module Base
{
	model AZLK_BR5Base
	{
		mesh = vehicles/Vehicle_AZLK_BR5,
                shader = vehicle,
		invertX = FALSE,
		scale = 1,
	}
	vehicle AZLK_BR5
	{
		mechanicType = 1,
		engineRepairLevel = 3,

		model
		{
			file = AZLK_BR5Base,
			scale = 1.6500,
			offset = 0.0000 -0.1697 0.0424,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK1,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK2,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK3,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK4,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK5,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK6,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK7,
		}

		skin
		{
			texture = Vehicles/Vehicle_AZLK8,
		}

                skin
		{
			texture = Vehicles/Vehicle_AZLK9,
		}

		extents = 0.9455 0.7152 2.4606,
		mass = 900,
		physicsChassisShape = 0.9455 0.6667 2.4606,
		centerOfMassOffset = 0.0000 0.0000 0.0000,
		shadowExtents = 0.8215 2.2370,
		shadowOffset = 0.0000 0.0000,

		area TruckBed
		{
			xywh = 0.0000 -1.4727 0.7394 0.4848,
		}

		mechanicRequireKey = false,

		part TruckBed
		{
			area = TruckBed,
			category = bodywork,
			itemType = Base.BigTrunk,
			mechanicRequireKey = true,
			repairMechanic = true,

			container
			{
				conditionAffectsCapacity = true,
				test = Vehicles.ContainerAccess.TruckBed,
				capacity = 85,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		centerOfMassOffset = 0.0000 0.0000 0.0000,

		attachment trailerfront
		{
			offset = 0.0000 -0.0562 1.0812,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0563 -1.1687,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
