module Base
{
	model PGS500_ARMBase
	{
		mesh = vehicles/PGS500_MED,
                shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 1,
	}
	vehicle PGS500_ARM
	{
		mechanicType = 1,
		engineRepairLevel = 1,

		model
		{
			file = PGS500_ARMBase,
			scale = 1.9100,
			offset = 0.0000 -0.3141 0.0105,
		}

		skin
		{
			texture = Vehicles/PGS500_4,
		}

		extents = 0.8482 0.4293 0.9005,
		mass = 200,
		physicsChassisShape = 0.7330 0.6283 0.7749,
		centerOfMassOffset = 0.0000 0.0000 0.0000,
		shadowExtents = 0.6419 0.6557,
		shadowOffset = -0.0014 0.0000,

		area TruckBed
		{
			xywh = 0.0000 0.0000 1.1927 1.1927,
		}

		mechanicRequireKey = false,

		part TruckBed
		{
			area = TruckBed,
			category = bodywork,
			itemType = Base.BigTrunk,
			mechanicRequireKey = true,
			repairMechanic = true,

			container
			{
				conditionAffectsCapacity = true,
				test = Vehicles.ContainerAccess.TruckBed,
				capacity = 200,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		centerOfMassOffset = 0.0000 0.0000 0.0000,
	}
}
