module Base
{
	model UAZ452_BRBase
	{
		mesh = vehicles/Vehicle_UAZ452_Body|UAZ452BR,
		shader = vehicle,
		invertX = false,
		scale = 1,
	}

	vehicle UAZ452_BR
	{
		mechanicType = 2,
		engineRepairLevel = 5,

		model
		{
			file = UAZ452_BRBase,
			scale = 1.4000,
			7500,
			offset = 0.0000 0.3725 0.0523,
		}

		skin
		{
			texture = Vehicles/Vehicle_UAZ452_BR1,
		}

		skin
		{
			texture = Vehicles/Vehicle_UAZ452_BR2,
		}

		skin
		{
			texture = Vehicles/Vehicle_UAZ452_BR3,
		}

		skin
		{
			texture = Vehicles/Vehicle_UAZ452_BR4,
		}

		extents = 1.2026 0.6536 2.6013,
		mass = 1000,
		physicsChassisShape = 1.1242 1.1634 2.5229,
		centerOfMassOffset = 0.0000 0.6471 -0.0196,
		shadowExtents = 0.9660 2.3161,
		shadowOffset = 0.0000 -0.0189,

		area Engine
		{
			xywh = 0.0000 1.4967 0.5490 0.4314,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.5817 0.8627 0.5229,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,

			container
			{
				capacity = 150,
			}
		}

		template = Engine,

		attachment trailerfront
		{
			offset = 0.0000 -0.0131 1.2549,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0131 -1.4248,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
