TreeDamage 							= 40,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.38,
		WeaponSprite 						= roughneckaxe,
		Tags 								= ChopTree;CutPlant;RemoveBarricade;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 13,
        HeadConditionLowerChanceMultiplier 	= 1.5,
		OnBreak 							= OnBreak.FireAxe,
	}		
	item spydercohatchethawk
	{
		DisplayName 						= Spyderco Hatchet Hawk,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 3.0,
		Icon 								= spydercohatchethawk,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1.0,
		BreakSound 							= AxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 35,
		ConditionMax 						= 15,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 40,
		DoorHitSound 						= AxeHit,
		DropSound 							= AxeDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= AxeHit,
		HitSound 							= AxeHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2.0,
		MaxHitCount 						= 2,
		MaxRange 							= 1.2,
		MetalValue 							= 120,
		MinAngle 							= 0.72,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3.0,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 3,
		SplatSize 							= 5,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.002,
		SwingAnim 							= Bat,
		SwingSound 							= AxeSwing,
		SwingTime 							= 3.0,
		TreeDamage 							= 40,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.38,
		WeaponSprite 						= spydercohatchethawk,
		Tags 								= ChopTree;CutPlant;RemoveBarricade;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 13,
        HeadConditionLowerChanceMultiplier 	= 1.5,
		OnBreak 							= OnBreak.FireAxe,
	}	
	item pythoncampaxe
	{
		DisplayName 						= Python Campaxe,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 3.0,
		Icon 								= pythoncampaxe,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1.0,
		BreakSound 							= AxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 35,
		ConditionMax 						= 14,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 40,
		DoorHitSound 						= AxeHit,
		DropSound 							= AxeDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= AxeHit,
		HitSound 							= AxeHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2,
		MaxHitCount 						= 2,
		MaxRange 							= 1.2,
		MetalValue 							= 120,
		MinAngle 							= 0.72,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3.0,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 3,
		SplatSize 							= 5,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.002,
		SwingAnim 							= Bat,
		SwingSound 							= AxeSwing,
		SwingTime 							= 3.0,
		TreeDamage 							= 40,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.38,
		WeaponSprite 						= pythoncampaxe,
		Tags 								= ChopTree;CutPlant;RemoveBarricade;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 13,
        HeadConditionLowerChanceMultiplier 	= 1.5,
		OnBreak 							= OnBreak.FireAxe,
	}		
	item reavercleaver
	{
		DisplayName 						= Reaver Cleaver,
		DisplayCategory 					= ToolWeapon,
		Type 								= Weapon,
		Weight 								= 3.0,
		Icon 								= reavercleaver,
		AttachmentType 						= BigWeapon,
		BaseSpeed 							= 1.0,
		BreakSound 							= AxeBreak,
		Categories 							= Axe,
		ConditionLowerChanceOneIn 			= 35,
		ConditionMax 						= 14,
		CritDmgMultiplier 					= 5,
		CriticalChance 						= 20,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		DoorDamage 							= 40,
		DoorHitSound 						= AxeHit,
		DropSound 							= AxeDrop,
		HitAngleMod 						= -30,
		HitFloorSound 						= AxeHit,
		HitSound 							= AxeHit,
		IdleAnim 							= Idle_Weapon2,
		KnockBackOnNoDeath 					= TRUE,
		KnockdownMod 						= 2,
		MaxDamage 							= 2.0,
		MaxHitCount 						= 2,
		MaxRange 							= 1.2,
		MetalValue 							= 120,
		MinAngle 							= 0.72,
		MinDamage 							= 1,
		MinRange 							= 0.61,
		MinimumSwingTime 					= 3.0,
		PushBackMod 						= 0.3,
		RunAnim 							= Run_Weapon2,
		SplatBloodOnNoDeath 				= TRUE,
		SplatNumber 						= 3,
		SplatSize 							= 5,
		SubCategory 						= Swinging,
		SwingAmountBeforeImpact 			= 0.002,
		SwingAnim 							= Bat,
		SwingSound 							= AxeSwing,
		SwingTime 							= 3.0,
		TreeDamage 							= 35,
		TwoHandWeapon 						= TRUE,
		WeaponLength 						= 0.38,
		WeaponSprite 						= reavercleaver,
		Tags 								= ChopTree;CutPlant;RemoveBarricade;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;HasMetal,
        Sharpness 							= 1.0,
        HeadCondition 						= 13,
        HeadConditionLowerChanceMultiplier 	= 1.5,
		OnBreak 							= OnBreak.FireAxe,
	}
}