module Base
{
	model M20_BRBase
	{
		mesh = vehicles/Vehicle_M20_BR,
		shader = vehicle,
		invertX = false,
		scale = 1,
	}
	vehicle M20_BR
	{
		mechanicType = 3,
		engineRepairLevel = 4,

		model
		{
			file = M20_BRBase,
			scale = 1.7000,
			offset = 0.0000 0.4368 0.0000,
		}

		skin
		{
			texture = Vehicles/Vehicle_M20GAZ_BR1,
		}

		skin
		{
			texture = Vehicles/Vehicle_M20GAZ_BR2,
		}

		skin
		{
			texture = Vehicles/Vehicle_M20GAZ_BR3,
		}

		skin
		{
			texture = Vehicles/Vehicle_M20GAZ_BR4,
		}

		extents = 0.9310 0.7931 2.3448,
		mass = 1500,
		physicsChassisShape = 0.7816 0.7931 2.2529,
		centerOfMassOffset = 0.0000 0.3966 0.0000,
		shadowExtents = 0.6962 2.1280,
		shadowOffset = 0.0000 -0.0005,

		area Engine
		{
			xywh = 0.0000 1.3793 0.5172 0.4483,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.3563 0.3908 0.3793,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,

			container
			{
				capacity = 85,
			}
		}

		template = Engine,

		attachment trailerfront
		{
			offset = 0.0000 -0.2761 1.2270,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.2299 -1.2356,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
