rLib_EN =
{
	UI_rLib_VehicleOverlayEditor = "Overlay Editor",
	UI_rLib_VehicleOverlayEditor_default = "default",
	UI_rLib_VehicleOverlayEditor_custom = "custom",
	UI_rLib_VehicleOverlayEditor_VehicleAdd = "Add vehicle configuration",
	UI_rLib_VehicleOverlayEditor_VehicleDel = "Remove",
	UI_rLib_VehicleOverlayEditor_VehiclePrefixNew = "Enter vehicle textures prefix\n\nBase texture filename:\nmedia/ui/vehicles/mechanic overlay/[PREFIX]base.png\n",
	UI_rLib_VehicleOverlayEditor_PartTextureAdd = "Add texture configuration",
	UI_rLib_VehicleOverlayEditor_PartTextureDel = "Remove",
	UI_rLib_VehicleOverlayEditor_PartSpotAdd = "Add hotspot configuration",
	UI_rLib_VehicleOverlayEditor_PartSpotDel = "Remove",
	UI_rLib_VehicleOverlayEditor_Generate = "Copy to clipboard",
	UI_rLib_VehicleOverlayEditor_WarningPrefixInUse = "WARNING: Textures prefix '%1' already in use\n\n%2",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameEmpty = "ERROR: Texture filename cannot be empty",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameInvalid = "ERROR: Texture does not exists or cannot be loaded\n\n%1"
}
