module Rotators
{
   /* SMALL TRAILER */
	model TrailerWaterSmallBase
   {
      mesh = vehicles/Trailers_rWaterTrailerSmall|Body_mesh,
      shader = vehicle_norandom_multiuv,
      invertX = FALSE,
      scale = 0.0035,
   }
	model WaterTrailerSmalltrunkR
	{
      mesh = vehicles/Trailers_rWaterTrailerSmall|Trunk1_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.001115,
	}
	model WaterTrailerSmalltrunkL
	{
      mesh = vehicles/Trailers_rWaterTrailerSmall|Trunk2_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.001115,
	}
	model WaterTrailerSmallTankLid
	{
      mesh = vehicles/Trailers_rWaterTrailerSmall|TankLid_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.0011235,
	}
	model TrailerWaterSmallWheelR
	{
		mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		texture = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		shader = vehiclewheel,
		scale = 0.003,
      
		/*mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		texture = vehicles/Trailers_rWaterTrailerSmallWheels, */
	}
	model TrailerWaterSmallWheelL
	{
		mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		texture = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		shader = vehiclewheel,
      scale = 0.003,
      
		/*mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel,
		texture = vehicles/Trailers_rWaterTrailerSmallWheels, */
	}
   
   
   /* BIG TRAILER */
	model TrailerWaterBigBase
   {
      mesh = vehicles/Trailers_rWaterTrailerBig|Body_mesh,
      shader = vehicle_norandom_multiuv,
      invertX = FALSE,
      scale = 0.1,
   }
	model WaterTrailerBigtrunk
	{
      mesh = vehicles/Trailers_rWaterTrailerBig|Trunk_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.025,
	}
	model WaterTrailerBigTankLid
	{
      mesh = vehicles/Trailers_rWaterTrailerBig|TankLid_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.025,
	}
	model WaterTrailerBigTankPump
	{
      mesh = vehicles/Trailers_rWaterTrailerBig|Hose_mesh,
		shader = vehicle,
		static = FALSE,
		scale = 0.025,
	}
   
	model TrailerWaterBigfrontwheelleft
	{
		mesh = vehicles/Trailers_rWaterTrailerBig_Wheel,
		texture = vehicles/Trailers_rWaterTrailerBig_Wheel,
		shader = vehiclewheel,
      scale = 0.1,
	}
	model TrailerWaterBigfrontwheelright
	{
		mesh = vehicles/Trailers_rWaterTrailerBig_Wheel,
		texture = vehicles/Trailers_rWaterTrailerBig_Wheel,
		shader = vehiclewheel,
      scale = 0.1,
	}
	model TrailerWaterBigrearwheelleft
	{
		mesh = vehicles/Trailers_rWaterTrailerBig_Wheel,
		texture = vehicles/Trailers_rWaterTrailerBig_Wheel,
		shader = vehiclewheel,
      scale = 0.1,
	}
	model TrailerWaterBigrearwheelright
	{
		mesh = vehicles/Trailers_rWaterTrailerBig_Wheel,
		texture = vehicles/Trailers_rWaterTrailerBig_Wheel,
		shader = vehiclewheel,
      scale = 0.1,
	}
   
   
   /* ALTERNATIVE */
	model TrailerPropaneBase
   {
      mesh = vehicles/Trailers_rWaterTrailerBig2|Body_mesh,
      shader = vehicle_norandom_multiuv,
      invertX = FALSE,
      scale = 0.1,
   }
   
   /* ITEMS */
	model WaterTrailerTankLidWI
	{
		mesh    = vehicles/Trailers_rTankLidWI,
		texture = Vehicles/Trailers_rWaterBig_USMCGreen,
		scale   = 0.05,
	}
   
	model WaterTrailerWaterFilterWI
	{
		mesh = WorldItems/Battery,
		texture = WorldItems/rWaterFilter,
		scale = 0.75,
	}
}