module Base
{
	model BRDM_BRBase
	{
		mesh = vehicles/Vehicle_BRDM_BR,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = false,
		scale = 1,
	}
	
	vehicle BRDM_BR
	{
		mechanicType = 2,
		engineRepairLevel = 5,
		
		model
		{
			file = BRDM_BRBase,
			scale = 1.6600,
			7500,
			offset = 0.0000 0.1446 0.0000,
		}

		skin
		{
			texture = Vehicles/Vehicle_BRDM_BR1,
		}

		extents = 1.1928 0.6506 2.9277,
		mass = 1000,
		physicsChassisShape = 1.0843 1.0000 2.7831,
		centerOfMassOffset = 0.0000 0.2590 0.0000,
		shadowExtents = 0.9118 2.6086,
		shadowOffset = 0.0000 -0.0106,
		

		area TruckBed
		{
			xywh = 0.8133 0.5422 0.4337 0.4217,
		}

		template = Engine,

                mechanicRequireKey = false,

		part TruckBed
		{
			area = TruckBed,
			category = bodywork,
			itemType = Base.BigTrunk,
			mechanicRequireKey = true,
			repairMechanic = true,

			container
			{
				conditionAffectsCapacity = true,
				test = Vehicles.ContainerAccess.TruckBed,
				capacity = 35,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}


		attachment trailerfront
		{
			offset = 0.0000 -0.0120 1.4518,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
