module Base
{
	model RAF_BRBase
	{
		mesh = vehicles/Vehicle_RAF_BR,
		shader = vehicle,
		invertX = false,
		scale = 1,
	}
	vehicle RAF_BR
	{
		mechanicType = 3,
		engineRepairLevel = 5,

		model
		{
			file = RAF_BRBase,
			scale = 1.7000,
			offset = 0.0000 0.3091 0.0000,
		}

		skin
		{
			texture = Vehicles/Vehicle_RAF_BR1,
		}

		skin
		{
			texture = Vehicles/Vehicle_RAF_BR2,
		}

		skin
		{
			texture = Vehicles/Vehicle_RAF_BR3,
		}

		skin
		{
			texture = Vehicles/Vehicle_RAF_BR4,
		}

		extents = 0.9576 0.6424 2.6545,
		mass = 1300,
		physicsChassisShape = 0.9576 0.9455 2.6424,
		centerOfMassOffset = 0.0000 0.4788 -0.2000,
		shadowExtents = 0.8509 2.3454,
		shadowOffset = 0.0000 -0.1439,

		area Engine
		{
			xywh = 0.0000 1.2909 0.8121 0.4121,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.5091 0.6424 0.3152,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,

			container
			{
				capacity = 35,
			}
		}

		template = Engine,

		attachment trailerfront
		{
			offset = 0.0000 -0.0978 1.2500,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0924 -1.4674,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
