module Base
{
	model OKA_BRBase
	{
		mesh = vehicles/Vehicle_OKA_BR,
                shader = vehicle,
		invertX = FALSE,
		scale = 1,
	}
	vehicle OKA_BR
	{
		mechanicType = 1,
		engineRepairLevel = 1,

		model
		{
			file = OKA_BRBase,
			scale = 1.6000,
			offset = 0.0000 -0.1688 0.0437,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA1,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA2,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA3,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA4,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA5,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA6,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA7,
		}

		skin
		{
			texture = Vehicles/Vehicle_OKA8,
		}

		extents = 0.8000 0.7125 1.9250,
		mass = 500,
		physicsChassisShape = 0.8000 0.7125 1.9250,
		centerOfMassOffset = 0.0000 0.0000 0.0000,
		shadowExtents = 0.7063 1.8188,
		shadowOffset = 0.0000 0.0000,

		area TruckBed
		{
			xywh = 0.0000 -1.2062 0.6250 0.4875,
		}

			mechanicRequireKey = false,

		part TruckBed
		{
			area = TruckBed,
			category = bodywork,
			itemType = Base.BigTrunk,
			mechanicRequireKey = true,
			repairMechanic = true,

			container
			{
				conditionAffectsCapacity = true,
				test = Vehicles.ContainerAccess.TruckBed,
				capacity = 50,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		centerOfMassOffset = 0.0000 0.0000 0.0000,

		attachment trailerfront
		{
			offset = 0.0000 -0.0562 1.0812,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0563 -1.1687,
			rotate = 0.0000 0.0000 0.0000,
		}

	     }





}
