module Base
{
	model GAZ2410_BR3Base
	{
		mesh = vehicles/Vehicle_GAZ2410_BR3,
                shader = vehicle,
		invertX = FALSE,
		scale = 1,
	}
	vehicle GAZ2410_BR3
	{
		mechanicType = 3,
		engineRepairLevel = 5,

		model
		{
			file = GAZ2410_BR3Base,
			scale = 1.7100,
			offset = 0.0000 -0.1081 0.0432,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ1,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ2,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ3,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ4,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ5,
		}

		skin
		{
			texture = Vehicles/Vehicle_GAZ6,
		}

		extents = 0.9730 0.6378 2.5081,
		mass = 1100,
		physicsChassisShape = 0.9405 0.6162 2.4757,
		centerOfMassOffset = 0.0000 0.0000 -0.0324,
		shadowExtents = 0.8346 2.2639,
		shadowOffset = 0.0000 -0.0189,

		area TruckBed
		{
			xywh = 0.0000 -1.4703 0.7027 0.4865,
		}

		mechanicRequireKey = false,

		part TruckBed
		{
			area = TruckBed,
			category = bodywork,
			itemType = Base.BigTrunk,
			mechanicRequireKey = true,
			repairMechanic = true,

			container
			{
				conditionAffectsCapacity = true,
				test = Vehicles.ContainerAccess.TruckBed,
				capacity = 75,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		centerOfMassOffset = 0.0000 0.0000 0.0000,

		attachment trailerfront
		{
			offset = 0.0000 -0.0971 1.3886,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0914 -1.5257,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
